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Old 11-05-2009, 05:20 PM   #1 (permalink)
Zarcath
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UE3 Editor now free

UDK - Unreal Development Kit - Epic Games

Unreal Development Kit is not free for download.

Anyone know if it's possible to import WoW character models and animations?
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Old 11-05-2009, 09:36 PM   #2 (permalink)
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*now

This and the DA:O editor at nearly the same time. Can't wait.
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Old 11-05-2009, 10:12 PM   #3 (permalink)
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Read about this earlier. Pretty ridiculous tbh - one of the highest profile engines and they're basically giving it away. Going to be awesome for the indie community to be sure.
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Old 11-06-2009, 01:55 AM   #4 (permalink)
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time for an Uberworlds UE project? :P
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Old 11-06-2009, 02:38 PM   #5 (permalink)
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Wait, what? The whole thing? What's the license like?
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Old 11-06-2009, 05:01 PM   #6 (permalink)
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Wait, what? The whole thing? What's the license like?
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Use of the UDK for noncommercial purposes is free of charge. If you are going to use the UDK for any commercial purpose or in any way that is not specifically authorized in the end-user license agreement (EULA), you must agree to appropriate commercial terms. You can read more about these options below.
Licensing - Epic UDK
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Old 11-11-2009, 03:59 PM   #7 (permalink)
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We were looking at this at my work. Basically the Unreal tools were always free, sans source code. But if you wanted to distribute, users had to have the game installed to run your custom mod. With this kit you can distribute a standalone U3 engine game without requiring users to have any other game installed (which is very nice). If you want source though you still have to buy a real developer license, which isn't that much of a drawback since you can do a ton of stuff with UScript.

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Old 11-11-2009, 04:04 PM   #8 (permalink)
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This is HUGE! To bad I suck at making levels with this editor, never was good at removing brushes to make objects instead of building them. Give me some clay I will mold you something decent, give me a chunk of wood or ice and you are fucked.

Still, wouldn't mind giving it another shot. If anyone has some levels/worlds/zones etc needed I wouldn't mind putting some time into it.
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Old 11-11-2009, 07:28 PM   #9 (permalink)
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This is HUGE! To bad I suck at making levels with this editor, never was good at removing brushes to make objects instead of building them.
It supports both additive and subtractive now (though mostly additive really).
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Old 11-12-2009, 10:06 AM   #10 (permalink)
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It supports both additive and subtractive now (though mostly additive really).
Really? Haven't touched it since Unreal 2006(I think maybe 07) has anything else majorly changed? Need to make a skybox like hammer? Can you easily attach any type of physics to brushes like breaking glass or shattering wood? I will check it out myself soon but lack internet at home for a few more days.
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Old 11-12-2009, 12:02 PM   #11 (permalink)
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No need for a skybox, and physics is there in some capacity at least. I haven't really used its physics on anything though, so I don't know much about it. It still pretty much feels like the older versions I think, so you'd probably be able to get into it pretty quickly if you've used other versions. It's probably a good idea to dig up the collector's edition tutorial videos though, since they'll run you through some of the handy things like the material editor.
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Old 11-12-2009, 03:50 PM   #12 (permalink)
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I can probably answer some q's - I work at the studio that made Whizzle, one of the demo games on the UDK site.
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Old 11-13-2009, 04:09 AM   #13 (permalink)
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UDK

Anyone got any decent tutorials for UDK? I've searched around and only found a few for the older versions. And while they work for the most part, usually a few steps have been changed and its a little difficult to follow. Mind you, I have no experience with this type of program, just trying it out for fun.

Heres a quick question: Where is the "Generic browser" in this version? In the tutorials I've been reading it tells me to open the Generic Browser, usually located under View. However I can't seem to find it. (Obviously, it's going to be in front of my face the whole time :P )

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Old 11-13-2009, 01:43 PM   #14 (permalink)
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For those of you who have worked in the SDK before, with what Epic has released for free (non-commercial), is it possible to create something like an MMO from that.

It looked to me like you can do networking functions in uscript, so theoretically you could write the client with the UDK and build your own server in C++ with a DB backend.

However, I have no experience with uscript so I don't know if there are any penalties for doing the networking with uscript.
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Old 11-14-2009, 05:09 AM   #15 (permalink)
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For those of you who have worked in the SDK before, with what Epic has released for free (non-commercial), is it possible to create something like an MMO from that.
I'm not sure what's possible just using scripting, but really, not to be snarky, if you have to ask, the answer is very likely no. If you had appropriately skilled programmers, you might be able to get some of the functionality you want, but really, pick an easier project first, maybe try something with a bit of standard multiplayer.

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Heres a quick question: Where is the "Generic browser" in this version?
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