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Old 09-12-2009, 01:25 PM   #16 (permalink)
Slansin
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I've done a fair bit of iPhone programming (mainly for web services interaction & custom UI & controls design / development in Quartz), but feel rather crippled in regard to game programming without even a basic understanding of where to begin to learn OpenGL-ES.

Does anyone have good book recommendations so I can rectify this deficiency and bust out some of these game ideas I've had?
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Old 09-12-2009, 07:41 PM   #17 (permalink)
Faille
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haven't got around to reading them yet so I don't know how good they are, but I have Apress Iphone Games Projects as a pdf i was going to read. Seems more like a case study book though.

also
Oolong Engine

might have some information, its an opengl engine for iphone. Hopefully Buckaroo has more info on it since it was used to make Kids V Zombies.
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Old 09-17-2009, 04:58 AM   #18 (permalink)
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Incredible iPhone Game Programming Tutorials With Video | iPhone Development Tutorials and Tips

some iphone game video tutorials. still working through them myself but seem as good a place as any to start.
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Old 09-17-2009, 06:25 AM   #19 (permalink)
Faille
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Also, standford have their course up on itunes U, so you can download videos of their lectures and grab copies of the slides and hand outs. worth checking out:

CS193P - Cocoa Programming | Announcements
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Old 09-23-2009, 05:42 PM   #20 (permalink)
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Anyone got any experience with the community portals that seem to be popping up for iphone game, such as open feint? Seems like its a no brainer decision to join up with one as a developer, but picking the right one might be a little trickier.
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Old 09-24-2009, 04:56 AM   #21 (permalink)
Usha Starchild
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Just a question

What would stop me from buying a game I put on Itunes 10,000 times to get myself on the popular lists? Id get a % of that 10,000 back + a shit ton of sales just for being on the popular pages.

wouldnt that be a surefire way to make money?
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Old 09-24-2009, 02:32 PM   #22 (permalink)
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Just a question

What would stop me from buying a game I put on Itunes 10,000 times to get myself on the popular lists? Id get a % of that 10,000 back + a shit ton of sales just for being on the popular pages.

wouldnt that be a surefire way to make money?
You'd have to create 10,000 iTunes accounts to go along with it, but if the process could be automated I don't see why not. In fact, make it free. Then there's no cost at all to you.
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Old 10-09-2009, 12:39 AM   #23 (permalink)
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iphone programming is so much harder then I thought it would be 8(


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Old 10-17-2009, 10:59 AM   #24 (permalink)
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iphone programming is so much harder then I thought it would be 8(


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I'm still starting, but it's such a slow process for me. Every time I fire up xcode I feel like I could be 20x more productive in visual studio, just because I have problems dealing with all the damn windows xcode decides to open up.
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Old 11-17-2009, 08:17 AM   #25 (permalink)
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Why not use monotouch then?

I'd love to know if anyone has experience with it yet.
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Old 11-17-2009, 08:22 AM   #26 (permalink)
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Nvm

Last edited by Wuzit; 11-17-2009 at 08:30 AM..
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