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Old 06-02-2009, 05:45 PM   #1 (permalink)
Froofy-D
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Galactic Arms Race 1.0 release (mp space shooter)

Hey, if you get a chance could you try out my dissertation project? It's a multi-player space shooter with some RPG elements, done in C#/XNA:

Galactic Arms Race (GAR)

Let me know if there are any serious installer or game issues, or if any of the instructions are unclear. Logging onto the "GAR Official 1" server and shooting people will help me collect dissertation experiment data.

Posted a couple threads on this during development. Zarcath did some of the NPC dialogue. Here's some pics of how it finally turned out.
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Old 06-02-2009, 05:58 PM   #2 (permalink)
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Cool will check this out tonight and let you know.
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Old 06-02-2009, 08:58 PM   #3 (permalink)
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Ok I'm on the GAR Official server now as "Derp". BTW there is PVP zones so you can blow other people up.
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Old 06-02-2009, 11:24 PM   #4 (permalink)
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Application has encountered an error and needs to close. WinXP pro. Tried uninstalling/reinstalling/redownloading, nada.

Quote:
AppName: galacticarmsrace.exe AppVer: 1.0.0.0 AppStamp:4a2573c2
ModName: kernel32.dll ModVer: 5.1.2600.3119 ModStamp:46239bd5
fDebug: 0 Offset: 00012a5b
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Old 06-03-2009, 09:28 AM   #5 (permalink)
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Didn't get a chance to try it, will try again tonight.
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Old 06-03-2009, 01:53 PM   #6 (permalink)
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Won't run at all on my machine.

AppName: galacticarmsrace.exe AppVer: 1.0.0.0 AppStamp:4a26c54d
ModName: kernel32.dll ModVer: 5.1.2600.5512 ModStamp:4802a12c
fDebug: 0 Offset: 00012aeb
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Old 06-03-2009, 04:12 PM   #7 (permalink)
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Did you guys install the XNA 3.0 redistributable? It is listed on the download page:

Galactic Arms Race (GAR)

I changed the order of the links, putting the requirements first. Many people were just downloading the client, but not noticing the required XNA 3.0 file to run it. It will fail to run if it is not installed.
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Old 06-03-2009, 08:00 PM   #8 (permalink)
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Quote:
Originally Posted by Froofy-D View Post
Did you guys install the XNA 3.0 redistributable? It is listed on the download page:

Galactic Arms Race (GAR)

I changed the order of the links, putting the requirements first. Many people were just downloading the client, but not noticing the required XNA 3.0 file to run it. It will fail to run if it is not installed.
Wow, I totally fail at reading instructions. Thanks.
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Old 06-03-2009, 11:32 PM   #9 (permalink)
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I'm 68. Great mindless fun so far. I can see how the pvp would be interesting with the evolving weapons. The weapons basically make you a "class" at that point.

It has some things. It needs some things, but I think you guys are doing a fantastic job. Grats!
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Old 07-07-2009, 09:10 PM   #10 (permalink)
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Released 1.1 with a bunch of changes including:

- group up into squadrons (no friendly fire against squadron mates in PVP zones)
- when you pick up a gun your current gun drops, so you can pick it back up if you don't like the new one
- a lot more possible weapon variety
- bunch of other stuff in this thread:

Galactic Arms Race : gar.eecs.ucf.edu • View topic - Sticky: GAR 1.1 Release Notes

Here's what the grouping looks like. Your squadron is on the bottom right.
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Old 07-07-2009, 10:21 PM   #11 (permalink)
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How is this game with a crappy ping of 1k or so, also how big is the download for? On satellite internet and it makes me sad, but I'd be willing to try this if it isn't to big.
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Old 07-08-2009, 12:59 AM   #12 (permalink)
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Not sure, haven't tested with 1k ping.

If you mostly do PVE then it should be quite playable. 1k ping in PVP may not be so great. It is 150MB download, so not too big.
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Old 07-08-2009, 08:06 AM   #13 (permalink)
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With the evolving weapons thing.. is it possible it's not done making new weapons yet? That could be another allure of the game... finding a new unique weapon.
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Old 07-08-2009, 05:34 PM   #14 (permalink)
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Quote:
Originally Posted by Camerous View Post
With the evolving weapons thing.. is it possible it's not done making new weapons yet? That could be another allure of the game... finding a new unique weapon.
Theoretically there are infinite (due to the representation method) number of possible weapons. However, the number "useful" weapons is certainly smaller. But yeah the point is that evolution really never stops.

Oh it got on on slashdot btw.

Slashdot Games Story | Experimental Video Game Evolves Its Own Content

Servers got hammered when it first went up and I've been babysitting the GAR Official server so it doesn't crash again. Our website actually stayed up though since we put the game downloads on hosting sites.
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Old 07-08-2009, 11:03 PM   #15 (permalink)
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I just want to say grats bud. I know how proud you must be. There is nothing like the feeling of seeing a project completed and people appreciating it. I DLed the new version today and I have to say it is well done and really fun.
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