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| | #1 (permalink) |
| is a little tea pot. Join Date: Jan 2004 Location: Carlsbad CA
Posts: 6,465
+75 Internets | PC software QA Has anyone here had experience with PC video game QA? I may be doing some on a side contract and need to know what sort of technical certifications (if any) it's required to pass. I only need to know about technical requirements like installer or drivers, maybe save game files and changing users? I don't need help with gameplay issues. I don't have the hardware to test different video configs, but the game is using the PlayFirst engine (DinerDash etc), it's not graphically demanding. Does QA help determine the minimum recommend specs or is that something the lead programmer/tech director would know? |
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| | #2 (permalink) |
| Walking around in circles Join Date: Jan 2006 Location: In my head
Posts: 160
+2 Internets | Well the Microsoft Games for Windows verification testing uses these requirements, there is also a technical doc on MSDN right next to this one in the list: Games for Windows: Test Cases |
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| | #6 (permalink) | |
| Registered User Join Date: Aug 2002 Location: Austin, TX
Posts: 3,930
| Quote:
There isn't a single "negative testing" test case. Basically, what it looks like is a 2-3 hour attended time "test to pass" smoke test to be run by low paid techs in China or India. When I write test cases for a piece of software, writing the "stuff that should be verified" is about 10% of the suite at most. The expectation from the three companies I've written test plans for is that you write your test cases with a "test to fail" scenario and not a "test to pass". You also are expected to write in a lot of negative testing - ya know, try to break it, etc. | |
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| | #7 (permalink) | |
| Walking around in circles Join Date: Jan 2006 Location: In my head
Posts: 160
+2 Internets | You entirly missed the intent of the test cases so I'll copy paste from the technical doc: Quote:
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| | #9 (permalink) |
| Registered User Join Date: Oct 2004
Posts: 2,081
| Does anyone have any resources they would recommend for Software QA, in particular from a QA developer standpoint. Not necessary something as in depth as the CMMI What is CMMI? but any type of must read material. |
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| | #10 (permalink) |
| Registered User Join Date: Aug 2002 Location: Austin, TX
Posts: 3,930
| I went through the whole IIST certification programs here: International Institute for Software Testing (IIST) CSTP & CTM Informational Home Page They often times offer "free" seminars that are extremely helpful and informational. I attended one at the Crowne Plaza in San Antonio earlier this year that was absolutely FANTASTIC. Additionally, they do not hound you at all to pay for the service they are offering like I thought they would. They do ask for your email and you are put on an emailing list, but its very useful to my job. They also provide a free continental breakfast. Last edited by AladainAF; 05-12-2009 at 10:47 PM.. |
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| | #11 (permalink) |
| Ballistic Join Date: Jan 2002
Posts: 613
| GFW-Live basically exists so *some kind of standard* is in place. It's mostly used to filter out undesirable products (Hentai Tentacle Rape game huh?... No.) and avoid PR Storms than to ensure the next random FPS is going to offer a truly quality, stable experience. |
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| | #12 (permalink) | |
| Registered User Join Date: Dec 2005 Location: Canada
Posts: 85
| Quote:
Basically the G4W seal only ensures the game will support all resolution ratios, the XBox 360 Controller, Parental control ratings set in Vista etc. Doesn't change whether you will crash anytime you pick up a gold coin in Mario Bros or not - thats left to standard QA. | |
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