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| | #17 (permalink) |
| Registered User Join Date: Apr 2008
Posts: 52
+3 Internets | I bought it and will give you a review later. Though I recommend since it was so close to the 10 meg download limit to get it under it for people like me, who buy games because I am bored and usually forget about them if it requires me to use wifi to download it when I get home. Last edited by bloodgibber; 05-02-2009 at 09:37 AM.. |
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| | #18 (permalink) |
| Registered User Join Date: Dec 2005
Posts: 242
+14 Internets | THanks for the review Blood. And you actually bring up a great point. You're the second person to mention that, so we downsized it just enough to get it under 10 megs. However we're going to wait until our free version goes up (hopefully the end of the day or tomorrow). Because once we put up a new version, we 'lose' all of our ratings. And right now, I'm trying to get as many as I can. =) In fact, anyone who bought it, please rate it! I'm looking for ratings more than the money! =) |
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| | #20 (permalink) | ||
| Right as the mail Join Date: Oct 2004 Location: So Cal
Posts: 3,299
+3 Internets | Already gave it a 5 star review telling people it was an awesome game. Im still playing it for an hour or two a day.
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| | #22 (permalink) |
| Registered User Join Date: Dec 2005
Posts: 242
+14 Internets | Glad she's diggin it. Thanks for all the support guys. =) We really think we have a winner here, and we put so much time into it, i'm going to be bummed if it vanishes into the dungpile with 'pop my zit' and the like. We also just got our free version approved. So if people are curious how it plays, this will give a better gauge than screenshots. |
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| | #23 (permalink) |
| The going get tough the tough get debt. Join Date: Apr 2006
Posts: 76
+4 Internets | I work at one of iTunes NA Tech support sites. I can't do anything to edit your rating, but I'll see if I can spread the word some. Theres probably 700 iphone users in the building. |
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| | #24 (permalink) | |
| Registered User Join Date: Jan 2003
Posts: 978
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| | #25 (permalink) |
| Registered User Join Date: Dec 2005
Posts: 242
+14 Internets | Ferr, man i'd LOVE any help in that department. 700 people downloading the free version would make my year. Candiarie, yeah i believe you pay the money just so you can put it up on the App store. Unfortunately, i'm the art guy, so I don't know much about the programming side of things. |
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| | #26 (permalink) |
| Registered User Join Date: Dec 2005
Posts: 242
+14 Internets | So it's pretty exciting, 2 days after releasing our free version, we were put on the front page of the iTunes store and are the #1 staff favorite. Sales went from about 30-40 a day to 320 yesterday. Still not in that 'epic' ballpark yet, but I'm hoping that this is the right path! |
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| | #27 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Los Angeles California
Posts: 231
+8 Internets | Quote:
I'm in the process of creating my own iPhone engine right now, having a friend do the artwork and stuff... for sure its a long process but I'm learning so much by taking on this project. | |
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| | #28 (permalink) | |
| Registered User Join Date: Dec 2005
Posts: 242
+14 Internets | Sorry, since i'm not on the programming side of things the best i can do for you is this post from my partner who posted on a different board about something similar: Quote:
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| | #29 (permalink) | |||
| Right as the mail Join Date: Oct 2004 Location: So Cal
Posts: 3,299
+3 Internets | Quote:
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