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Old 04-01-2009, 10:54 AM   #1 (permalink)
Fattyfat
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Torque X 2D

Anyone have experience / indy license for this GarageGames engine? I'm playing around with the demo for a project a buddy of mine wants to play around with.
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Old 04-01-2009, 11:03 AM   #2 (permalink)
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I used the 2d platformer kit (whatever it was called) a while back, and it was really easy to get something basic going, but once you started trying to do things that weren't explicitly supported by its native modules (well, and a few things that were), it got really annoying and unstable. Hopefully it's been improved since then, but my experience with it was pretty painful.
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Old 04-01-2009, 11:12 AM   #3 (permalink)
Fattyfat
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I think what you are talking about is TGB or Torque Game Builder. That is their PC 2D engine built on c++.

Torque X 2D is built on C# and XNA 2.0 (soon to be XNA 3.0). It is capable of deploying games onto XBLA and is basically a game builder for the Xbox community driven games initiative going on.
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Old 04-01-2009, 11:34 AM   #4 (permalink)
Fungul
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God I love when you talk like that.
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Old 04-01-2009, 08:15 PM   #5 (permalink)
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I tried it but I didn't like it much. Too... time intensive to get what I wanted out of it. And what I mean is just getting it set up and to run to do the things I wanted, much less to actually do anything with it was more than I wanted to put into a little project like mine. I guess if you were actually going to charge a monthly fee or distribute your product world wide or something of that scope it would be worth it but just starting out or learning how to make a good game it was way too complicated to get started with.
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Old 04-02-2009, 08:11 AM   #6 (permalink)
splok
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Quote:
Originally Posted by Fattyfat View Post
I think what you are talking about is TGB or Torque Game Builder. That is their PC 2D engine built on c++.

Torque X 2D is built on C# and XNA 2.0 (soon to be XNA 3.0). It is capable of deploying games onto XBLA and is basically a game builder for the Xbox community driven games initiative going on.
Hmm, that's what I used. It seems they're calling it TX2D now, but it was called Torque X Builder when I used it (1.5ish years ago). If I can manage to dig up a reasonable sized version of my game, I'll post it (file sizes could get insane with the way it handled audio files, so the only useful one to distribute digitally was soundless >< ).
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Old 04-02-2009, 10:14 AM   #7 (permalink)
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I messed around with it a couple months ago, but I found myself just wanted to go back to straight XNA in C# because it was more powerful.
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