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| | #1 (permalink) |
| Registered User Join Date: Dec 2003
Posts: 2,343
+5 Internets | Microsoft XNA Game Studio Creator's Guide McGraw-Hill: Microsoft XNA Game Studio Creator’s Guide : Book Got this book for christmas and i've been flipping through it in my free time, its actually quite fascinating and goes into tons of stuff for 3d game programming, like collision detection, animations and buffer indexing. The only problem is i can't get the source code for examples to load in any version of Visual C#. Says "The project type is not supported by the installation". I tried using VC#9.0s conversion tool and it came up zilch as well. You can find the source download link on the product page on the left hand side, any suggestions would be appreciated. Edit: Theres also a new version coming out in April, which will probably address these issues, so if you're also looking at purchasing this book you might want to hold off for now. Last edited by Saban; 12-28-2008 at 03:11 AM.. |
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| | #2 (permalink) |
| I'm dangerous! Join Date: Jan 2002 Location: Atlanta
Posts: 1,276
| Never used XNA, but doesn't it require some kind of "plug-in" for Visual Studio? They aren't called plug-ins, but it is whatever allows VS to handle Python, F#, and other non-bundled languages. Try that perhaps?
__________________ There are 10 types of people in the world: those who understand binary and those that don't. |
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| | #5 (permalink) |
| Registered User Join Date: Dec 2003
Posts: 2,343
+5 Internets | Success, installing Visual C# Express 2005, Express 2005 SP1 and XNA Game Studio Express and it works, now im drawing primitives like its going out of style. (technically it wasnt totally successful, i still had to do a project conversion wizard but it actually worked this time) |
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| | #7 (permalink) |
| Registered User Join Date: Dec 2003
Posts: 2,343
+5 Internets | Probably not, if you've never worked with C# at all. I used Microsofts C# for the absolute beginner to get some idea of what i was doing. But you don't need much experience to get started with this book. |
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| | #8 (permalink) |
| I'm dangerous! Join Date: Jan 2002 Location: Atlanta
Posts: 1,276
| Best way to learn a language is doing something fun. You will see a lot of stuff you don't understand in the book. Just copy it and get it to work. Then, before you move on, figure out ways to modify it. It could be something as lame as a radio buttons labeled "Red", "Blue", and "Green" that change the color of the cube they had you make. Maybe you can create an actual selectable palette pop-up. When you get tired of that, then you move on to the next bunch of stuff you don't understand. Using that strategy got me through a graduate-level computer science course on OpenGL when I was a sophomore (thank God for undergrad grading curves). It was all programmed in C on a Unix (SGI/Cray) graphical supercomputer, neither of which I had ever seen before. So, don't worry if you don't know C# (which is about 10x easier than C/C++). That was one of my favorite classes. For our final project, me and two other guys made VR Frogger. They had a $25k helmet that could track its position in the room. When you put it on, you saw a 3D mockup of a 4-lane highway with cars and trucks going either direction. You had to run across a few times to "level up" which just added more cars and trucks and increased their speed. It wasn't as much fun to play as it was to build. edit: Oh and we broke the helmet too. Game requiring fast movement across the room + expensive, fragile helmet = fail.
__________________ There are 10 types of people in the world: those who understand binary and those that don't. Last edited by Phelps McManus; 12-29-2008 at 05:20 AM.. |
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| | #10 (permalink) |
| upper management material Join Date: Nov 2002 Location: Orlando, FL
Posts: 2,198
+17 Internets | I learned by just using the examples on the site. The sample code in the official documentation is very good as well. There's a lot of real simple "Draw A Sprite", "Draw a Triangle" samples. Great for learning. |
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