Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > Uberworlds Development Forum
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
Old 09-13-2008, 10:57 AM   #1 (permalink)
Cloud9_
Registered User
 
Join Date: Jul 2002
Location: Los Angeles California
Posts: 231
+8 Internets
Send a message via ICQ to Cloud9_
XNA - Saving a game

Anyone know of any tutorials for things like saving a game but also taking into consideration the gamer profile currently logged on? This would mostly be a 360 thing, but its something I'd like to learn.
Cloud9_ is offline   Reply With Quote
Old 09-13-2008, 03:19 PM   #2 (permalink)
Vinen
Open the eyes
 
Vinen's Avatar
 
Join Date: Oct 2002
Location: Not in fucking Acton, MA anymore!
Posts: 4,263
I *think* the actual gamerprofile portion of the save is outside the scope of the actual games knowledge. The game only has access to the save profile of the current main profile (1st player?). Someone can feel free to correct me. This is just how it appears to function to me. I haven't really spent any time understanding this.

Here is a tutorial on saving:
XNA Tutorials and XNA Tools - XNA - Storage Device
Vinen is online now   Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

uberguilds network



All times are GMT -7. The time now is 04:50 PM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6