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Old 08-09-2008, 11:29 AM   #1 (permalink)
Zuuljin
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XNA revenue pricing released.

For those interested in selling your games on XNA, I noticed they put up their payment plan.

XNA Creators Club Online - introducing xbox live community games

Basically breaks down to you can sell your game anywhere from 200 to 800 MS points, and you get 70% of the profits. If you game does really well, they take a bit more out, but give you ad space and promote your game for you!

This really is a dream come true for hobby dev's.
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Old 08-09-2008, 01:07 PM   #2 (permalink)
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Seems it is not as great as you would think.

Braid designer talks about XBLA requirements.
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Old 08-09-2008, 05:04 PM   #3 (permalink)
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I think Braid is a different tier of XBLA game than XNA Creator's Club. Not full-on commercial dev, but not just a hobbyist either. That's where the 35% deal comes in where they handle things like the localization and dealing with those worthless fucks over at the ESRB.

It's too bad he wasn't more specific about exactly what he had a problem with doing in order to meet Microsoft QA requirements.
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Old 08-09-2008, 05:30 PM   #4 (permalink)
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Quote:
Originally Posted by Vorph View Post
I think Braid is a different tier of XBLA game than XNA Creator's Club. Not full-on commercial dev, but not just a hobbyist either. That's where the 35% deal comes in where they handle things like the localization and dealing with those worthless fucks over at the ESRB.

It's too bad he wasn't more specific about exactly what he had a problem with doing in order to meet Microsoft QA requirements.
I think this is correct. Creators Club is like the "bottom tier" .. indy and hobbiests. If your game does well they'll start marketing your game and such, and preparing it for other things like ESRB and thats where the 35% comes in, instead of the developer paying for all that, Microsoft helps cover the expense.
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Old 08-09-2008, 06:28 PM   #5 (permalink)
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Quote:
Originally Posted by Cynno View Post
Seems it is not as great as you would think.

Braid designer talks about XBLA requirements.
Like vorph and cloud said, this is different. You have your top tier games which you buy from stores. You have your middle tier, but still full on game developers with the XBL Arcade, like Braid, and lastly you have the creators club which is what I linked.

Basically the creators club doesn't have to deal with marketing or the ESRB. You simply put the game up for review, its peer reviewed, then released for purchase. Only if your game does amazingly well does MS start taking more, but they start marketing your game too, so its really a win-win no matter what happens.
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Old 09-12-2008, 09:07 PM   #6 (permalink)
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There's a difference between the XNA Creator's Club and XBLA.

XBLA games have to go through a lot of certification/localization processes, which the Braid dev talks about.

With Creator Club, there's essentially 0 standards.
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Old 09-13-2008, 10:13 AM   #7 (permalink)
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XNACC has not launched yet either, they're still in beta. Should launch this holiday season from what They keep saying.
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Old 09-15-2008, 10:28 PM   #8 (permalink)
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Went to a lecture on friday, Microsoft guy with XBLA said it would be launched in november.

Probably in accompanying their new dash and avatar systems.
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Old 09-17-2008, 08:10 AM   #9 (permalink)
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Thats good news.. although I doubt my project will be ready by then heh
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