|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
| | #1 (permalink) |
| Registered User Join Date: Jul 2002 Location: Los Angeles California
Posts: 231
+8 Internets | XNA RPG Engine So I've been plugging away at my RPG engine off and on, and so far its working out really well. I have a new blog post up at Http://www.craiggiles.com , but the latest video can be found; YouTube - ShackRPG - Tile Engine, Audio Engine, and new maps ... I re-wrote a lot of the tile engine to make use of the RPG Starter kit, heavily modified, to show a lot of ppl who kept emiling me what can be done with it. I'm to the point now where I'm making different maps, and areas, and branching out. Almost ready to release something as soon as I get the quest system and new battle system in place. ![]() |
| | |
| | #4 (permalink) |
| Registered User Join Date: Jul 2002 Location: Los Angeles California
Posts: 231
+8 Internets | Its get'n there; YouTube - ShackRPG: NPCs, Object Collision, and DialogBox Just need a few more key systems and I think I can put together a short demo Journey into XNA <- progress blog. Figure'd I'd just reply to this thread instead of keep making new ones.. keep this forum clutter free eh? ![]() |
| | |
| | #7 (permalink) |
| Registered User Join Date: Jul 2002 Location: Los Angeles California
Posts: 231
+8 Internets | Ok, I put the screenshot up on Flickr. ShackRPGInventoryScreen on Flickr - Photo Sharing! Does this look too cluttered? I've switched a few things around already (Arms was changed to "Wrist" and moved the stats location to have M.Def and P.Def next to eachother, moving INT up behind STR) The way things work is you go into your menu screen, and left 'strip' pops up. Select the "Equipment" sub-menu, and the center block pops up. You can cycle through your equipment, and when you hit "Okay" button on one, the right window pops up with your un-equipped items of that slot. |
| | |
| | #8 (permalink) | |
| upper management material Join Date: Nov 2002 Location: Orlando, FL
Posts: 2,198
+17 Internets | Quote:
Not sure if you are using some sort of minimum or fixed resolution though which dictates your menu sizes. | |
| | |
| | #10 (permalink) |
| Registered User Join Date: Jul 2002 Location: Los Angeles California
Posts: 231
+8 Internets | So this morning i signed up for the Dream Build Play competition, got the creators club membership so I could deploy my RPG to the xbox 360... and it didn't crash! haha ![]() Everything ran great except some lag when accessing the xml documents.. apparently the XML reader on the lite .NET framework sucks ass compared to the windows version, so I'll have to re-do everything to take full advantage of the content pipeline... i just didn't want to have to research how to do content readers / writers yet Because of this, i may miss the DBP deadline... unless i can pick it up pretty quick. |
| | |
| | #11 (permalink) | |
| Cracker ass cracker Join Date: Nov 2004 Location: Cave
Posts: 652
| Quote:
__________________ Waiting for [mmo name] to save us from [last mmo we were waiting for] | |
| | |
| | #12 (permalink) |
| Registered User Join Date: Jul 2002 Location: Los Angeles California
Posts: 231
+8 Internets | It probably could to be honest, but thankfully the way I wrote the code, the only thing that would have to be changed in the pre-written code would be the public static Map Load(string asset) method. The only hard part would be to find out how to write a custom reader (unless I want to conform to the xna way of doing it, which i may.. cuz that would be the quickest i think) |
| | |
| | #13 (permalink) |
| Registered User Join Date: Jul 2002 Location: Los Angeles California
Posts: 231
+8 Internets | Figured I'd put this post here rather than creating a new one; Just wanted to let you guys know that the RPG engine I was working on, I was able to put together a small demo for the Dream Build Play competition. I finished it a few hours ago, and although there is still a TON of work I could put into it (and I will put into it, since I want to launch this on the community games heh) i couldn't justify putting it all in now when the deadline is only a few weeks out. But anyway, the demo is up and being uploaded as we speak ![]() details at Journey into XNA youtube video preview: YouTube - Meir Working on the 'final' version now, writing story, etc.. if anyone knows someone who would like to contribute with graphics or anything, let me know! |
| | |
| | #15 (permalink) |
| Registered User Join Date: Jul 2002 Location: Los Angeles California
Posts: 231
+8 Internets | Thanks man This project taught me SO much on how to program... the final program is about 15,000 lines of code (32,000 for the entire project, but there is a windows and xbox copy due to the way the assemblies have to reference eachother)I'm taking a step back, looking at how I did everything, heavily refactoring stuff, and taking this opportunity to learn what I can and how I could improve my work. Its been a wild ride so far, and so far I'm lovin every moment ![]() |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |