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Old 11-02-2008, 10:13 PM   #31 (permalink)
Froofy-D
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Looks like some nice work man. Although, despite the superior graphics of the others, I have to admit the Extinction mod looks like the most fun to play and design levels for.
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Old 11-05-2008, 05:13 PM   #32 (permalink)
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good read splok. Can the Haven map be loaded into U3 Ed or do I need to use the GoW version? Will check it out when I get home.

How close are you to grad?
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Old 11-05-2008, 10:21 PM   #33 (permalink)
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I'm about a month away. I've never tried opening a Gears map in another version of the editor, but I wouldn't think it would work. Also, this is the cooked version, so I'm not sure if you can open it in the editor at all (I've never tried.) Whenever I can get the full version of the map posted, I'll post the uncooked file too. I'll eventually get some videos up too to make it easier to check things out without having to bother loading up a map.
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Old 11-05-2008, 10:50 PM   #34 (permalink)
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I'm about a month away. I've never tried opening a Gears map in another version of the editor, but I wouldn't think it would work. Also, this is the cooked version, so I'm not sure if you can open it in the editor at all (I've never tried.) Whenever I can get the full version of the map posted, I'll post the uncooked file too. I'll eventually get some videos up too to make it easier to check things out without having to bother loading up a map.
So what's your plans post-grad? Can't remember which school you said you were at (wasn't digipen was it?). Any placement programs or are you looking on your own?
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Old 11-06-2008, 11:22 AM   #35 (permalink)
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I'm at the Guildhall. They have a really great placement program here. Today is our career fair actually (quite a few interviews lined up ), but that's really just a starting point for contacting companies. The game industry being what it is, you still have to do a huge amount of work on your own to make things happen. The school basically helps you get a foot in the door with the studios that they work with, but the rest is up to you. Of course, after going through the program, you're pretty well prepared to do the things you need to do, so their historic placement rate is pretty amazing.
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Old 11-24-2008, 08:37 PM   #36 (permalink)
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Going to try my hand at map making again. Will try the Hammer editor, in preparation for the upcoming release of the L4D SDK. Anyone else interested in doing something? A few of us could get together and put together a small FoH map pack.
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Old 01-01-2009, 08:40 PM   #37 (permalink)
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Hammer is really growing on me. Love the clip tool, the views, the vert manipulation. It's all good.

Plus it's got export to dxf, which I haven't tried yet, but hopefully it works. I'm rethinking the way my game engine works, going from in game levels generated by my map building tool from .map files (QERadiant) to a two stage approach with hammer, where I build what is essentially a collision hull in hammer, then export to max and have a real artist build it out to match the raw blocked out geometry.
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Old 04-02-2009, 10:54 AM   #38 (permalink)
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Ok, so I finally got around to getting some videos uploaded:







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Old 04-02-2009, 12:53 PM   #39 (permalink)
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Nice! Especially Dissonance, looks pretty good, dude.

Feeling motivated from the GDC, me and my team are thinking about going for the IGF next year. Still in the design phase, not sure which engine we're gonna go with, but we shall see. I'll check back here for more thoughts when that time comes
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Old 04-10-2009, 09:27 AM   #40 (permalink)
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What editor would you guys recommend for simply creating a concept of what a level/area would look like? What I mean is, I have flat 2d maps created of dungeons and zones, etc, but I want to create a 3d version to be able to sit down and actually show someone what it would be like, and show how the player is guided to certain places. Obviously it wouldn't need to have all of the assets and look perfectly like I envisioned, I just need to be able to lay out the area properly.

Any recommendations for someone who hasn't messed around with the programs at all? Any easier to pick up and use than others?
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Old 04-10-2009, 05:50 PM   #41 (permalink)
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What editor would you guys recommend for simply creating a concept of what a level/area would look like? What I mean is, I have flat 2d maps created of dungeons and zones, etc, but I want to create a 3d version to be able to sit down and actually show someone what it would be like, and show how the player is guided to certain places. Obviously it wouldn't need to have all of the assets and look perfectly like I envisioned, I just need to be able to lay out the area properly.

Any recommendations for someone who hasn't messed around with the programs at all? Any easier to pick up and use than others?
unreal3 or torque would be my choices.
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Old 04-10-2009, 05:59 PM   #42 (permalink)
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Another option if you're just wanting to get a quick visual representation up, is Google's SketchUp.
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Old 04-10-2009, 06:20 PM   #43 (permalink)
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Alright, thanks. Is the Oblivion editor any good at all? I know that's not a "real" editing tool, but I thought about trying it for dungeon layout.
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Old 04-11-2009, 11:17 AM   #44 (permalink)
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If you want to make something that looks just like Oblivion, then it's good, otherwise it's pretty limiting. The meshes are pretty much purpose built, and there's no bsp editor. Having said that, if you're ok with basically working with Oblivion legos, then you can get something decent looking up and running quite fast.
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Old 04-11-2009, 12:34 PM   #45 (permalink)
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What editor would you guys recommend for simply creating a concept of what a level/area would look like? What I mean is, I have flat 2d maps created of dungeons and zones, etc, but I want to create a 3d version to be able to sit down and actually show someone what it would be like, and show how the player is guided to certain places. Obviously it wouldn't need to have all of the assets and look perfectly like I envisioned, I just need to be able to lay out the area properly.

Any recommendations for someone who hasn't messed around with the programs at all? Any easier to pick up and use than others?
If you don't care about having OH WOW! graphics then just use the NWNs tool set... it's pretty good for the money.
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