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| | #31 (permalink) |
| upper management material Join Date: Nov 2002 Location: Orlando, FL
Posts: 2,195
+17 Internets | Looks like some nice work man. Although, despite the superior graphics of the others, I have to admit the Extinction mod looks like the most fun to play and design levels for. ![]() |
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| | #33 (permalink) |
| Registered User Join Date: Apr 2002 Location: Oslo
Posts: 527
+2 Internets | I'm about a month away. I've never tried opening a Gears map in another version of the editor, but I wouldn't think it would work. Also, this is the cooked version, so I'm not sure if you can open it in the editor at all (I've never tried.) Whenever I can get the full version of the map posted, I'll post the uncooked file too. I'll eventually get some videos up too to make it easier to check things out without having to bother loading up a map. |
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| | #34 (permalink) | |
| is a little tea pot. Join Date: Jan 2004 Location: Carlsbad CA
Posts: 6,465
+75 Internets | Quote:
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| | #35 (permalink) |
| Registered User Join Date: Apr 2002 Location: Oslo
Posts: 527
+2 Internets | I'm at the Guildhall. They have a really great placement program here. Today is our career fair actually (quite a few interviews lined up ), but that's really just a starting point for contacting companies. The game industry being what it is, you still have to do a huge amount of work on your own to make things happen. The school basically helps you get a foot in the door with the studios that they work with, but the rest is up to you. Of course, after going through the program, you're pretty well prepared to do the things you need to do, so their historic placement rate is pretty amazing. |
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| | #36 (permalink) |
| is a little tea pot. Join Date: Jan 2004 Location: Carlsbad CA
Posts: 6,465
+75 Internets | Going to try my hand at map making again. Will try the Hammer editor, in preparation for the upcoming release of the L4D SDK. Anyone else interested in doing something? A few of us could get together and put together a small FoH map pack. |
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| | #37 (permalink) |
| Registered User Join Date: Jun 2005
Posts: 268
+3 Internets | Hammer is really growing on me. Love the clip tool, the views, the vert manipulation. It's all good. Plus it's got export to dxf, which I haven't tried yet, but hopefully it works. I'm rethinking the way my game engine works, going from in game levels generated by my map building tool from .map files (QERadiant) to a two stage approach with hammer, where I build what is essentially a collision hull in hammer, then export to max and have a real artist build it out to match the raw blocked out geometry. |
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| | #39 (permalink) |
| Fuckin' 07er Join Date: May 2007 Location: Philly
Posts: 750
+11 Internets | Nice! Especially Dissonance, looks pretty good, dude. Feeling motivated from the GDC, me and my team are thinking about going for the IGF next year. Still in the design phase, not sure which engine we're gonna go with, but we shall see. I'll check back here for more thoughts when that time comes ![]() |
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| | #40 (permalink) |
| Slightly OP Join Date: Jun 2004
Posts: 2,136
+38 Internets | What editor would you guys recommend for simply creating a concept of what a level/area would look like? What I mean is, I have flat 2d maps created of dungeons and zones, etc, but I want to create a 3d version to be able to sit down and actually show someone what it would be like, and show how the player is guided to certain places. Obviously it wouldn't need to have all of the assets and look perfectly like I envisioned, I just need to be able to lay out the area properly. Any recommendations for someone who hasn't messed around with the programs at all? Any easier to pick up and use than others? |
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| | #41 (permalink) | |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Melbourne, Australia
Posts: 3,364
+25 Internets | Quote:
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| | #44 (permalink) |
| Registered User Join Date: Apr 2002 Location: Oslo
Posts: 527
+2 Internets | If you want to make something that looks just like Oblivion, then it's good, otherwise it's pretty limiting. The meshes are pretty much purpose built, and there's no bsp editor. Having said that, if you're ok with basically working with Oblivion legos, then you can get something decent looking up and running quite fast. |
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| | #45 (permalink) | |
| -internets from anon retards mean jack Join Date: Nov 2003 Location: Overthere next to that place
Posts: 2,720
| Quote:
__________________ ![]() Give me more -internets you little bishes! | |
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