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Old 03-08-2008, 10:15 PM   #1 (permalink)
Zarcath
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[Torque] Halp

I'm having trouble getting this thing setup.

I downloaded the TXB 30 day trial and when I click the Create button it asks me which Torque project to open. But I can't have any pre-existing projects. I checked the readme for this install and it says it comes with 5 starter kits but I don't see them anywhere.

I tried to find info off garagegames site but they seem more interested in trying to sell me a million different modules instead.
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Old 03-09-2008, 12:21 AM   #2 (permalink)
splok
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My experience working with txb wasn't exactly enjoyable. We were using a modified starting template though, so I'm completely sure if that made things more or less difficult (I'm sure the modified layer made some things easier, possibly not the things I spent the majority of my time beating my head against though.) I'm also not sure how useful that makes anything I have to say, since I'm not sure how much the standard install differs... But my take on it? Its not horrible if you want to make a standard platformer and you don't mind limiting yourself to the specific things that it natively supports. Trying to get it to do useful things outside of this will require mucking around in someone else's code. Not that it isn't doable, but at times, it was hard to believe that there wasn't a better way (and that's not even mentioning its overall lack of stability...) Good luck, and back up often.

To the specific issue, you should be able to start a new TXB sample or demo project in Visual Studio or whatever environment that you're using. (I think installing TXB should add these as new project options... though you may have to configure it to recognize them, can't remember.) Once that's created and saved, you can open TXB and hit create, then navigate to the new csproj file and open.
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Old 03-09-2008, 05:19 AM   #3 (permalink)
Zarcath
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hmm...I wanted to make a gameplay demo for a DS game but if this can only do platformers or action I'm not sure it's suitable. Need something thats interactable via mouseclick to simulate stylus touches.
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Old 03-09-2008, 08:03 AM   #4 (permalink)
x1hundredregrets
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Torque Game Builder is definately geared toward action and adventure games. The way the behaviors and triggers interact kind of force it. I would think about prototyping your game in Flash.
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Old 03-09-2008, 08:35 AM   #5 (permalink)
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Its not that other game types aren't possible with TorqueX. You can take a look at all of the demo games to get some idea of how to approach other things. TXB is pretty much a point and click platformer editor though. If you want any other game type or want your platformer to anything that isn't natively supported, you're gonna have to break out your coding hat.
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