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Old 03-07-2008, 11:40 AM   #1 (permalink)
Zarcath
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DS game dev

I've got an idea for a Nintendo DS game, wondering if anyone knows what programming language/package is used to develop on it? or if anyone happens to dev for a DS company that could provide feedback?

Would like to put together a flash/web demo as proof of concept.

edit: I think they use C# but can anyone confirm?
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Old 03-07-2008, 11:43 AM   #2 (permalink)
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Are you talking homebrew, or like honest to god real DS game?
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Old 03-07-2008, 11:53 AM   #3 (permalink)
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Are you talking homebrew, or like honest to god real DS game?
A real DS game I would think... thought homebrew was just for emulators?
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Old 03-07-2008, 11:58 AM   #4 (permalink)
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A real DS game I would think... thought homebrew was just for emulators?
It is for the most part. Regardless, sometimes you see homebrew games at the indie game competitions, since some people find it useful because of the unique control scheme.
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Old 03-07-2008, 12:03 PM   #5 (permalink)
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Hmm... I'm just looking to put together a proof of concept so i can pitch it. I might try torque.
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Old 03-07-2008, 12:07 PM   #6 (permalink)
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What kind of game is it?
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Old 03-07-2008, 12:10 PM   #7 (permalink)
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If I remember, I'll ask a friend of mine who has worked on a couple DS ports. She's on the art side but she might be able to find out if she doesn't know already.
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Old 03-07-2008, 12:28 PM   #8 (permalink)
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What kind of game is it?
Something like Ouendan/Elite Beat Agents. So for a PC PoC they'd have to click on timed bubbles to simulate the stylus.

Quote:
If I remember, I'll ask a friend of mine who has worked on a couple DS ports. She's on the art side but she might be able to find out if she doesn't know already.
thanks!
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Old 03-07-2008, 12:32 PM   #9 (permalink)
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C++ all the way.

C# is too slow and rigid regarding memory usage to do anything serious on an embedded platform. And afaik there are no C# interpretor for such platform (which is kind of normal since C# is Microsoft and DS is Nintendo).
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Old 03-07-2008, 12:40 PM   #10 (permalink)
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Just heard back from her. Her response:

C++ is what we standardly use, and is pretty standardly used in game development in the US (my current lead programmer tells me). I know Microsoft is pushing XNA (sort of C# based) and you'll hear of other languages being used, but I know here we're solidly C++ with perhaps a bit of Lua scripting.
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Old 03-07-2008, 01:34 PM   #11 (permalink)
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thanks kez and friend
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Old 03-07-2008, 04:06 PM   #12 (permalink)
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C and C++ are the standard (I know some companies like iD still use C for their engines, but with the OO concepts) and for things like the iPhone I htink you have to use something like Objective-C (forgot what its called)

C# is used mainly for windows and there are some dev's using it (Arena Wars was developed using C#) but you won't see a lot of them moving towards C# for another few years. All the Dev's have tons and tons of libraries in C++, they'd have to re-write everything and right now its not worth it for them when C# is a little slower speed wise (but faster development wise)
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