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| is a little tea pot. Join Date: Jan 2004 Location: Carlsbad CA
Posts: 6,465
+75 Internets | DS game dev I've got an idea for a Nintendo DS game, wondering if anyone knows what programming language/package is used to develop on it? or if anyone happens to dev for a DS company that could provide feedback? Would like to put together a flash/web demo as proof of concept. edit: I think they use C# but can anyone confirm? |
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| | #8 (permalink) | |
| is a little tea pot. Join Date: Jan 2004 Location: Carlsbad CA
Posts: 6,465
+75 Internets | Something like Ouendan/Elite Beat Agents. So for a PC PoC they'd have to click on timed bubbles to simulate the stylus. Quote:
Last edited by Zarcath; 03-07-2008 at 12:30 PM.. | |
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| | #9 (permalink) |
| Registered User Join Date: Aug 2002 Location: Paris
Posts: 375
+1 Internets | C++ all the way. C# is too slow and rigid regarding memory usage to do anything serious on an embedded platform. And afaik there are no C# interpretor for such platform (which is kind of normal since C# is Microsoft and DS is Nintendo). |
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| | #10 (permalink) |
| MMO Slacker Join Date: Jun 2007
Posts: 748
+1 Internets | Just heard back from her. Her response: C++ is what we standardly use, and is pretty standardly used in game development in the US (my current lead programmer tells me). I know Microsoft is pushing XNA (sort of C# based) and you'll hear of other languages being used, but I know here we're solidly C++ with perhaps a bit of Lua scripting. |
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| | #12 (permalink) |
| Registered User Join Date: Jul 2002 Location: Los Angeles California
Posts: 231
+8 Internets | C and C++ are the standard (I know some companies like iD still use C for their engines, but with the OO concepts) and for things like the iPhone I htink you have to use something like Objective-C (forgot what its called) C# is used mainly for windows and there are some dev's using it (Arena Wars was developed using C#) but you won't see a lot of them moving towards C# for another few years. All the Dev's have tons and tons of libraries in C++, they'd have to re-write everything and right now its not worth it for them when C# is a little slower speed wise (but faster development wise) |
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