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Old 11-13-2007, 07:40 AM   #1 (permalink)
Millie
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Millie RPG Update / Question

Ok, so there isn't really an "update," per se.

Mainly I just wanted to let everyone know that I really, really want to make this a tactical RPG like FFT or JD, and not a traditional RPG. Is there any software out there that can do this? Like, an open-source but easy-to-use version of the FFT engine or something? Or is there a mod to RPGMaker that accomplishes this goal?

Thanks in advance.
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Old 11-13-2007, 07:48 AM   #2 (permalink)
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I posted something a while back. A FFT type game that was open source. Not finished and its abanoned. Just can't remember the name will cont to look though.

http://www.fohguild.org/forums/other...laxy-mage.html there we go galaxy mage.
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Last edited by Hatorade : 11-13-2007 at 07:51 AM.
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Old 11-13-2007, 07:57 AM   #3 (permalink)
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did you ever manage to find custom tracks for guitar hero 2? I just started looking into this for my sister, and it looks pretty complicated :|
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Old 11-13-2007, 08:17 AM   #4 (permalink)
Millie
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did you ever manage to find custom tracks for guitar hero 2? I just started looking into this for my sister, and it looks pretty complicated :|
Yeah, someone posted how to do it on that thread awhile back, but it flew right over my head. So I kind of gave up on the idea.
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Old 11-13-2007, 11:01 AM   #5 (permalink)
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scorehero.com folks... it's not too hard, really!
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Old 11-15-2007, 05:03 AM   #6 (permalink)
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Did you ever look at Garagegames.com to see if the torque engine would do what you want?
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Old 11-15-2007, 08:05 AM   #7 (permalink)
Millie
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Did you ever look at Garagegames.com to see if the torque engine would do what you want?
Thanks for the reminder. I think I'll do that today at work, seeing as how I've got pretty much nothing else to do.
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Old 11-15-2007, 09:32 AM   #8 (permalink)
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For RMXP I could find this, though it looks to be pretty WIP still. Still resembles RMXP more than FFT from the screenshots, haha. Saw a few mentions of a Japanese one, but I never found a link to it.

[RGSS]TBS - V1.2 - Spontaneous Generation

I don't know of anything "user-friendly" built to make that specific kind of game though.
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Old 11-23-2007, 12:49 PM   #9 (permalink)
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Did you ever look at Garagegames.com to see if the torque engine would do what you want?
The various Torque engines look really cool -- especially the high-end 3D engine, though it is probably way too advanced for both my needs and my abilities.

I guess I'm left wondering whether any of them are n00b-friendly on the programming side. I have little to no programming background, and I'm not keen to learn C++ or anything else just for the purposes of designing a game (WC3's trigger editor was about as complex a language as I can handle). Before I spend $100+ on an engine, I want to make sure I am able to get some use out of it.

Any personal experience? Is Torque what you guys used for Uberworlds?
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Old 11-23-2007, 02:47 PM   #10 (permalink)
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Originally Posted by Millie View Post
The various Torque engines look really cool -- especially the high-end 3D engine, though it is probably way too advanced for both my needs and my abilities.

I guess I'm left wondering whether any of them are n00b-friendly on the programming side. I have little to no programming background, and I'm not keen to learn C++ or anything else just for the purposes of designing a game (WC3's trigger editor was about as complex a language as I can handle). Before I spend $100+ on an engine, I want to make sure I am able to get some use out of it.

Any personal experience? Is Torque what you guys used for Uberworlds?
Most entry-level Game Engines like that have their own form of the C language, and to do anything serious you (or someone else) would have to do some coding, unless there's a Strategy-RPG maker out there that you can just add stats in and stuff. o.O
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Old 11-23-2007, 04:06 PM   #11 (permalink)
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Hmmm. Not encouraging.

On that note, anyone know of some easy-to-use SRPG makers that don't put out a totally terrible looking result?
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Old 11-23-2007, 04:09 PM   #12 (permalink)
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You're SOL for making a tactic style game. Bite the bullet and use rpg maker
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Old 11-23-2007, 04:12 PM   #13 (permalink)
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You're SOL for making a tactic style game. Bite the bullet and use rpg maker
Kinda thought so. Oh well.
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Old 11-23-2007, 04:23 PM   #14 (permalink)
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If I'm going to resort to RPG Maker, I might as well wait till Feb 2008 to get RPG Maker VX. From what I've been reading about it, it looks pretty cool. Very newbie-friendly, and the games look very FFIV-esque (aside from the DQ-style combat engine).
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Old 11-23-2007, 05:01 PM   #15 (permalink)
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Have you already made your Design Document? If you're going to wait until February and haven't made it, you should use the next 2-3 months to polish what you're going to do for sure. I imagine once you start creating many things on the fly you set yourself up for a headache and not finishing.

Obviously your things will vary from the basic context of this template, but I think you could find it useful: http://members.shaw.ca/loganfoster/t...c_Template.zip
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