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| | #16 (permalink) |
| Slightly OP Join Date: Jun 2004
Posts: 1,123
+20 Internets | Yeah some fast ones would be sweet, like the ones that jump around the buildings in Ravenholme on HL2. Damn, now that I think about it this would be like a full game similar to that level. Sounds fun to me. |
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| | #17 (permalink) |
| Registered User Join Date: Oct 2004
Posts: 107
| Anyone can throw some creepy looking zombies, give them eerie sound effects and yeah, you can make them a bit scary ...... But to be geniunely scared, give them what they can't see ... let their imagination overtake the person ... meaning, create a new genre of evil creatures and give them a theme ... make it so that when they come out, all the lights in the village dim to an almost black out situation .... and throw in the 3d sound effects ... the ones of footsteps in the distance or cracking twigs in the surrounding wilderness..... let them know the danger is there, but not have a real close look to what it is they are running from .... oh, and the villagers, make them hesitant to talking about this evil ... and everytime you do, they shrug you off .... throw in a backstory to why they dont talk about it .... |
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| | #18 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 495
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| | #19 (permalink) |
| Registered User Join Date: Oct 2004
Posts: 107
| thanks. Its mostly cause I know what it takes to scare people .... Everytime I see a horror movie I think to myself how some have potentials and others dont and where they fail ... to this day I've never really seen a scary/horror movie that has put in any scare to me .... So I want to make one ... not the hollywood scary but a scary that you dont take children or elderly to .... one that people will have nightmares about for a long time ... remaking things that people are familiar to is one way of not making this happen .... you have to be unique ... something in the unknown, that makes things scary.... |
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| | #20 (permalink) |
| Mr. Personality Join Date: May 2005 Location: behind Jack's abdominal wall
Posts: 264
+14 Internets | Scaring people is about exploiting insecurities and fears. Fear of being alone, fear of death, fear of the dark, fear of mutilation are all common and used extensively. However... this is typically done with agents that are grotesque, monstrous and vile. If you really want to scare someone show them a world that meets their current ideals and then show that they are completely incompatible with it. It is the reality already experienced by those who can not achieve material security. Give the audience the sensation that they are grotesque, monstrous and vile and they will feel discomfort long after the lights go up. |
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| | #21 (permalink) |
| CEO of MillieDolls Ltd. Join Date: Jul 2004 Location: France
Posts: 2,162
| Having just finished reading this thread, I can't help but think that this list of enemies, as well as the setting in a secluded village, is quite a bit inspired from Resident Evil 4. Granted, Resident Evil didn't invent anything, but zombies, monstrous dogs, and an evil cult all in a lost village?.. C'mon. Other than that, the concept and ideas behind the game, especially the use of furniture and other objects as traps and weapons beside guns is a good concept in survival horror, since Resident Evil (one of the most successful survival horror series, I think we can all agree that it is successful) has become more of an horror action series nowadays (was anyone actually SCARED during RE4 compared to RE1?). I think better enemies would be something like the strange monsters in Silent Hill. Now I'm not saying you should stop ripping off Resident Evil enemies and go rip off the ones of Silent Hill... but Silent Hill always freaked me out a lot more than Resident Evil. Wanna know why? Because in Resident Evil, if I see a giant spider, a cannibal zombie, a monster dog, or a fucking Hunter monster, I know what it is and how to kill it... in Silent Hill, half of my time is spent wondering what the fuck is that thing that is chasing after me, because it looks like nothing I've ever even imagined before... and the other half is spent running from it because I have absolutely no fucking idea how to stop it.. Just my two cents. |
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| | #22 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 495
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![]() A Terrible Secret mod for Half-Life 2 - Mod DB Actually, when I first saw gameplay footage of RE4 I literally thought to myself "omfg... thats pretty much my game". Which was pretty annoying. After playing the game, though, it was a lot different in terms of story and gameplay than anything I wanted to do, but the whole zombies crawling through windows and breaking down doors was something I had been toying with in the Doom 3 engine. Last edited by r.gun : 12-15-2007 at 08:47 PM. | |
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| | #25 (permalink) | |
| Registered User Join Date: Mar 2002
Posts: 189
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| | #26 (permalink) | |
| CEO of MillieDolls Ltd. Join Date: Jul 2004 Location: France
Posts: 2,162
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| | #28 (permalink) | |
| 30+ D: Join Date: Jan 2002 Location: inside
Posts: 261
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Yep easily..never thought it about it till you mentioned it. Truly alone, can't see, the blip of your radar is like a hand squeezing your throat harder and harder. And your means of survival in very finite quantities= sweat ![]() | |
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| | #30 (permalink) |
| Registered User Join Date: Oct 2004
Posts: 107
| what made it scary was the good sound/visual effects that it had mixed with the blip on the radar .... it was an awesome game ..... you're walking in very dark corridors and from the distance, you can hear aliens running by every now and then .... and they were able to walk on the walls and everything .... when all of a sudden they pop right in front of you .... very good gaming experience |
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