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| | #47 (permalink) | |
| The Magic Negro Join Date: Jan 2007 Location: Formerly Dumbfuckistan
Posts: 771
+43 Internets | Quote:
But this and Neph's post go hand in hand. If we had a better grasp of what direction the game was taking, if its even known right now, we could give higher quality suggestions. But I stand by my Tuco concept. | |
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| | #48 (permalink) | |
| Slightly OP Join Date: Jun 2004
Posts: 2,136
+38 Internets | Quote:
Itemization idea is also good. Club of Blazing Fury Chance on hit: encave the enemies skull for 348-434 dmg :/ | |
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| | #49 (permalink) | |
| A Relic Join Date: Jan 2002
Posts: 5,873
| Quote:
I could be way off base, but that's just the impression I got from reading his various posts on the subject. | |
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| | #50 (permalink) |
| Registered User | Kugbok, Eduardo and I as the Tin-Foil Hat Brigade who supplies Millie with her liberal, feminine agenda? Hrm... even subtle humor like an 'agency' (TFHB) with 'agents' 2.0, Eddy, and Kugbok? I want to be in ur game.Last edited by GrobbeeTrull2.0; 12-06-2007 at 11:29 AM.. |
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| | #53 (permalink) | |
| ... Join Date: Apr 2002 Location: Salina, KS
Posts: 203
+24 Internets | Well I'm sort of doing it backwards and coming up with many of the characters first. I like drawing more than writing, or hell even game making. Its mainly just my bias causing that, not some guideline I'm following to a T. ![]() I basically have some "scenes" of various events I'd like to put certain characters through. Some sad, some humorous, etc. I don't have much for a plot yet though. I've been reading little stories and history things online to try and find something I can drive inspiration from or even flat out steal. =P I tried a few "how to write a good story" tutorials but they all seem sort of "what NOT to do type guides." The hardest part on the story is that I have to come up with a way/reason for Millie (or whoever the main character is) to actually go off on a journey or something. Get her to go places to run into the other characters and endure the different situations... I can't think of the "carrot" to get her to get her ass moving yet though. I don't want to do something super cliche like getting 4 crystals to save the world, but it doesn't have to really be some completely original super complex plot that makes everyone think "how did he even think of that?" It just needs to be entertaining. I want something more than she's going to buy a puppy, and on her way to the shop all these crazy things happened even though I the cutesy art style could warrant it. I just can't picture people actually liking to play through that much. Soon as I figure out the carrot(s) to get it moving it'll be easy to pile up layers, side arcs, that kinda thing cause it'll have a base or whatever. I don't know what I do want, but I know what I don't want type of thing. That all said, when I do figure the storyline out, I probably won't spoil it here anyway I'll probably get my nerdy work friends to bounce it around with rather than you guys. I want to keep some things a secret. Its actually not hard to impliment the references without screwing up the story, I was just trying to be clear that I'm not just naming sprites after people here and allowing you to fight them and stuff, and some of those sugguestions on how to use them won't make it. They're still completely useful cause they *might* work out just fine, and more importantly the more vocal people are about them the more I'm aware that if they're not in the game somehow it'll be a disappointment. I just meant that I plan to keep it from becoming something like: Quote:
My ultimate goal would be something just as good as Final Fantasy 6, since that happens to be my favorite RPG (although I still perfer some of 4s game mechanics since it doesn't water-down classes like the Espers tend to do =P). However, I'm pretty realistic and honest with myself about my abilities, and know that I can't actually make a game just as good as FF6. But hey, neither can Square apparantly. ^_~ The plan is to make an entertaining game though, not the most stupidest game ever conceived by humanity just for the sake of having FOH meme's in it. The sprites take too long for me to make to do something like that with them. The trivia stuff is just for extra entertainment value for those that get it. Similar to WOW's LOS/Nameless Server/Pop Culture References. Its there, it's often very easy to spot, but they didn't twist Warcraft lore to fit it in, and it doesn't matter if you miss it. If you catch them, they're just little extra things that make you go heeeey. The difference is, I don't already have any preconceived "lore" to work from so can make a man and name him Sam Deathwalker. He is the leader of a cult whose 20 members refer to themselves as "The Sons of Sam." Everyone here would get it, if my brother played it, he'd associate this Sam guy with someone like Jim Jones, David Koresh, or Fred Phelps. He's a believable character for those who don't know Sam, but the reference is there for people who do, and he doesn't completely morph the world around to have him make an appearance. Then to make him actually seem like he's a part of the in game world various npcs would have varying opinions on them. Some would think they're probably dangerous, others harmless, and so on. Thats how I plan on including the references. Believe it or not, I'm actually putting alot of thought into everything, not just making a cutesy graphic game that I can let people manhandle Millie for a couple hours of playtime. >_< Btw I'm at work, and had to keep bouncing back and forth between this and actual work, hopefully it came out coherent. By all means don't stop suggesting things though. ^_^ | |
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| | #54 (permalink) | |
| Definitely a chick Join Date: Jan 2003 Location: San Jose, CA
Posts: 1,743
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| | #57 (permalink) |
| Memento mori. Join Date: Nov 2003 Location: Riverside, Ca
Posts: 973
| Have it take place in a dream; you will have access to all of the genres of fiction for the game and it will also explain the cutesy graphics and whimsical designs. Pick one or more of the following for the main storyline:
Toss in a group of mini-arc plots from here and if you have any problems working with transitions then use the tried-and-true "Oh I just woke up, boy I'm tired, back to sleep!" excuse to skip ahead to the middle of the next adventure. Pro-tip: always start in the middle of a story and explain "the what and the why" while you're doing it. Good luck Lala, I look forward to playing your game! Last edited by Himeo; 12-06-2007 at 05:05 PM.. |
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| | #58 (permalink) |
| Memento mori. Join Date: Nov 2003 Location: Riverside, Ca
Posts: 973
| Remember: every tale has been told. Good writing is all about looking at old material in new ways and injecting your style into the story. Last edited by Himeo; 12-06-2007 at 05:17 PM.. |
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| | #59 (permalink) |
| Forza Roma! Forza Azzuri! Join Date: Mar 2007 Location: San Angelo, TX
Posts: 3,861
| not sure if you want, but I could give you a hand in fleshing out the story, I'm a pretty decent writer. You've got a lot of other stuff to worry about w/o that on top I'm sure. |
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