Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > Uberworlds Development Forum
User Name
Password
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Search this Thread Rate Thread Display Modes
Old 08-13-2007, 08:48 AM   #1 (permalink)
Newkastle
Registered User
 
Newkastle's Avatar
 
Join Date: Jul 2007
Posts: 2
+0 Internets
Newkastle's Idea v1.0

Proposed Setting- Our players are Mech Pilots who must adventure for power, parts, and glory. Our time setting takes place in the distance future where man kind lives in a huge iron sphere that floats in outer space, once inhabitance of the world of Earth our human pilots are all traveling though the galaxy floating through space (weather or not they have control of the sphere or are a drift is up to dynamic/rp needs). This floating spinning iron ball use to be the center of the Earth in a war long ago (Before anyone currently alive could have been there for) Earth was destroyed in the last great war of man and in the wake of destruction all that was left was the world spinning iron core, which was not just a ball of iron as always thought, but actually an iron husk to a giant mechanical world of seemingly advanced design. Before the total annihilation of the human race survivors in space pods docked and entered the iron sphere and began to learn about its secrets. There were living areas for thousands (instanced player housing), a large food supply, A large hanger of Robotic Battle/Work Suits with the inscription “M.E.C.H.” on them, and most importantly, in the center of the spinning iron world was a gate room, thousands of portals to different places and perhaps even times though out the universe. The more the humans used these portals the more they learned, others species, great knowledge, man kind had reached a new golden age only decades after blowing up there home world. Some time into the exploration of the gate ways explorers turned up missing, and then, corpses came back though the gates, it was learned by a survivor that there lives a race known as the “Xindar” Grey Aliens from across the universe war like brutes who savagely destroyed there own home world in civil war and found there core to was a giant matching iron sphere, equipped with battle mechs the Xindar fight for power, technology, and dominance, and are often in direct conflict with the adventurous guilds of the Earthen Sphere . Unlike the grey aliens of legend and myth, these beings were a bit taller then the average man, and though very slender, very muscular as well, a lithe war machine. A battle for dominance and control over the supply of Ancient War Mech parts and the very worlds the portals link to. The players will be encouraged to slowly figure out the origins of the spheres and the battle suits.


Dynamics-
Players are mech pilots on a floating iron orb in the middle of space, in the orb they have access to thousands of gateways to other worlds, and a hanger filled with basic battle mechs. A player is issued a beginner mech and is then allowed to venture of into the world to quest. The First point of business for a player should be a fun questing pve based gear up, as robots would be hard pressed to have “levels” the best progression would be making it souly equipment based, equipment can add abilities, stats, random bonuses, etc.

Early stage players (Stage 1 players) will be allowed to go threw the “Green Flagged” (in game terms each gate way will have the ring around it hand painted colors by the human forces so explores know what to expect when going in those gates green is the easiest, blue is the middle and red is end game, black rings are raids.) gateways, which have been tamed by the forces of the sphere and are fairly safe (mobs someone in basic gear could handle will inhabit the zones.) Having changed there gear out a bit the player will be prompted with a quest once the allocation of stat points on there gear is = to X, the quest the reserve will be to take a “competency exam” and once they have completed it be a Stage 2 mech.

Stage Two Game Play- Once your pilot and mech have been certified as stage two ready players will now have access to Blue zone gates to stage two friendly zones, in these zones players will have there first multi mech missions (quests that require more then one person to do the quests.)

Currencies- Power, the only currency in the game is power(so far it seems), the sphere has an unlimited food supply so the player must only worry about himself and his mech, as your mech will take power to operate/repair power is the commodity people will trade. “Power Cells”

Gearing- It would be silly for random humans, monsters, creatures on random worlds to drop advanced Mech battle parts, however in the RP that the mechs are not of human design but rather we found them in the sphere the best plan is to have quest givers linked to each instanced sub zone once you go from the sphere gate to the instanced zone’s other gate you will find quest givers around you who have “found” better mech pieces wile they were adventuring there first. And would gladly trade them to you if you complete a task for them (a reason to quest for gear) beyond this most common method of upgrade players will be able to “find” just random mech parts on some worlds (kind of like finding a treasure chest) the RP for this will be someone abandoned that part were they stood for a better part to equip off of an enemy (think cyborg justice for sega genesis) it should be easier to find parts laying around in zones that had great mech battles in the past, beyond finding and questing parts, Raid mobs will drop high end parts.

PVE- beyond the early “questing” of parts to become a Final Stage Mech in green, blue, and red zones, players should then enter the REAL game of being a final stage mech, in this stage players will as always improve there gear by questing but will also have the following as large endeavors they may partaking in.

End Game-
Raiding- Big mobs, lots of people to kill it, fat loot, standard issue MMO move here.

Guild Status- Your guilds Status will factor into the game heavily players will spend large amounts of time battling for their guild, and bettering their guild as a whole. For example “Guild Battle” gates will be purple, and house battle grounds for you to fight for guild rank in. guild rank will be effected by many factors but some that I can think of off the top of my head should be, how well the guild does in guild battles, the amount of PVE bosses the guild has slain, the amount of title holders the guild has, and the amount of guild wars they have won.

PVP- PVP should have many dynamics so each player demographic can enjoy it, using the balanced symmetrical maps players should be allowed to battle each other in at least the following scenarios (but not limited to)

Large scale World PVP Events- objectives for large one time only events, rewards, titles and glory is to be had by all.

Open World PVP- the forced of Earth and the forces of the Xindar should be allowed to battle openly in all non green flagged zones.

Guild Wars- Players should be allowed to compete in guild wars for the glory of there guild (no battling can take place in the sphere it is considered a guild war free zone.)
The two guild sub set games I foresee so far are a guild war system of challenge and expectance that only ends when one guild kills 75%+ of the population of the other guild at least 1 time since the war was started. That guild then being the winner will be awarded victory over the losers, and the win will be broadcast over a general announcement channel. As well as a secondary Guild Battleground system were you may enter rated battles to enhance your guilds rating though war against equal ranked guilds.

Arena PVP- skill based arena pvp, for titles, no other rewards but glory and title.

Hanger 18- Capital for the max ranked player Hanger 18 is the housing bay for “Black” rated mechs, consisting of a mech showroom, cantina, and power bank it will be the man town center.

Crafting- The crafting system is very large and will be in its own thread.

Player Based Free Market Economy- The games Economy will be based off of a free market system limited by “pilot linked” items (soulbound). All items that are of use in end game conditions should be crafted by players, largely variably in quality to allow for players to focus on an economic system of “getting played better for better made items” this allows a player both to customize his items (as not all differences are linearly better or worse, some are just different) but it allows for players who put a great deal of time into the game to drive towards better and better items by remaking them out of higher end materials, possibly in the hands of a more skilled crafter. The limiting factor will be from quested and raid drop matts both will be “pilot linked”.

in most non arena pvp system a player can be slain by another player there by entering his name and the mech he was piloting name into his kill log. Players may acquire a low end title (assumable they are low end unless all the sudden people value “zergable” titles all the sudden.) at intervals in the pvping system (10,000/ 25,000 /100,000 etc) beyond the joy of killing a player may loot his enemy of part of his power for killing him (if of equal or higher pilot rank) this limitation is to prevent highly geared black ranked pilots from farming power off of noob blue ranked players.

Parts: players will be able to customize there mechs with many parts such as the following (the more I go over it the more it looks like armored core with the less important stats taken away.)

Head- the head has a weight value, armor value, lock on time, and date ware slots.

Core- the core or chest of your robot will have a weight, armor and max cubic feet (for generator and cooling system)

Generator- the power supply of the mech it will have a weight, power value, and size in ft sq, and number of devices it can power. (IE weapons, shields, powered dataware)

Cooling System- the mechs cooling system determines for how long you can “push” your engine for booster thrust and how quickly you recover said trust. Its values are Weight, size in ft sq, max heat, and cooling power.

Legs- legs will of course be your main form of moment and will have a speed, turning, jump, armor, and weight value.

Boosters- secondary movement your boosters will have a “boost value” to show how fast you go with them running, the math is something resembling the following example
If my mechs end weight is 6,000lbs and I have a 18,000 boost value I can move at 300% what is standard movement. Much like if I have the same 6,000 mech and his legs walk speed value is 4500 he will move at 75% of the standard movement value of 1:1 ratio.

Weapons: melee, ranged, solid shields, energy shields, held in the main two hands. Stats include weight, damage, damage type, ammo amount, reload time.

Shoulder Pods: Shoulder bound equipment slots for more guns, more armor, more ammo, sensors, giant speakers, what ever the player needs to help his play style. Stats would include weight and what ever they do.


Trade abilities- this will probably be its own topic after crafting I have many notes.

Ok this is a very rough go over and I have forgotten a thousand things and most likely misspelled every third word but id love your comments and ideas.

Last edited by Newkastle : 08-13-2007 at 08:51 AM.
Newkastle is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
uberguilds network



All times are GMT -7. The time now is 07:02 PM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6