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Old 08-13-2007, 06:53 AM   #16 (permalink)
Faille
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Reactive is actually a reality!

I kinda like the idea of reactive being more shot based. so Reactive can absorb 10 hits. So wether the attack hits for 1 or 500, they both still take just the 1 shot off the armor. Might make things a little more interesting,
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Old 08-13-2007, 11:25 PM   #17 (permalink)
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One question I have: will the player inside the mech be attackable? Cause that could lead into other areas, such as radiation and sonic weapons.
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Old 08-14-2007, 08:34 AM   #18 (permalink)
Faille
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Quote:
Originally Posted by Troll View Post
One question I have: will the player inside the mech be attackable? Cause that could lead into other areas, such as radiation and sonic weapons.
Probably not. for us it just makes things more complicated without enough benefit. at least in my opinion.
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Old 08-14-2007, 08:43 AM   #19 (permalink)
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Radiation based weapons could still be used as a type of one shot DoT
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Old 08-15-2007, 08:00 AM   #20 (permalink)
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Radar Components - things that effect other player's radar system like false positives or jamming or disabling.
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