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| | #1 (permalink) |
| Registered User Join Date: Mar 2005
Posts: 69
| Props Started working on some generic props, would be cool if we could sort of decide on a style for artwork so that we could make things more interesting and cohesive, but it is probably a little early to make such decisions yet. Also what poly count would be appropriate for objects like these? |
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| | #2 (permalink) |
| 0 kills, 0 alerts Join Date: Mar 2002 Location: San Diego, CA
Posts: 1,065
| I'd say your poly counts already look great.. On the bed, the pillow probably doesn't need so many faces, but other than that looks good.
__________________ 360 / PSN - LenasUchiha |
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| | #4 (permalink) |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Melbourne, Australia
Posts: 2,519
+3 Internets | I know I like my pillows fluffy! Good work Blog, and you're right about the style. We really need an Art Director to provide that sort leadership, but so far haven't really found one who wants to take on the role. Hopefully for P2 we'll have it covered. |
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