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Old 05-08-2007, 08:03 AM   #1 (permalink)
Fattyfat
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Need 3d Char Modelers and Animators

One of the things we have a shortage of (and by shortage, I mean zero) are people who want to do 3d character modeling and animation.

We need a couple of models for the project. Some of them would make fantastic learning tasks. If you are interested, reply, pm, or show up in irc.

Thanks

Fattyfat/Brain
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Old 05-08-2007, 09:28 AM   #2 (permalink)
Laerazi
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Anyone have some recommended programs for doing modeling/animation? I'd like to learn how, myself.
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Old 05-08-2007, 12:11 PM   #3 (permalink)
Chaosknight
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3ds Max 9/Maya these are both commercial products but are widely used and very feature heavy. But can be hard to learn without a good book, or online tutorials, but there are lots of resources online for that. If you can procure it through 'other means' they are great programs.

I just started learning 3ds max myself, it comes with its own basic tutorials and I think some advanced ones. If you don't want to go that route Blender is a good free 3d modeling/animation program. Obviously the commercial ones have a few more features, but Blender is good in its own right and I think can be imported into Maya/3ds max
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Old 05-08-2007, 12:54 PM   #4 (permalink)
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I have vast experience in 3d modeling - and what I would recommend in the case for this type of project would be Blender. Not only because it's free (which in itself should be the upside) - but it coincides with the Bullet physics engine so that you can use direct physics simulations right in Blender without worrying about implementing it elsewhere for testing purposes.

My 2cp.
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Old 05-08-2007, 08:52 PM   #5 (permalink)
Wrenn
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I've been mucking around with Torque Constructor. I haven't done any 3D modeling before but if you have some simple interiors that you need built I wouldn't mind trying to build something.

Maybe I'll start with a farmhouse or guard tower or something to learn how to use Constructor.
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Old 05-08-2007, 10:10 PM   #6 (permalink)
Hocicra
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I can't animate for shit; however, i can build you a mesh or two. Just tell me what you need the most(Pref. non-human).
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Old 05-09-2007, 06:44 AM   #7 (permalink)
Fattyfat
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We need a Training dummy for now.

It needs to support 2 animations:

getting hit, and dying.
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Old 05-09-2007, 08:08 PM   #8 (permalink)
Hocicra
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Quote:
Originally Posted by Fattyfat View Post
We need a Training dummy for now.

It needs to support 2 animations:

getting hit, and dying.
Done, someone else can animate it.
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File Type: zip dummymodel.zip (131.2 KB, 15 views)
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Old 05-10-2007, 06:55 AM   #9 (permalink)
Neric
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Contact Sceleris. He should even have a board account.
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Old 05-10-2007, 12:29 PM   #10 (permalink)
simeon
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That's a lot of torso. j/p
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Old 05-16-2007, 02:04 AM   #11 (permalink)
kollos
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got familiar with the tools yesterday, managed to model and texture a weapon and import&mount it on a character. will start working on a character next when i get the time
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Old 06-14-2007, 10:34 AM   #12 (permalink)
vouskaine
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what kindve models do you want modeled exactly
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Old 06-14-2007, 10:50 AM   #13 (permalink)
Lenas
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Items, monsters, world geometry... Um. Everything?
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Old 06-16-2007, 01:49 AM   #14 (permalink)
Lodor
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Any specific monster breed/types you are looking for?

I plus many more people I know in a game design program have lots of different models made and even some have their boning done with a few animations.

When i have time ill try to get a ss of a basic snakeman ive been working on for an animation project. That is if there is any interest.

(btw, we use 3ds max 7 currently but should be getting version 9 in a month or so.)
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Old 06-18-2007, 11:48 AM   #15 (permalink)
Fattyfat
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We have a few people working on a couple character models, a vampire and an orc. I'm not sure how far along they are now though.

We could probably use zombies, skeletons, and a goblin.

Character models are a little harder though because they need to support a bunch of different animations. We do have some reference characters so you can see the names of the nodes, mounts, and anims.
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