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| | #31 (permalink) |
| Dead Join Date: Apr 2002 Location: Salina, KS
Posts: 170
+12 Internets | Haha the wizard pipe!~ Could make it a secondary held item, kinda like the Stein of Mogguk in EQ if it doesn't work actually in the mouth. Now that I think about it; it's kinda weird original EQ (and a few expansions really) didn't really have very many unique looking items seeing how fast you guys are modeling stuff. ![]() |
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| | #33 (permalink) | |
| Registered User Join Date: May 2003 Location: New York
Posts: 962
+6 Internets | Quote:
http://escapetonorrath.station.sony..../etn/etn_3.jpg Also Blog that axe looks awesome. I love the grit on it. | |
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| | #34 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 5
| Nice job on the 3d and texturing! I may try my hand at a few maces later on today.. I worked out a couple basic concepts last night, but I need to reference them though and make sure they are realistic enough and possible to do as well as make a few further adjustments. |
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| | #36 (permalink) |
| WAAAAAAAGH! Join Date: Mar 2007 Location: Mt. Pleasant, TX
Posts: 3,127
| I didn't do this, but while searching for some inspiration and research for war hammers, I thought this was too awesome to pass up. Also, do you guys do this stuff w/ age ole pen and paper or do you do it using Photoshop/Illustrator?
__________________ Vator -- Barbarian/Deathwhisper [Provoked] Vatoreus -- Lightning Sorc US East |
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| | #38 (permalink) | |
| Registered User Join Date: Mar 2005 Location: San Francisco
Posts: 972
+1 Internets | Quote: About their lack of content, I imagine that has more to do with the tools (or lack thereof) to get items into the game than any effort of manpower on creation. I could be wrong about that, but modelling, UVing and texturing haven't really changed in the past 10 years, although they've become a little streamlined in various apps, as well as a wealth of information available for our learning pleasure. Some good looking stuff, guys. It's difficult to put detail and finesse into a lowpoly object, but you're doing a great job with the room you're given. What size texture maps are you using for each weapon? Last edited by WillzZz : 06-19-2007 at 04:33 AM. | |
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| | #39 (permalink) | |
| Registered User Join Date: Aug 2002 Location: Paris
Posts: 341
| Quote:
That's one of the limitation they mentionned most of the time when explaining that stuff. | |
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| | #40 (permalink) |
| Usually only fucks with female pilots, 'cause they got the illest cockpits Join Date: Mar 2002 Location: San Diego, CA
Posts: 1,230
| 512x512 maps with no bump / spec, bad alpha support, and only jpg/tga/png formats =P
__________________ 360 / PSN - LenasUchiha |
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| | #42 (permalink) |
| Registered User Join Date: May 2006
Posts: 182
+1 Internets | Bored at work messing around with helm ideas. Suggestions would be appreciated. http://img513.imageshack.us/my.php?image=helmyr9.jpg |
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| | #43 (permalink) | |
| Crankier than the Kong Join Date: Nov 2005 Location: DigiPen
Posts: 906
| Quote:
I'm trying to find the one I really like, but having difficulties right now~ | |
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| | #44 (permalink) |
| Dead Join Date: Apr 2002 Location: Salina, KS
Posts: 170
+12 Internets | Think there's a pic of a pointy wizard hat on the wiki that I saw. Seem to recall a caption about "I put on my robe and wizard hat" ![]() Also could do a hood maybe, made a quick example since I didn't get a chance to do much today. May even work for a druid. |
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| | #45 (permalink) |
| The Diet Coke of Evil Join Date: Dec 2003
Posts: 843
| Ya know what I always thought was cool for casters? In that cartoon Gargoyles, the Archmage guy had a metal plate that covered his head. What about something like that but with runes on it? You could have them in varied colors too if ya wanted. Here's a pic of what I mean:
__________________ Kaige Diplomacy: The ability to tell someone to go to Hell so that they'll look forward to making the trip. |
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