|
| |||||||
| |
![]() |
| | LinkBack | Thread Tools | Search this Thread | Rate Thread | Display Modes |
| | #1 (permalink) |
| Registered User Join Date: Dec 2005
Posts: 169
+1 Internets | Artist development related questions. Hey guys, I've been following along on what you are doing here, and while I know it's going to be a ton of work, I think it's a great idea. If anything to help give players the perspective from a dame dev point of view. I've been working in video games since '99, starting at Atari, helped start Cryptic Studios, and most recently have scooted out of Sigil just before the whole implosion. For a little credibility you can check my website here. I'm now back at Cryptic and the Lead Character artist for Marvel. I can't offer any actual art, as my time is very limited, however if anyone has any questions at all, feel free to ask here. Anything from the art tech pipelines, to Zbrush, to simple 2D sketches. I'll try to answer what I can. |
| | |
| | #4 (permalink) |
| Registered User Join Date: Dec 2005
Posts: 169
+1 Internets | Is there a poly limit you guys are shooting for? Because your orc could be beefed up considerably. What you have there is lower than even RTS standards. =) Most MMOs coming down the pipe are aiming at 5-7k per character. Even just hitting meshsmooth or whatever program your usings equivalent will help that orc a lot. The textures are a decent start. One way to get a good quick start to texturing is to take a photo and modify it via Photoshop. Google Image is my best friend. Grab a shot of some steel breastplate, and paste it on there. Even if your end result is 100% different than what picture you have, it will still give you the basic structure, and color tones needed. Like most people don't realize stainless steel has green and blue hues in it. Starting with a photo and just smearing it all around will really help your color applications. Also, start all textures at huge resolutions, like 1024x1024. You can always downsize, and detailing in larger sizes and reducing looks much MUCH better than trying to draw details on a 256. Last edited by Buckaroo Banzai : 05-25-2007 at 05:10 PM. |
| | |
| | #5 (permalink) |
| Registered User Join Date: Nov 2004 Location: Earth
Posts: 1,242
| I would focus more on the fake lighting/shadow, in regards to the musculature of the orc, than the actual texture of the skin, which it looks like you're doing. Especially with such a low polygon model, you want to make it look smoother. |
| | |
| | #6 (permalink) |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Melbourne, Australia
Posts: 2,559
+5 Internets | Great to see someone who works in the industry willing to help us out. Hopefully we can get more involved as well! I do have a couple of questions hopefully you can answer. First, the work flow I've got as far as art goes, is, Designer comes up with what he wants, say a church. Provides any specific details he wants to have included. The concept artists then uses that description to provide sketchs of the church, which can then be used by the modeler to actually create the item. Is this an efficient method of working and getting the art created? Secondly. Art Direction. How do we do it?! Seriously, ignoring the the fact we don't have enough artists, the ones we do have are doing some great work, but how do get an overall art style happening. I guess having an Art Director would be a good first step, but no idea how to find such a person. |
| | |
| | #7 (permalink) |
| Registered User Join Date: Feb 2007
Posts: 256
| what concept artists? ![]() (we really could use some, at least one) as for art direction, i guess we need to write up some sort of styleguide. what kind of look do we want to go for, what level of detail, polygon count, texturing style, color palette, mood, etc. maybe put in som examples for reference. |
| | |
| | #8 (permalink) |
| is an honorable man Join Date: Jun 2002
Posts: 1,020
| You definitely need to lay out some idea of the game world you are trying to create, and the "feel". Gritty and real? Utterly fantastic and lighthearted? What's the history of the world, what themes does it contain, who are the major inhabitants? Tolkein started with a world and wrote a story that occurred in it. You might want to try the same, to a lesser degree. I might take a crack at some concept art but I would need a comprehensive idea of what you were shooting for. |
| | |
| | #9 (permalink) | |
| Registered User Join Date: Nov 2004 Location: Earth
Posts: 1,242
| Would it be possible to post art requests so that potential artists can give it a go? I'd like to try some concept art, but I don't even know what needs to be done; and I don't think I can fully commit to saying I'm going to be able to do a ton of it. For instance, if you want a creature made, post it in some threads like "Art Request: NPCs", and detail what it is you want; so people can actually start coming up with stuff on their own. It's not a formal way of doing it obviously, more FFA atm, but I would like to know how well it turns out for myself. Quote:
Last edited by Laerazi : 05-28-2007 at 11:38 AM. | |
| | |
| | #10 (permalink) | |
| Registered User Join Date: Feb 2007
Posts: 256
| as for as theme, story and the likes, you should take a look at the wiki, it has zone descriptions and background lore and that kind of stuff. NewbieWorld - UberWorlds Development Wiki NewbieWorldLore - UberWorlds Development Wiki heres a little summary from the wiki: Quote:
| |
| | |
| | #11 (permalink) | |
| Registered User Join Date: Jan 2006
Posts: 847
+1 Internets | Quote:
| |
| | |
| | #12 (permalink) |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Melbourne, Australia
Posts: 2,559
+5 Internets | I'm all for having a guide like you've described, but I'm also pretty sure its going to take a decent artist, or someone with experience in art production, to write one. That would be almost the same as having an art director I think. If anyone wants to step up and give the job a go, and are able to dedicate adequate amount of time doing it, then let me or brain know and we'll work on setting it up. |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |