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| | #16 (permalink) |
| Uberworlds Project Member Join Date: Oct 2005 Location: Switzerland
Posts: 248
| Another one that could use some photoshopping ![]() It is currently green and silverish as you can see. The goal would be to switch the greenish tint to a more reddish tint (think sandy/red argile), fit to a interior mine wall texture.
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| | #25 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 38
| What is hte min/max size textures you need? I see allot of 128x128, but most games are using allot higher resolution textures so I'm wondering what min/max textures are going to be used (as I'd start with higher res then de-res them down to smaller textures). |
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| | #28 (permalink) |
| CTW! Join Date: Feb 2004 Location: at work
Posts: 444
| We decided to use this texture I'm putting up now. I think it's Vatoreus's texture. Anyhow we need this one edited for the floor. Anyone who wants to edit it take a go and post up your changes. We need the texture changed to slightly darker than it is now. It shouldn't be terribly dark but dark enough to know a difference. I would also like a second texture of the darker version as well. I'm thinking that shows some type of wear like you would find if orcs walked down a path. Maybe a few misc. boot footprints hardly visible, or maybe just bluring it a bit so it looks worn and walked on. Anyhow hopefully we'll see a few textures thrown up here. Lastly the texture MUST be able to be tiled. Thanks ![]() |
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