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Old 05-30-2007, 07:36 PM   #1 (permalink)
Faille
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State of the Uberworld

So 7 weeks ago, this forum came to life with the purpose of creating a community built mmo games. The response was pretty overwhelming, and you just have to browse through the talent sign up thread to see how many skilled and talented people are willing to put forth their time into making this a reality.

While we're still a fair way off from achieving our goals, the amount of progress that has been made in the past 7 weeks is pretty amazing. I actually had to double check the dates to see that we've only been working on our first project for such a short amount of time.

Unfortunately, things haven't been all smooth sailing. It's certainly been an eye opening experience to learn all the things that are required to making an MMO come to life, and we're just scratching the surface of what we need to know.


Project 1, code named Newbie World, has been progressing nicely. It has 2 main purposes. Firstly, as a skill building exercise. Letting people get a hands on feel for designing and implementing content, quests, skills, and just about everything thats needed in an mmo. Secondly, it's a chance for us to develop out procedures and systems that allow for people to efficiently contribute to the project. This part can certainly use a lot of work, though we are making progress.

I'm sure there's a ton of frustration from people who have offered to help out, but haven't been given a clear idea on how. For that, I apologize, and just want you all to know that we are working on ways to make it easier for you all to join in. Keep in mind if you have the time and inclination to jump in, then feel free to do so. Most of the day to day communication happens in IRC, so that is the best place to start.

I understand that most people have limited time and thus prefer to have a clearer idea on what they can do to help, and have the choice on what they decide to do based on how much time they can commit. Tasks such as make this model, implement these vendors, write this quest, are examples of how I want things setup so that anyway can pick and choose tasks that match their preference and time.


So, where are we going from here? Newbie World is going to keep going. 3 of the planned 5 zones have been implemented, and designs are underway for the last 2. Project 2 is in its early early early stage and will hopefully commence with a lot more organization behind it then Newbie World had. I also hope to provide regular updates like this one to let everyone know how things are going, but there's a good chance I'll be far too lazy, err busy to do so, but I will try!
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Old 05-30-2007, 07:45 PM   #2 (permalink)
Tuco
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I think this project is doing better than every realist was hoping, and those of us who belong to this community but can't participate in Uberworlds are proud of you guys.

Uberworlds is bringing valuable recognition and interest to this forum as a whole, and I hope only the best for it.
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Old 05-31-2007, 03:28 AM   #3 (permalink)
xilsharn
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Quote:
Originally Posted by Tuco View Post
I think this project is doing better than every realist was hoping, and those of us who belong to this community but can't participate in Uberworlds are proud of you guys.

Uberworlds is bringing valuable recognition and interest to this forum as a whole, and I hope only the best for it.
QFT.

I regret that my deployment to Iraq has prevented me from participating in some of the more creative aspects of the game. If there is a second iteration of the project once I get back I hope to participate. I really see a lot more progress than I ever thought. I figured this project would get die a death of a thousand cuts within a month, but ya'll are closing in on two. I guess that could be construed as a backhanded compliment, but I don't mean it that way.

The fact that things actually got off and running, and there is a playable client speaks volumes. I'm pretty much in awe. Hope you guys get a mention on Wired news or something.
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Old 05-31-2007, 08:59 AM   #4 (permalink)
Fattyfat
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Some progress etc:

Our current official employee count is:

4 - Art
2 - Design
6 - Programming
1 - Sound
2 - Test
5 - Writing
3 - General

These are people who have put in time, finished tasks, finished tutorials, etc... We've got about 5 other people who aren't officially listed in our dotproject site yet. These people have added various art resources or have done some research.

We are currently looking to expand all areas and are definitely in need of an Art Lead.

---

Milestones:

We have some major milestones set and they are as follows with status:

Zone: Silversage Village complete - 70%
We have about 7 more quests to implement and fluff npcs to add.

Zone: The Silver Plataeu complete - 50%
Finishing up quest lore and implementation of quests.

Zone: The Silvermine complete - 50%
Pending lore and re-population based on that lore.

Zone: The Hallows complete - 10%
Currently in detailed design/concept art. Some interiors have been created to support identified points of interest.

Zone: The Manor complete - 8%
Currently in detailed design/concept art.

Gameplay fully implemented - 75%
Only lacking some skills/spells for all three classes.

Itemization - 5%
Items are being identified for each class/progression.

Balance Focus - 0%
Nothing yet.
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Old 05-31-2007, 01:25 PM   #5 (permalink)
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Quote:
Originally Posted by Fattyfat View Post
2 - Test
Woah woah woah... You've already doubled the QA Vanguard had.
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