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| | #18 (permalink) |
| Registered User Join Date: Jul 2002
Posts: 1,938
| If you used a procedural model modifier/texture producer which would allow the character to age and change dynamically with little taxing on the actual system. Battlescars/aging/tattoos could all be expressed this way. These are not easy to accomplish, if theres some 64k demo scene people around FoH I'm sure they'd have some solid ideas for an implementation of this. |
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| | #19 (permalink) |
| WAAAAAAAGH! Join Date: Mar 2007 Location: Mt. Pleasant, TX
Posts: 3,127
| just don't do it ala Fable, you aged like you had eaten haste candy every fucking minute you played.
__________________ Vator -- Barbarian/Deathwhisper [Provoked] Vatoreus -- Lightning Sorc US East |
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