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| | #18 (permalink) |
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,365
| Everything downloaded fine for me a few hours ago using Eclipse. It's only about 160MB (a little less if you don't install Mylar too) and the syntax checking and code highlighting alone makes it worth using over Tortoise + Notepad or whatever. There's some bizarre behavior if you have Visual Studio installed too though; like trying to open a .cs file in Eclipse loads up VS2k5 instead. Easily fixable I'm sure, but since C# is my language of choice for everything else I do I'm not about to mess with it. Last edited by Vorph : 04-20-2007 at 03:38 PM. |
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| | #19 (permalink) | |
| Registered User Join Date: Aug 2002 Location: Paris
Posts: 336
| Quote:
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| | #20 (permalink) |
| Registered User Join Date: Nov 2003 Location: Overthere next to that place
Posts: 2,114
| I am getting an error when I go to start my world. it says that OPENSSL_add_all_algorithms_noconf could not eb located in dynamic link library libeay32.dll I have tried redling the whole thing, just dling the dll file, dling a dll file form the internet but nothing fixes it. Anyone got a suggestion? It also says this is Minions of Mirth - Genisis - v1.oa.. is that right? Last edited by Camerous : 04-25-2007 at 10:06 PM. |
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| | #21 (permalink) |
| A Cat is Fine Too Join Date: Oct 2002 Location: Not in fucking Acton, MA anymore!
Posts: 2,758
| TortoiseSVN is pretty nice and easy to use. First OpenSource Source Control Client I've used. Prefer Perforce though!
__________________ Vinna, Feral Druid, Stormrage Server Hope is not a strategy |
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| | #26 (permalink) |
| Registered User Join Date: Nov 2004 Location: us
Posts: 111
| For everyone who was getting the "The procedure entry point OPENSSL_add_all etc " error when trying to double click genesis.py all you need to do is go back to DevEnvironmentSetupWindows - MMOWorkshop - Trac and follow step A.3. download and install as they updated the file a few hours ago to fix the problem.
__________________ "The truth is you're the weak and I am the tyranny of evil men." |
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| | #27 (permalink) |
| Oldschool Join Date: Jan 2002
Posts: 296
+3 Internets | I have a lot of amateur level design experience and was checking out the interiors, but I get the same error as above when inserting an interior into the world. *edit* I fixed the error. It was a compiler issue. This mmokit uses an old version of the torque engine, but constructor is setup to export difs for the new version. When exporting, you need to specify the legacy .dif format. I can insert interiors now, but they're untextured. This interiors are in /mygame/data/interiors/teststuff/ textures are in /mygame/data/interiors/ where's the problem? pic here: http://www.zigg.org/buggedcube.jpg Last edited by Ziggurat : 05-06-2007 at 02:48 AM. |
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| | #28 (permalink) |
| Uberworlds Project Member Join Date: Oct 2005 Location: Switzerland
Posts: 246
| It's simply related to lightning, when you paste an object it is considered to be in a dark room with absolutely no light, hence the black "texture". Just relight the scene (menu or alt+L) and textures should show up.
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| | #29 (permalink) | |
| Oldschool Join Date: Jan 2002
Posts: 296
+3 Internets | Quote:
http://www.zigg.org/lightbug1.jpg http://www.zigg.org/lightbug2.jpg I don't see how any of those shadows can be explained. | |
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| | #30 (permalink) |
| Registered User Join Date: Oct 2003 Location: Hampton Roads, VA
Posts: 70
| got everything setup and started running through the tutorials. So far, I am noticing sometimes the F keys work and sometimes they don't. As in, sometimes I press F3 or F4 or whatever and it does what it is supposed to do. other times, it does absolutely nothing and I have to select the function from the menu. Ctrl-D doesn't seem to work all the time either. Most of the time, it just turns the player or camera to the right. Also, the "area editor" doesn't seem to work right. In tutorial 1, I expanded the playable area to be the full square, but my player still couldn't run past the original boundries. Tried saving and reloading and all as well - same deal. It's entirely possible I am doing something wrong - any ideas?
__________________ Dinak :: 70 Shaman :: Alleria <Powerlamers> (WoW) Dinaek :: 48 Paladin :: Antonia Bayle <Mistwalkers> (EQ2) Asooz :: 10 Necro :: Antonia Bayle <Mistwalkers> (EQ2) Alarion's Cube |
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