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Old 04-20-2007, 02:50 PM   #16 (permalink)
Seds
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am struggling to download the scripts, I dont understand why but the advanced subfolder just plain wont download. Is there any way to get around this?

Thanks
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Old 04-20-2007, 03:07 PM   #17 (permalink)
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don't use the advanced stuff.

Also, use TortoiseSVN to download all the code.
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Old 04-20-2007, 03:35 PM   #18 (permalink)
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Everything downloaded fine for me a few hours ago using Eclipse. It's only about 160MB (a little less if you don't install Mylar too) and the syntax checking and code highlighting alone makes it worth using over Tortoise + Notepad or whatever.

There's some bizarre behavior if you have Visual Studio installed too though; like trying to open a .cs file in Eclipse loads up VS2k5 instead. Easily fixable I'm sure, but since C# is my language of choice for everything else I do I'm not about to mess with it.
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Old 04-21-2007, 12:58 AM   #19 (permalink)
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Everything downloaded fine for me a few hours ago using Eclipse. It's only about 160MB (a little less if you don't install Mylar too) and the syntax checking and code highlighting alone makes it worth using over Tortoise + Notepad or whatever.

There's some bizarre behavior if you have Visual Studio installed too though; like trying to open a .cs file in Eclipse loads up VS2k5 instead. Easily fixable I'm sure, but since C# is my language of choice for everything else I do I'm not about to mess with it.
Noticed that too. Pretty annoying, instead of double clicking, I just drag it into the text window. Doesn't take much more time and it prevent VS from launching.
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Old 04-25-2007, 09:22 PM   #20 (permalink)
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I am getting an error when I go to start my world. it says that OPENSSL_add_all_algorithms_noconf could not eb located in dynamic link library libeay32.dll I have tried redling the whole thing, just dling the dll file, dling a dll file form the internet but nothing fixes it. Anyone got a suggestion?

It also says this is Minions of Mirth - Genisis - v1.oa.. is that right?
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Old 04-25-2007, 09:34 PM   #21 (permalink)
Vinen
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Quote:
Originally Posted by Fattyfat View Post
don't use the advanced stuff.

Also, use TortoiseSVN to download all the code.
TortoiseSVN is pretty nice and easy to use. First OpenSource Source Control Client I've used. Prefer Perforce though!
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Old 04-26-2007, 05:39 PM   #22 (permalink)
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Old 04-30-2007, 06:10 AM   #23 (permalink)
Rodyland
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Help....

Trying to do the tutorials (quite poorly written IMO).

Anway, I'm up to step 9 of tutorial 1 and get the following error when I try and select the interior I created. Ideas?
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Old 04-30-2007, 06:38 AM   #24 (permalink)
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as I said above, step 8+ is optional and you should probably skip it if you do not have experience with interiors.
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Old 04-30-2007, 06:39 AM   #25 (permalink)
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Also, there are .txt error log files in your c:\mydev dir, check them.
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Old 04-30-2007, 08:53 PM   #26 (permalink)
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For everyone who was getting the "The procedure entry point OPENSSL_add_all etc " error when trying to double click genesis.py all you need to do is go back to DevEnvironmentSetupWindows - MMOWorkshop - Trac

and follow step A.3. download and install as they updated the file a few hours ago to fix the problem.
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Old 05-06-2007, 12:16 AM   #27 (permalink)
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I have a lot of amateur level design experience and was checking out the interiors, but I get the same error as above when inserting an interior into the world.

*edit* I fixed the error. It was a compiler issue. This mmokit uses an old version of the torque engine, but constructor is setup to export difs for the new version. When exporting, you need to specify the legacy .dif format.

I can insert interiors now, but they're untextured. This

interiors are in /mygame/data/interiors/teststuff/
textures are in /mygame/data/interiors/

where's the problem?

pic here: http://www.zigg.org/buggedcube.jpg

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Old 05-06-2007, 02:07 AM   #28 (permalink)
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It's simply related to lightning, when you paste an object it is considered to be in a dark room with absolutely no light, hence the black "texture". Just relight the scene (menu or alt+L) and textures should show up.
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Old 05-06-2007, 02:38 AM   #29 (permalink)
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It's simply related to lightning, when you paste an object it is considered to be in a dark room with absolutely no light, hence the black "texture". Just relight the scene (menu or alt+L) and textures should show up.
relighting the scene worked. here are two new interesting objects:

http://www.zigg.org/lightbug1.jpg
http://www.zigg.org/lightbug2.jpg

I don't see how any of those shadows can be explained.
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Old 05-28-2007, 12:48 PM   #30 (permalink)
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got everything setup and started running through the tutorials. So far, I am noticing sometimes the F keys work and sometimes they don't. As in, sometimes I press F3 or F4 or whatever and it does what it is supposed to do. other times, it does absolutely nothing and I have to select the function from the menu.

Ctrl-D doesn't seem to work all the time either. Most of the time, it just turns the player or camera to the right.

Also, the "area editor" doesn't seem to work right. In tutorial 1, I expanded the playable area to be the full square, but my player still couldn't run past the original boundries. Tried saving and reloading and all as well - same deal.

It's entirely possible I am doing something wrong - any ideas?
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