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| | #16 (permalink) |
| Uberworlds Project Member Join Date: Oct 2005 Location: Switzerland
Posts: 265
| Have some general knowledge about coding (Java, VB to some extent). I'm quite creative when it comes to writing and I like coming up with new ideas. Ideally I'd like to help out in the quest / script writing and terrain construction (not much of a modeler or artist though). Willing to learn about the basic scripting needs (Mostly in "C" I heard) and associated branches. Played almost every MMO to date so I have a pretty good understanding of how and what is being done out there. Also participated in the creation of an MMO from the gound up (nothing technical, it was all the brain work required to make it coherent) so I have a pretty good overview of how things should be structured and such.
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| | #18 (permalink) |
| Registered User Join Date: Aug 2002 Location: Paris
Posts: 341
| School formation: Engineer in Computer Sciences (Don't know what is the equivalent in the US, it's 5 years after High school if I'm not mistaken) I guess I can say skilled in programming although not so experienced (been working for a little more than one year now). C++ / UI conception / knowledge of 3D mecanisms (learning OpenGL for a few months) and a bunch of over things not directly relevant to MMO developement. Worked for a year on a commercial 2D title for PSP. Highly motivated to progress even further, especially working on something as interesting as an MMO ![]() (damn it looks like I'm posting my resume here ><) |
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| | #20 (permalink) |
| Registered User Join Date: Jan 2006
Posts: 68
| Artist / Concept / Photoshop I like design and writing as well. I have a very vivid imagination. My sketching skills are still in development as I'm in school and I'm no pro or anything. But I can do some stuff. |
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| | #21 (permalink) |
| Whatever I touch turns to Rickshaw. Join Date: Mar 2003
Posts: 961
| I worked in the game industry for 3 years but am far too busy to take a serious part in this project. Most of my experience being on sports titles at EA, a lil SIMS and BOND. I was involved with some UO2 stuff until the project was canceled. I'm seriously busy with my export business now but would love to add ideas here and there though. ![]() |
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| | #23 (permalink) |
| CHARLIE DON'T SURF! Join Date: Jul 2004
Posts: 778
| Fluent Languages: C/C#/Java Applicable (willing to do for the cause) Fluent Skills: Network Programming (multithreaded, scalable) Background: -B.S. Comp Sci -I write code for a large financial institution. -I've written a lot of shit. When I say fluent, I mean fluent. Not like, omgz i done this shizat a year ago let me write a quick hello worldz program and tell em i'm fluent.
__________________ In Soviet Russia, Exception throws you! |
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| | #24 (permalink) |
| Heaven is overrated. Join Date: Oct 2005 Location: Washington
Posts: 112
| Languages: Python/java/C/unix/HTML/XHTML BS in CS: currently finishing up my Jr year. I have limited experience, but I enjoy programming and challenges. I would be interested in taking on some extra projects, especially this summer. |
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| | #27 (permalink) |
| Fires of Heaven EQ2 Member Join Date: Dec 2004 Location: GA
Posts: 80
+1 Internets | Been playing games all my life. MMORPG experience: Everquest Dark Age of Camelot Everquest Online Adventures Final Fantasy XI R.O.S.E. Online Everquest 2 World of Warcraft DDO (alpha) Vanguard (beta) LoTRO (beta) Put me down for: marketing music Even though I am a very creative person, I have not had any experience in programming. However, I could make an excellent creative writer. Got a BS in Marketing. Been selling junk all my life. Also been composing electronic music for close to 10 years now. Last edited by Skorge : 04-13-2007 at 10:06 AM. |
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| | #28 (permalink) |
| Avatar won't work. Join Date: Mar 2005 Location: ...
Posts: 1,777
| Non published game mechanic design. For table top games and Larp games (yes I'm that big of a nerd). I've helped work on and/or designed combat and game mechanic systems for a few table top games (none published...yet) and a few larp systems. I've done a fair amount of World design, setting work, fleshing out settings, metaphysics for game worlds. Basically I am pretty good at using in game lore-ish explanations to make a system work, filling the world with factions, groups, monster types, cultural bullshit and all the fluff that makes a game world come alive. I've done it for a few settings for tabletop games (not just campaigns but games period) and a few larp games. It sounds nerdy as fuck, but our larp games get up to 100 players per month shelling out 40 bucks each. |
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| | #29 (permalink) |
| A Cat is Fine Too Join Date: Oct 2002 Location: Not in fucking Acton, MA anymore!
Posts: 2,895
| BS in Computer Science, pursuing Masters shortly Pretty much a given I've been playing games for years, never worked on anything game related more then a World Editor (Group project Junior year of College). I've DMed multiple DnD, BESM and Shadowrun campaigns over the past few years. Most of my current experience is in QA (I am currently a QA Lead for the back end of a project which involves mainly Security, Performance and Scalability testing) But, I can also offer C+/C# programming experience. Most interested in - Dungeon Design / Population - Class Design / Balance - Infrastructure Related QA (Security, Performance, Scalability)
__________________ Vinna, Feral Druid, Stormrage Server Len, Disciple of Khaine, Averheim Server Hope is not a strategy |
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| | #30 (permalink) |
| FoH-Aid Join Date: Jul 2004 Location: Chicago
Posts: 114
| I'm pretty busy right now, but I'll keep checking in and if inspired can help out. Been working for 4 years as an algorithm designer/dev in a MS house, so I literally dream in .NET. BS and MS in CS. MMO Experience consists of too much EQ (release to GoD), DAoC (about a year), Shadowbane (4 months or so), CoH (1 tanker to 50), WoW before BC, and most 2 week trials. Currently I don't MMO- too much work. Because of this I probably won't be as involved in discussion, but it seemed like there was a definite lack of professional dev presence here so I figured I'd at least voice some interest if not commitment. |
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