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Old 04-19-2007, 09:10 AM   #31 (permalink)
Cascow
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Join Date: Jul 2002
Location: Calgary, Frozen White North
Posts: 265
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Quote:
Quote:
Originally Posted by Turg
Lobby is home to The Game. Contestants throughout time and history and the universe were brought mysteriously to Lobby to compete in The Game. Great barbarian warriors, steady Roman soldiers, elite Marine commandos, ancient Pharoahs, Aliens too strange to believe, fantastical creatures, scholars of every type, geniuses and strong men, the cunning, the wily, the beautiful, are all Gathered to compete in The Game.

When they reach Lobby, they are overwhelmed. Some fight eachother (in the arena set aside for this very purpose) but those who die quickly are just as quickly resurrected by means that is unknown to them. Others gather together into teams to help overcome the obstacles. Just what the obstacles are and what the ultimate goal should be is unclear. The religious among them believe that surviving The Game is a test of their faith, and that upon completion they will enter paradise. Others believe that their lost loved ones will be returned to them. The power hungry believe that they will become gods. The knowledge seekers are trying to figure out the "reason" behind The Game and who is running it. The one thing that they all seem to know in their bones (or exoskeleton) is that all their desires will be fulfilled.

The Game consists of a multitude of varied subworlds, each with its own rules. In one, magic might just work. In another, the contestants shape and size might be completely altered. Strange physics, strange technologies, strange modes of thought, altered logics, and more all must be understood and mastered. Each world is different, and time that passes within each world means nothing in Lobby. When you return to Lobby, it is as no time has passed, but your power has somehow is increased, and the credit on your Lobby card is increased.

The Game seems interminable, but with each new challenge comes new Energy and Will, and those who compete never tire.
Quote:
I really like this idea and thought of a way to implement it without running into massive character lists of skills that only work in one world or another and that is equipment based abilities with zone restrictions. So in the western world you can wear your spurs that give you horse riding and the colt pistol that gives quick draw and deadly shot but not the sword that gives hack and slash or the wand that lets you cast fireballs.
Why do you have to change around the equipment from world to world? I'm sure a chain wearing archer would face the same unique challenges if put in an old west world that a magic fireball caster would face if put in an enviroment where magic wasn't predominent.

Edit: Got a little click happy with the multi-quote and copy/paste.
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