|
|
Or, use your gamerDNA username: (more...)
| ||||||
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
| | #17 (permalink) |
| Registered User Join Date: Jan 2006
Posts: 709
| Came up with a cheese strat. build your maze right and you can sell/build at opposite ends to permenantly trap shit in your maze. Beat easy with no leaks using nothign but squirt and frost going to try my build order on medium then post it. |
| | |
| | #20 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,802
+166 Internets | Stupid easy to sploit, even on hard mode. The two red blocks are where I keep buying/selling the cheap towers to force the dudes to path back and forth endlessly. Can easily just queue up like 3 or 4 levels at a time. I screwed up at one point though and sold the wrong block. Shoulda eaten breakfast first. Lost a couple guys there. As for the flying boss level (40somethingish) don't even bother worrying about it really. I figure in order to beat that I'd need one, maybe even two more fully upgraded air towers and those cost way too much to build. |
| | |
| | #21 (permalink) |
| Registered User Join Date: Apr 2004 Location: Seoul, Korea
Posts: 2,345
+15 Internets | Brek's idea looks superior to mine. That way your towers can attack different groups at the same time, maximizing the total damage each tower does, rather than have a bunch of mobs go through the same direction, only utilizing the towers when they are close. |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |