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| | #1 (permalink) |
| upper management material Join Date: Nov 2002 Location: Orlando, FL
Posts: 2,198
+17 Internets | real world places like Quake / HL environments This photographer Joe Nishizawa takes photos of super high-tech places like particle accelerators, nuclear plants, etc... and they look just like stuff out of HL or Quake levels or any sci-fi movie. Here's an article: http://pingmag.jp/2006/07/24/japan-u...d-photography/ Here's his homepage with some more shots: http://joe-nishizawa.jp/ Some sample pics below. The lighting is amazing in those places and he says he did no alteration of the photos whatsoever. Might be nice wallpaper material or inspiration for any future level designers out there. ![]() |
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| | #3 (permalink) |
| You are just another normal! Join Date: Jan 2002 Location: Houston, TX
Posts: 9,384
| That last picture would make a shitty level.
__________________ Like a ship without an anchor, like a slave without a chain, just the thought of those sweet ladies sends a shiver through my veins. And I will go on shining, shining like brand new. I'll never look behind me, my troubles will be few. Goodbye stranger, it's been nice. Hope you find your paradise. Tried to see your point of view, hope your dreams will all come true. Goodbye Mary, goodbye Jane, will we ever meet again? Feel no sorrow, feel no shame. Come tomorrow, feel no pain. |
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| | #4 (permalink) | |
| 1234567890 Join Date: Aug 2002 Location: Svenborgia
Posts: 1,299
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| | #6 (permalink) | |
| Registered User Join Date: May 2005
Posts: 421
| Quote:
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| | #8 (permalink) |
| Mourn Yourself Join Date: May 2005 Location: ATL
Posts: 449
| Too lazy to RTFA but those pics kind of look like HDR. Here are some pictures I saw on Fark a few days ago that are kind of similar. The reason they look kind of rendered is they employ HDR technology and are taken somewhere in underground Russia. The original link is broken right now for some reason but here are some I found in the old thread: ![]() .. ![]() .. ![]() .. ![]()
__________________ Apparently i got unbanned... |
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| | #11 (permalink) | |
| Mourn Yourself Join Date: May 2005 Location: ATL
Posts: 449
| I don't understand it nearly well enough to explain so I'll let Wikipedia explain: Quote:
(Not a huge write-up there but some cool pics)
__________________ Apparently i got unbanned... | |
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| | #12 (permalink) |
| straight out of cobden Join Date: Jan 2004
Posts: 357
+10 Internets | found this page linked from another site. it has some very quake enviroments http://russos.livejournal.com/210363.html |
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| | #14 (permalink) | |
| Registered User Join Date: Apr 2002 Location: Seattle
Posts: 263
| Quote:
It is used for scenes that have both deep shadows and bright highlights, and alows for proper exposure of both within one photograph, whereas without HDR you would be forced to choose one or the other. For example, in the tunnel scenes, taking the picture at the proper EV might give proper exposure of the area directly around the lights but everything else would be pitch black. Then a picture at +1 EV might give the proper exposure for the walls of the tunnel near the lights, but since you are getting twice as much light, the areas that were exposed correctly in the previous shot would be blown out. I'd imagine these scenes were rather dark and quite a few pictures would be taken, and eventually averaged together. As to why it makes them look so surreal..I really have no idea Anyway, its Explained better here: http://www.cambridgeincolour.com/tut...amic-range.htm Last edited by Plan9; 07-29-2006 at 02:51 AM.. | |
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| | #15 (permalink) |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 3,217
+20 Internets | I think it looks funny because our eyes dont do this. They either focus on the light things, or the dark things. When we look at a normal photograph, we can relate to whatever exposure it was taken in. But when you combine them both, you get an unnatural looking photograph. Sort of like an "ambiant" light source around everything, with a few spots a little brighter then others. Strangly enough I was thinking about this sort of thing earlier today, without haveing even read this thread. I was just daydreaming while at work and was thinking about when graphics in games will reach photorealism. And I came to the conclusion that they will never be photorealistic because of effects like this. Your eye, in reality, can change how it views the exact same landscape just by focusing on different things. An easy example of this would be a puddle on the street. You can focus on the reflection of the water, and it looks like a mirror, or you can shift your focus to whats behind the water, and view a blurry street. Another example would be the windsheild of your car. You can look through it to drive, and it looks like it isnt there (assuming its clean), or you can focus on the windsheild itself and see all the little knicks and scratches from crap hitting it. But there is no possible way (without some crazy new monitor) for your eye to do that in a videogame. So the game will try to render both for an unnatural look. Therefore the game will always present you with one way, or a combination of each way to view things, but will never let you shift your focus from one to the other, giving it that realistic look. |
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