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Old 11-14-2002, 03:14 PM   #31 (permalink)
Eomer
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Yea Durnitol, I would respect the poster if that was what he was trying to do, with two conditions:

A) That was his intention (which it isn't, this guy can't grasp that complicated concept)

B) He did it on Afterlife's boards, where it would be in context.
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Old 11-14-2002, 03:18 PM   #32 (permalink)
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Ultimately, kiting utilizes snare to lower some risk. The same actions could be taken without snare, it would just be more risky
no shit kiting without snare is more risky, nobody does, kiting with snare removes more than "some" risk

durnitol, no i'm not a shaman, and i don't care much for thott's analysis

Quote:
-Does the mob summon?
-Limitation of effectiveness (enclosed areas, multiple aggros)
-interrupts, fizzles, resists?
-Does the HP(time to kill) of the mob completely degrade the value of soloing it?
see the thing about sploits is, you pick where to do them. does kiting work on every mob? no, but you find some that it does and sploit the hell out of that mob over and over and over. pathing sploits don't work where there's no pathing to sploit, doesn't make it less of a sploit when you find somewhere that it does and use it 500 times. the SK sploit doesn't work on non rooted mobs, but that doesn't make it less of a sploit when you use on one that is.
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Old 11-14-2002, 03:18 PM   #33 (permalink)
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also, healing people while fighting a mob is both an exploit, and mean to a mob. Remember the golden rule, do unto others as you would have them do unto you. And don't you hate it when mobs heal each other? So no healing during combat or else my GM friend will ban you.

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Old 11-14-2002, 03:22 PM   #34 (permalink)
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I agree with a previous poster. It's not so much of a sploit as horrible, horrible design.

CH was designed to be used after combat, not during. Is it a sploit to use during battle?

There are many spells / skills which we now take for granted but should never have been included:
* Mez
* CH
* Snare
* Root
* Fear
* Slow
* Charm
* Feign Death

I'm sure I could go on. EQ should have been designed with none of these elements from the beginning as they can trivialize situations. Was screwing around on my baby necro the other day killing needlites in Echo. It came to my attention when they ran .. er flew .. away, they didn't path into their friends, save 1. Up until that point I was stacking Darkness / Heat Blood / Poison Bolt, and by the time I had cast all 3 my pet had already lost 40-60% of his health. So I usually tapped to get aggro and tried to kill it fast enough that I wouldn't die then spend a while resting.

But after I realized their path pattern, I pulled with darkness. Sent pet. Did Heat Blood, then fear. Pet had only lost about 10-30% hp at that point and with maybe a tap or refear.. the mob was as good as dead. Less than half the mana used, less than half the pet damage taken, all because of one spell.

Things like that were taken into account when balancing things, so its not as if they make things imbalanced, but this game would have been much better without them. Spending X mana should net you pretty much the same amount of power no mana how you spend it, with that amount increasing gradually with levels. Taking snare / ensnare as example, throws off the entire curve. Sure it's situational, but in many situations, it's true, 30 mana can prevent as much as 100% damage. Something like that should never have been an option.
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Old 11-14-2002, 03:28 PM   #35 (permalink)
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silly logic

The only thing snare does is make Kiting easier. I can easily outrun mobs if I am sow'd. So, if I were to kite and not snare I would not be sploiting but if I do snare I am sploiting?


All snare does is make something you can already do easier. This by definition is NOT sploiting!!

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Old 11-14-2002, 03:28 PM   #36 (permalink)
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Quote:
Originally posted by Aldous

no shit kiting without snare is more risky, nobody does, kiting with snare removes more than "some" risk

see the thing about sploits is, you pick where to do them. does kiting work on every mob? no, but you find some that it does and sploit the hell out of that mob over and over and over.
Ah, I got it now. Anything that someone can do utilizing what some folks like to call "intelligence" and "strategy" is actually a sploit because you use your abilities in instances where they're most beneficial.

Other things in this same categorization of sploit:

Pulling.
Slowing.
Healing faster than the mob can kill you.
Rooting.
Nuking.
Dotting.

Check. If you're not a warrior standing toe to toe and dying, then you're obviously sploiting. It's all clear now. Kthx.
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Old 11-14-2002, 03:34 PM   #37 (permalink)
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pets?

By your logic that kiting is sploiting because you are not getting hit or removing the chance you get hit then mages and necro's are classes made to sploit. I have gone LEVELS with my mage and NEVER gotten hit. Not once. Guess I sploit alot!
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Old 11-14-2002, 03:34 PM   #38 (permalink)
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Quote:
Originally posted by Makata
Spending X mana should net you pretty much the same amount of power no mana how you spend it, with that amount increasing gradually with levels. Taking snare / ensnare as example, throws off the entire curve. Sure it's situational, but in many situations, it's true, 30 mana can prevent as much as 100% damage. Something like that should never have been an option.
You're kidding, right? You actually argue that instead of thinking to ourselves "Hmmm, this could be rough here. Let's pick up a fear class and use fear kiting so we can do this." we instead ought to think "Hmmmm, see if caster_01 at level_y is available so we have someone with an X_mana -> Y_damage spell to help us out."?

How utterly boring that would be.

Utilizing a modicum of strategy to figure out how to most easily trivialize an encounter is pretty much the entire "purpose" of the game. It's why/how new things get done. Abilities have situational uses. Tailoring your group/strategy to the situation you're in is where the marginal amount of skill in this game comes in. Everything else is just pushing buttons with the reflexes of a sedated monkey.
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Old 11-14-2002, 03:34 PM   #39 (permalink)
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Originally posted by Maegril

Check. If you're not a warrior standing toe to toe and dying, then you're obviously sploiting. It's all clear now. Kthx.
Ah good point we had all better reroll, and make sure none of your equipment has any clicky effects, you might be banned.



P.S. There is not much more to be added to this thread so I'll derail slightly. I just got my special edition Fellowship of the Ring DVD. Nifty new scenes.
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Old 11-14-2002, 03:38 PM   #40 (permalink)
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All snare does is make something you can already do easier. This by definition is NOT sploiting!!
so if you're capable of killing a mob straight up, but you choose to find some little corner of a room he can't reach you at and nuke the hell out of him while he just stands there, that's fine? since you could've killed him anyway... umm yea, that's the def'n not sploiting

Quote:
Ah, I got it now. Anything that someone can do utilizing what some folks like to call "intelligence" and "strategy" is actually a sploit because you use your abilities in instances where they're most beneficial.
i really can't follow your string of logic that lead to this conclusion, sorry
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Old 11-14-2002, 03:40 PM   #41 (permalink)
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SoW is an exploit.
Running away from a mob is an exploit.
Root is an exploit.
JBoots are an exploit.

Fuck, every item is an exploit if you twist your logic enough.
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Old 11-14-2002, 03:40 PM   #42 (permalink)
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No one can be this stupid, he must be just trying to piss people off in order to get a reaction out of them.

This thread ought to be Rickshawed.
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Old 11-14-2002, 03:53 PM   #43 (permalink)
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Quote:
Originally posted by Aldous

no shit kiting without snare is more risky, nobody does, kiting with snare removes more than "some" risk


I'm a bard and i NEVER snare while kitting.....snare is for the weak
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Old 11-14-2002, 06:57 PM   #44 (permalink)
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Old 11-14-2002, 07:19 PM   #45 (permalink)
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