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| | #31 (permalink) |
| You mean I can change this? Neat! Join Date: Feb 2002
Posts: 10,202
+39 Internets | Yea Durnitol, I would respect the poster if that was what he was trying to do, with two conditions: A) That was his intention (which it isn't, this guy can't grasp that complicated concept) B) He did it on Afterlife's boards, where it would be in context. |
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| | #32 (permalink) | ||
| Registered User Join Date: Feb 2002
Posts: 23
| Quote:
durnitol, no i'm not a shaman, and i don't care much for thott's analysis Quote:
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| | #33 (permalink) |
| Santa Join Date: May 2002 Location: Detroit
Posts: 8,834
+24 Internets | also, healing people while fighting a mob is both an exploit, and mean to a mob. Remember the golden rule, do unto others as you would have them do unto you. And don't you hate it when mobs heal each other? So no healing during combat or else my GM friend will ban you. [/sarcasm] |
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| | #34 (permalink) |
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,426
| I agree with a previous poster. It's not so much of a sploit as horrible, horrible design. CH was designed to be used after combat, not during. Is it a sploit to use during battle? There are many spells / skills which we now take for granted but should never have been included: * Mez * CH * Snare * Root * Fear * Slow * Charm * Feign Death I'm sure I could go on. EQ should have been designed with none of these elements from the beginning as they can trivialize situations. Was screwing around on my baby necro the other day killing needlites in Echo. It came to my attention when they ran .. er flew .. away, they didn't path into their friends, save 1. Up until that point I was stacking Darkness / Heat Blood / Poison Bolt, and by the time I had cast all 3 my pet had already lost 40-60% of his health. So I usually tapped to get aggro and tried to kill it fast enough that I wouldn't die then spend a while resting. But after I realized their path pattern, I pulled with darkness. Sent pet. Did Heat Blood, then fear. Pet had only lost about 10-30% hp at that point and with maybe a tap or refear.. the mob was as good as dead. Less than half the mana used, less than half the pet damage taken, all because of one spell. Things like that were taken into account when balancing things, so its not as if they make things imbalanced, but this game would have been much better without them. Spending X mana should net you pretty much the same amount of power no mana how you spend it, with that amount increasing gradually with levels. Taking snare / ensnare as example, throws off the entire curve. Sure it's situational, but in many situations, it's true, 30 mana can prevent as much as 100% damage. Something like that should never have been an option. |
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| | #35 (permalink) |
| Registered User Join Date: Jul 2002
Posts: 5
| silly logic The only thing snare does is make Kiting easier. I can easily outrun mobs if I am sow'd. So, if I were to kite and not snare I would not be sploiting but if I do snare I am sploiting? All snare does is make something you can already do easier. This by definition is NOT sploiting!! -- Ojbector! |
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| | #36 (permalink) | |
| Registered User Join Date: May 2002
Posts: 361
| Quote:
Other things in this same categorization of sploit: Pulling. Slowing. Healing faster than the mob can kill you. Rooting. Nuking. Dotting. Check. If you're not a warrior standing toe to toe and dying, then you're obviously sploiting. It's all clear now. Kthx. | |
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| | #37 (permalink) |
| Registered User Join Date: Jul 2002
Posts: 5
| pets? By your logic that kiting is sploiting because you are not getting hit or removing the chance you get hit then mages and necro's are classes made to sploit. I have gone LEVELS with my mage and NEVER gotten hit. Not once. Guess I sploit alot! |
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| | #38 (permalink) | |
| Registered User Join Date: May 2002
Posts: 361
| Quote:
How utterly boring that would be. Utilizing a modicum of strategy to figure out how to most easily trivialize an encounter is pretty much the entire "purpose" of the game. It's why/how new things get done. Abilities have situational uses. Tailoring your group/strategy to the situation you're in is where the marginal amount of skill in this game comes in. Everything else is just pushing buttons with the reflexes of a sedated monkey. | |
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| | #39 (permalink) | |
| c/(1+(v/c)^2) = sqrt(E/m) Join Date: Sep 2002 Location: The Lab
Posts: 450
| Quote:
P.S. There is not much more to be added to this thread so I'll derail slightly. I just got my special edition Fellowship of the Ring DVD. Nifty new scenes.
__________________ Physics Theory | |
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| | #40 (permalink) | ||
| Registered User Join Date: Feb 2002
Posts: 23
| Quote:
Quote:
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| | #43 (permalink) | |
| Middle Earth's Biggest Slacker Join Date: Oct 2002
Posts: 23
| Quote:
I'm a bard and i NEVER snare while kitting.....snare is for the weak ![]()
__________________ "My face is my fortune...that's why I'm totally broke!" | |
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