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Old 11-07-2007, 12:41 PM   #121 (permalink)
Buckaroo Banzai
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Originally Posted by Draegan View Post
Can you see headgear yet?
Doubtful.
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Old 11-07-2007, 12:43 PM   #122 (permalink)
Aphextwin
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In a blatant senior moment or perhaps a precursor to Alzheimer's I resubscribed just to see whats changed since I last played. Hitching for me is still a right pita issue, no CTD in the couple hours I traveled around though.

I'm on Seradon FWIW, I have a couple characters in the high 40's that I'll probably play a little. I still don't have much of a desire to put anything more that some very casual play time in but if I see anyone one on I'll shoot you a tell.
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Old 11-07-2007, 01:09 PM   #123 (permalink)
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Originally Posted by Buckaroo Banzai View Post
Marty had been working on a solution for a bit before I had left and I seem to remember him sayin that he had most of it worked out; no idea on the status at this time or whether it shaped up, obviously ;p
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Old 11-07-2007, 02:34 PM   #124 (permalink)
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Headgear should remain one of the lower priorities in VG. They need to fix the models (removing da excess bones and moving them back to the better beta models and beta selection options). They need to finish APW and add at least one other group-centric endgame dungeon (for the smaller guilds) that isn't a grindfest like Tahatamani. They need to start on the followup to APW. And they need to finish their performance boosts -- particularly in Khal and NT. But lag has been shitty in Rahz lately -- so they need to work on wtf is causing that.
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Old 11-07-2007, 03:03 PM   #125 (permalink)
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Honestly, the game has always been fun, ....
then it's probably the same game to me then i'd guess. i couldnt make it too 20 on any class because of ZZzzzzZzz.. looks like i'll wait a bit longer.
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Old 11-07-2007, 03:13 PM   #126 (permalink)
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Well, they just stated that raid content will be pushed out right after Thanksgiving they are also going to combine phase 2 and 3. The fires set them back a week and a half or so.
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Old 11-07-2007, 06:43 PM   #127 (permalink)
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After restarting the launchpad about 25 times over a 2 day period, I finally got it and resubbed. Some things are much better--some things are still godawful. I /switchserver'd to Seradon to roll with you guys with my 35 bard or 15 Blood Mage or...yeah. Just whatever. Pissed that I lost all my names though, apparently with the merger some douchebag who doesn't even play anymore got both my names.
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Old 11-07-2007, 11:33 PM   #128 (permalink)
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After restarting the launchpad about 25 times over a 2 day period, I finally got it and resubbed. Some things are much better--some things are still godawful. I /switchserver'd to Seradon to roll with you guys with my 35 bard or 15 Blood Mage or...yeah. Just whatever. Pissed that I lost all my names though, apparently with the merger some douchebag who doesn't even play anymore got both my names.
Put Coronach on your friends list, lvl 10 bard. I'll have him up to your bloodmages level soon.
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Old 11-08-2007, 05:50 AM   #129 (permalink)
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I never understood this bullshit with helmets and the masses of people still bitching about this. Get the fuck over it, you probably will never be able to see helms in this game, and so fucking what? If it ruins your game play experience so much not seeing that tin can on your head, then you should of already quit by now.
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Old 11-08-2007, 06:47 AM   #130 (permalink)
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Just want to reiterated something about hitching for those using XP. The only tip I ever got that showed marked improvement in hitching was to turn off DEP in XP.

1. Click Start
2. Select Control Panel
3. Select System
4. Click the Advanced tab
5. In the Performance region select Settings
6. Click the Data Execute tab in the dialog box that opens
7. Select Turn on DEP for all programs and services except for those I select
8. Click Add.
9. The open dialog box will open. Browse and select your application. (vgclient.exe -- should be in C:\Program Files\Sony\Vanguard\bin )
10. Click Open
11. Click Apply
12. Click Ok
13. Reboot

An explanation for why DEP can cause problems for VG from TSR-JasonC:

Quote:
Any application that does "Just In Time" (JIT) compiling (also known as "compile as you go"SMILEY will cause DEP to sometimes freak out and block access. Mainly, a process that attempts to execute program code from a "data" segment will trigger DEP to intervene. Java uses this type of access nearly exclusively, also with some game applications (anything running on the Unreal 2, Quake 3, or Doom 3 engine), just to name a few.
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Old 11-08-2007, 07:31 AM   #131 (permalink)
Aphextwin
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Just want to reiterated something about hitching for those using XP. The only tip I ever got that showed marked improvement in hitching was to turn off DEP in XP.

/Snip
Thanks for the information, I was not aware of this so I'll give this a try this evening.


Feel free to add Aphextwin 46 Sorcerer, Asteral 36 Warrior and Cinxia 47 Ranger to your friends list if you feel so inclined
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Old 11-08-2007, 09:52 AM   #132 (permalink)
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Originally Posted by CylusSoulreaver View Post
Marty had been working on a solution for a bit before I had left and I seem to remember him sayin that he had most of it worked out; no idea on the status at this time or whether it shaped up, obviously ;p
That would be great if he did, as it seems that helmets are the 3rd most important aspect to any MMO.
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Old 11-08-2007, 10:39 AM   #133 (permalink)
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Honestly, the fact that they have no hotfixed alleviate 5 is amazing. They hotfix fucking parachute bug, but not every class being able to train the max-level cleric heal-over-time? Give me a break.
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Old 11-08-2007, 10:46 AM   #134 (permalink)
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Honestly, the fact that they have no hotfixed alleviate 5 is amazing. They hotfix fucking parachute bug, but not every class being able to train the max-level cleric heal-over-time? Give me a break.
really instills faith, eh?
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Old 11-08-2007, 11:02 AM   #135 (permalink)
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really instills faith, eh?
I've heard rumors that it was an 'intentional bug.'

Meaning, this was their back-alley way of balancing out non-healing classes. Honestly, with them not hot-fixing it, and even releasing a regular patch without fixing it, I believe it. Theres not a valid explanation why they can't change one variable on cleric trainers. It just doesn't add up.
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