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| | #886 (permalink) |
| The troll who sold the world Join Date: Jan 2003 Location: State College, PA
Posts: 2,706
+1 Internets | I wished nothing but success and victory to both Brad and Vanguard, but in my review and on this board I was unerringly critical of the game. I did not go in there trying to hate it, but I came out doing so because, ultimately, it was really goddamn bad. I refuse to be nice about a game that is not good. Sorry, folks.
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| | #887 (permalink) |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| No you dipshit. It would have been an apt analogy if he denouced WoW then turned around and created a game just like WoW. Holy fuck. Do you even know what the word 'analogy' means?
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| | #888 (permalink) | |
| Registered User Join Date: Nov 2005
Posts: 2,761
| Quote:
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| | #891 (permalink) |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Fortunately Sunder is on my ignore list for being completley retarded and bringing up VG in some unrelated thread (like a Rock Band or GH3 thread or something equally bizarre). So I've got no fucking clue what he wrote, nor do I particularly care. So no grammer fight. However cripple fight is this way -> Cripple Fight - 503 - Watch - South Park Zone Edit: For Mr. Draegan Analogy - Wikipedia, the free encyclopedia
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| | #892 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 293
| i would never make fun of anyone for having a drug addiction (being a former addict myself). however, drug addiction aside, i think brad deserves the criticism he's getting because of how awful VG really is and how much he pumped the game up. i think taking cheap shots at brad for having a drug addiction is wrong, but taking cheap shots at him because VG is the gigli of video games is perfectly fine. |
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| | #893 (permalink) |
| Registered User Join Date: Nov 2005
Posts: 2,761
| Tad just has a problem with anyone who speaks out against VG. He's so emotionally invested into this game, he just can't stand anyone who would say anything bad. Talk about sticking your head in the sand. He is the king of fanboys. |
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| | #894 (permalink) | |
| Registered User Join Date: May 2002
Posts: 966
| Quote:
It's easy to criticize the guy coming out "airing the dirty laundry", but you have to take into account the way he was treated by his company. He's the one who has the right to decide if he owes them something. Personally, I believe it was a mistake for his future career, because many potential employers will see what he wrote the same way you did. I think it's unfair, but it's the way things work. And as to the dev team speaking up... It's been explained that their management was not very receptive. Maybe they tried? If your boss is an asshole, what are you supposed to do? Alert Microsoft behind your boss's back? Leave with your 2 months dev experience and find a better job? I don't think so. I don't know if you've ever worked in a fairly large company at a peon level, but sometimes, nobody gives a shit about what you think. You can't always play the diva. It might get you fired faster than you can say "I respectfully disagree." The way I see it, Sigil's management was not totally stupid, but merely unqualified to manage such a project. And they chose to live on hype and lies. There are quite a few companies doing that, especially in software development. You don't have the right to blame the employees. They are the ones who got fucked over the most (them, and a little of MS and Sony's money, maybe.) About the pandora's box comment, also: The only good thing that can happen here is for this topic to die. I'm not sure what *you* were trying to achieve. Talking the Intraweb dwellers into reason? | |
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| | #896 (permalink) | |
| Fun is not annoying. Join Date: Nov 2004 Location: Pluto
Posts: 241
| Quote:
As far as "Speaking up" goes, it boils down to proof and facts. If something is not going to work, you need facts and a solution that will. Most of the time people say something will not work, maybe some facts but no plan of action with examples to show a solution. Why no solution? Either they are lazy or to afraid to stick their neck out as the idea to solve the problem, just incase it actually fails too! 99% of the readers on this forum would kill for the experiance at VG simply for the technical/design experiance. Having to deal with an interview question like "why did VG flop and what could have been done to fix it" or something like that is valid and shows you can learn from mistakes. MMOs are huge fucking projects. 1000s of moving pieces to control, manage and document. Lots of "no so fun" work. There were probably mistakes made everyday but each one can be learned from. VG taught the MMO community alot about itself and the ideas we "once loved and have fond memories of" are just the typical nostalgia memories we have of bad accidents from our childhood that we joke about as adults (BB Gun / bad sleding or skateboard accident analogy).
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| | #897 (permalink) | |
| Registered User Join Date: Nov 2006 Location: France
Posts: 257
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More than 1% don't want to work in the game industry. And i am not sure i would employ a former VG dev over any other candidate...in fact i would be REALLY scared. It is like saying the designer of the Titanic got good exp. ...right! | |
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| | #898 (permalink) |
| Board Appointed Counselor Join Date: Dec 2003 Location: Dallas
Posts: 5,283
+29 Internets | But at least the designer of the Titanic learned to make the watertight bulkheads go all the way to the main deck. Valuable information! Too bad he went down with the ship... Say.. That sounds like the designer of Vanguard!
__________________ X-Box Live - TrueTzimisce Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft |
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| | #899 (permalink) | |
| Registered User Join Date: Oct 2004
Posts: 2,081
| Quote:
I remember around the release of the game something like durability was put in and Brad didn't even know about it until the last minute. Maybe this was one of those 'lets just sneak it in' mechanics? Brad's posts made him seem like he was open to trying new things and finding what worked. In reality the picture I get is that management told the devs they were inexperienced and their ideas and opinions were wrong and to just do it their way. I can understand why people would be upset with those type of working conditions. If an employer thinks people are wrong for being upset for being lied to about raises, being pushed to work overtime illegally, then that's sure not an employer I'd want to work for. Last edited by Hachima; 01-10-2008 at 10:59 AM.. | |
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| | #900 (permalink) |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| My problem with this post is that, like most VG bashers, you're equating the game as she is today with the buggy, missing post-40 content game that was released a year ago.
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