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| | #1247 (permalink) | |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,632
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| | #1248 (permalink) |
| ~ Join Date: Mar 2007 Location: An Igloo
Posts: 3,871
+6 Internets | Pfft. Flying mounts are that awesome. Like travel powers in CoH. I could seriously sit there flying around Shattrah for hours and it was entertaining (on the epic speed only really, the slow one was..way too slow). Same with playing a game like spiderman 3..game sucks..swinging around city = epic. |
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| | #1250 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 515
| Quote:
Edit -The only thing killing me about this patch is the fucking 5 minute timer... God, thats a killjoy! Last edited by r.gun; 05-22-2007 at 02:18 PM.. | |
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| | #1251 (permalink) | |
| ~ Join Date: Mar 2007 Location: An Igloo
Posts: 3,871
+6 Internets | Quote:
Or Walking around in a land populated by indigenous flying animals..and no one able to tame them? And we have power magics such as mind control that we can use on normal people..but not animals? What? Not to mention you can fly places normally..but they only go to point B..why can't they go to anywhere the fuck I want? | |
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| | #1252 (permalink) |
| Avatar won't work. Join Date: Mar 2005 Location: ...
Posts: 1,914
+1 Internets | beware of the world shrinking that occurs when you do that. in CoH the zones are huge and very detailed...but you just kind of fly over them to where you want to go, from contact to mission, over and over. |
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| | #1253 (permalink) | |
| Registered User Join Date: Apr 2005
Posts: 349
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__________________ MMORPG's are the opiate of the masochists. | |
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| | #1255 (permalink) | |
| I rez dead people Join Date: Jul 2005 Location: Cincinnati, OH
Posts: 206
| Quote:
I think I'd rather have them first retune the series quests to fit the faster experience curve they added after release. Secondly, move all the long grindy item quests like Wardship up to end-game level so it's there when players are done levelling and looking for things to do anyway. A bonus third bit of content would be to add level 50 upgrade quests to the legendary/heroic weapons and armor you collect along your journey, like the CIS/Pantheon/Wardship lines. Could be different grades added for solo, single group, and raid versions like they are planning to do for the epic quests in EQ2. | |
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| | #1256 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Nair, we did a bunch of the lower level RV quests in the middle of the CIS grind -- can't do them all as the mobs get too dangerous for levels 27/28 very quickly but a full group can do a bit of grinding in RV for a couple of nights to break up CIS. Quote:
I also really like upgradable weapons for any of the really nice Tsang/CIS/Pantheon/Etc items. Could maybe tie it in to the crafting sphere somehow -- get the necessary items and your Tsang heroic/Pantheon legendary/etc. and a high-enough weaponsmith or armorsmith can use them to craft a new appropriate level heroic/legendary item based on whatever weapon is being upgraded.
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif | |
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| | #1258 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| Quote:
Anyways, even AO, with the Shadowlands expansion got rid of flying mounts because they cited: "People just bypass content by flying over shit" Well, what happened there in Shadowlands? People bypassed the content anyways because it was all shitty, no incentives to do 80% of it. Hence poeple only battled Hecklers for exp. The key is not getting rid of flying mounts because people bypass content, but designing content that people dont want to bypass. You build good content with good rewards and they will come. Regardless of how they get there.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. Last edited by Mkopec1; 05-23-2007 at 11:06 AM.. | |
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| | #1259 (permalink) |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| This is the most retarded thing I've read in a while.
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif |
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| | #1260 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 389
| Quote:
People will always bypass content because so far at least that I've seen there isn't a game out there with even a majority of great content vs. skippable content. Someday I would like to see a game that starts out really small, focus's on the value of the content and makes it all unique, creative and challenging, and then repeats that process again and again. Who cares if it takes longer, if your game is smaller, if people bitch that you are putting out content too slowly. If the content is great all that means is you're making a game that will last and have replay value. Fun, Creativity, Challenge should be the only 3 words a game developer knows and cares about. World size, game depth are all things that can create themselves if you concentrate on the other stuff. To me that is where Vanguard dropped the ball, they apparently squashed most of the creative ideas and suggestions in favor of "bigger is better". Bigger is not better, it is just bigger. Challengingly creative and fun is better. | |
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