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| | #1201 (permalink) | |
| Is really a cow. Join Date: May 2006
Posts: 1,160
| Quote:
__________________ It's turtles all the way down. | |
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| | #1202 (permalink) | |
| Registered User Join Date: Nov 2003
Posts: 1,029
+3 Internets | FD splitting mobs in Molten Core was the shit. How were we supposed to know you "weren't" supposed to be able to do it.
__________________ Lolpaladins Quote:
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| | #1203 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| Every thinking person must have realized immediately that this motto was fake, because it contradicts the game mechanics. Sure, there are numerous ways to waste your time, but none of them will enable you to dodge the grind. It is the freedom to do a lot and nothing at the same time.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer |
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| | #1204 (permalink) | |
| Insert Quarter Join Date: May 2006
Posts: 11,158
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__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. | |
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| | #1205 (permalink) | |
| Is really a cow. Join Date: May 2006
Posts: 1,160
| Quote:
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__________________ It's turtles all the way down. | |
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| | #1206 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Quote:
I do not pretend that there is a large market for the kind of game but there is a market.
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif | |
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| | #1207 (permalink) | |
| Is really a cow. Join Date: May 2006
Posts: 1,160
| Quote:
Also, this was in reference more to a hypothetical open game with a heavy grind than anything Vanguard specific. (see the post I original replied to)
__________________ It's turtles all the way down. Last edited by woqqqa; 05-20-2007 at 11:12 AM.. | |
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| | #1208 (permalink) | |
| Army Football forever!! Who needs wins, anyway?!? Join Date: Feb 2005 Location: PA
Posts: 781
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| | #1209 (permalink) |
| Registered User Join Date: Apr 2005
Posts: 349
| Vanguard is not a grind unless you make it one. In my opinion, "grinding" is defined by doing the same content over and over again to level up to where you can experience new content. The breadth of content at any given level (except the high end) means you shouldn't be grinding unless you choose not to travel and experience new content. Admittedly, this was unnecessarily tedious to do at launch without the riftways. I think lack of instant travel of some kind hurt them more than anything at launch. A lot of the complaints about the world (compared to say EQ) was that everything looked the same. This is true to an extent for certain regions of the game world (central thestra, and a good amount of Qalia) but now with riftways its easy to go somewhere that's significantly different aesthetically. I wonder how many players who ended up quitting Vanguard only saw the breadbasket of Thestra and formed their opinion of the game based on that.
__________________ MMORPG's are the opiate of the masochists. Last edited by Nairbog; 05-20-2007 at 11:27 AM.. |
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| | #1210 (permalink) |
| Registered User Join Date: Aug 2002 Location: Melbourne
Posts: 679
+1 Internets | Couldn't disagree more, it is quite obvious that the grind of meaningless repetition is deeply woven into Vanguards gameplay. In WoW group quests give group rewards, in Vanguard you generally have to perform the event fully for each member. So instead of killing named X and taking proof of the deed you have to kill named X and his 5 respawns. Quests quickly devolve into horrific collectathon's. In a large number of cases the dungeon will be thoroughly explored, or even outlevelled, before even a small number of the group have completed the quests. And let's not even get into crafting and diplomacy which offer virtually no gameplay apart from appalling amounts of repetition from an extremely limited pool of actions. |
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| | #1211 (permalink) | |
| Registered User Join Date: May 2005 Location: NYC
Posts: 684
| Quote:
__________________ Sinter Huh? | |
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| | #1212 (permalink) | |
| Registered User Join Date: Apr 2005
Posts: 349
| Quote:
__________________ MMORPG's are the opiate of the masochists. Last edited by Nairbog; 05-20-2007 at 10:49 PM.. | |
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| | #1213 (permalink) |
| Registered User Join Date: Apr 2005
Posts: 349
| Since I know some of you saved this... can someone PM me the employee testimony about the two factions in Sigil? I've only seen people talk about it, I think you can tell from my post history that I'm not about to go spreading it over the net since I play and enjoy Vanguard, just want to see for my own personal use.
__________________ MMORPG's are the opiate of the masochists. |
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| | #1214 (permalink) |
| Registered User Join Date: Aug 2005 Location: Russia
Posts: 712
| As far as i know FD never really worked on splitting linked mobs. What CQ did was using a combination of freeze trap and FD to break linking script. You must admit that is much cheesier than simply using FD.
__________________ God to Earth: “Cry more, noobs!” |
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| | #1215 (permalink) | ||
| Registered User Join Date: Nov 2003
Posts: 1,029
+3 Internets | Quote:
Pretty much everyone was doing it, and we had 1 hunter that could pull it off reliably, and another 3 hunters that tried for 2 entire nights (5+ hours of wiping) and still couldn't figure it out. On night we actually got them to split with an eye of killrog /boggle. The short period of time where split pulling wasn't working AND they still had the "harder" trash pulls was an extremely frusterating time, although to derail a bit, that frusteration has nothing on what the past 2 months of raiding have been.
__________________ Lolpaladins Quote:
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