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| | #946 (permalink) |
| Shiny Join Date: Sep 2002 Location: Calgary
Posts: 1,761
| Ha! I've been down the road of "show up, doors locked (with note) and later paperwork comes in the mail" thing but honestly, I don't think a mass firing in the parking lot would be preferable. Shit, at least take them out for a nice last meal and break the news. After all, it's not your expense account anymore is it?
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| | #947 (permalink) | |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Quote:
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| | #948 (permalink) |
| Registered User Join Date: Apr 2005
Posts: 349
| So, what does everyone think Sony can do to give Vanguard a chance to be a "healthy" game ala EQ2? I'm sure many of you think it is beyond saving, but for those who do, I'm curious. Personally, I hope they address the following in the coming months: 1) Bugs and performance, goes without saying but hopefully they will address some "legacy" issues. 2) Patch in raid content, sooner rather than later please. 3) Fix a bunch of the outstanding aesthetic issues with the game that are hampering VG from being as phenomenal visually as it has the potential to be. Examples would be adding in a slider for object/NPC draw distance to avoid the popping, adding more variety to grass/flora, and improving the mapping/textures on mountains/cliffs: all things that are worldwide changes to get the most bang for your buck. 4) Integrating diplomacy with adventuring. There is a good deal of content (some of which is pretty neat) in the game going mostly unused because there is not alot of interest for diplomacy. I can't blame people, but there are a few quick and easy ways of increasing interest. One would be giving diplomats buffs they can use on their group for adventuring content. This could easily fit into the concept of a diplomat, someone skilled with words should be able to rally his group and increase their effectiveness in combat overall. I'm not quite sure why they haven't done this already, doesn't take many resources to do and would greatly increase interest in diplomacy, adventurers with diplomatic skills would be more sought after in groups. It's a great idea if I do say so myself 5) Adding overrarching lore. The world feels too disjointed, and is hurting the worlds intended "epic" feel, because honestly, it seems more like 3 separate worlds. 6) Adding ocean PVE content. Make boats have a purpose, with teleporters they are just fluff, adding some PVE boat content would also help differentiate VG from other MMO's. Having players actually traverse the oceans will help combat the disjointed feel the world currently has. I really this post is kind of off topic since most people are discussing business practices rather than the game, but do we really need another VG thread heh?
__________________ MMORPG's are the opiate of the masochists. Last edited by Nairbog; 05-17-2007 at 01:37 AM.. |
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| | #949 (permalink) |
| There is no crying in Warhammer! Join Date: Jan 2003 Location: Korgath
Posts: 55
| Whew... Never have I felt more relieved about not being hired by a company. I feel the pain of a game failing and employees being let go. It happens all the time in this industry. But man, it's never ever pretty. A year ago I was chomping at the bit for a position, now, I'm counting my blessings and phoning my friends who worked at Sigil to see if they are looking for a job. I really feel bad for those guys, they put a lot of blood, sweat and tears into Vanguard. |
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| | #950 (permalink) | |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| Quote:
Fact is there are tons of guys who got fired yesterday. Why did they get fired? They got fired because the outcome of their efforts was trash. Some of the better guys got a new contract, but the others were found "too light". You don't need painters that cannot paint if you understand the analogy. Of course they are all pointing at Brad now, It wasn't Brad who did the artwork and the programming though, because all Brad could do was to program an Amiga twenty years ago. He did his job of funding the project and hyping the thing up as much as possible, but they weren't able to produce anything better within a timeframe of five years. WTF where they doing? Back to our case. Judging from his statement, this guy is simply an idiot and that's why he didn't get hired by SoE. Now how do you help such a guy? By crying tears for him? Oh you poor guy, you lost your job after working so hard....want a cookie? In my opinion the best approach is to confront him with the facts. Kick him right in the ass and make him realize what happend. Show him in the most obvious way possible that he shouldn't trust "friends" like this one again ever. Make him stop being so fucking naive!
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer | |
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| | #951 (permalink) |
| Registered User Join Date: Sep 2003
Posts: 2,707
| Ironically if it was anyone else who lost his job and Neric said the same thing no one would blink twice. He is a dick and so is half the forum. I'm not sure why there is so much dick sucking going on this thread but come on, you didn't need a crystal ball to tell you job security at Sigil was looking grim. Does it suck they lost their job? Yeah but it sucks for anyone who loses their job. |
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| | #952 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| Maybe, but at least I am $55 richer than you. That's the price you paid for not trusting me.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer |
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| | #953 (permalink) |
| Registered User Join Date: Apr 2005
Posts: 349
| Prove it. I'd feel the same way about anyone being told something like "now I know why you got fired" a day after they lost their job. It's just kicking someone while they're down, and I'd find it pathetic no matter who it was.
__________________ MMORPG's are the opiate of the masochists. |
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| | #954 (permalink) | ||
| Kiss me where it stinks. Join Date: Oct 2004
Posts: 286
| I am not trying to teach you anything. Just rubbing my sweaty balls on your face. I am actually disappointed that I cannot get on a flight just to look you in the eye and call you a little bitch. Even if your head swung no, your eyes would say yes. ![]() Quote:
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I am sorry but you will have to get your game up a couple levels to meet my weight class kid. Last edited by Reggie; 05-17-2007 at 02:00 AM.. | ||
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| | #955 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| Meeting your weight is something I'll probably never archieve.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer |
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| | #957 (permalink) |
| Registered User Join Date: Apr 2007
Posts: 52
| wow........fuck that. i truly feel for the talented individuals who poured their passion into this game. they beleived in something, enough to risk their futures and in some cases family's future. im sure most of you know whats involved in getting a job in the game industry but for those who dont, it involves endless years of passion and drive not to mention the sacrifice on your friends and family of making the game, spending those 100 hour weeks at a desk instead of infront of your wife because you have a vision you were promised would be made real. to have it all yanked away one afternoon is unfucking beleivable to me. i just hope they all find jobs worthy of their talent quickly so they can forget about this nightmare and make the mark they have earned the right to make on this industry. |
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| | #958 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| Ok folks, let me summarize this up: When I posted that Vanguard will fail, I was an asshole. When I posted that the game mechanics were flawed, I was an asshole. When I posted that Brad was incompetent, I was an asshole. When I posted that the game did fail, I was an asshole and last but not least, when I posted that the guy was naive and prone to make the same mistake twice, I was an asshole just once again... ...and that for being right all the time. I wonder what would have happend, if any of my predictions or statements had turned out wrong.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer |
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| | #959 (permalink) |
| Registered User Join Date: Apr 2007
Posts: 52
| neric, in regards to your comments about individuals who worked on art and programming ect. , if your leads arent led correctly then everything looks like shit, artists at a studio like this can do nothing as individuals they need to be guided to a vision and act as a cohesive unit to accomplish anything worthwhile. |
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| | #960 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| I think I finally found out what the problem with you guys is: You can't stand the truth, because it puts an end to hope.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer |
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