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| | #767 (permalink) |
| Sim Join Date: May 2002 Location: Central Valley, Cali
Posts: 4,149
| He's still making Sony money. He's doing the smart thing. Its like buying a house thats not in good shape, fix it up, and sell it for a profit. He's taking VG (yes, i still enjoy and am not going anywhere) and will rebuild, fix it up, and sell it to the people for a profit. I dont see any losing situation for him.
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| | #768 (permalink) | |
| Analyst and Therapist Join Date: Aug 2006
Posts: 3,061
| Quote:
That statement was just funny as hell. | |
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| | #769 (permalink) | |
| Registered User Join Date: Jan 2007 Location: Houston, Texas
Posts: 228
| Quote:
The only thing that has been impeding this has been start-up costs. But eventually there is going to be a server-side package that a company can just license the rights too that handles the server systems for them and all that will be needed is tweaking of that package to their particular needs. Basically a UE or Doom3 engine for the server. | |
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| | #770 (permalink) | |
| a little girl giggling at a hippopotamus Join Date: Jul 2002 Location: St. Louis, MO
Posts: 3,883
+13 Internets | Quote:
But to Camerous, I took the basic argument originally to be not the frequency of the posts (which got annoying, on both sides), but the content itself. If Aradune comes here to start a shill thread, and I'm not allowed to shit on that thread (with some tact), then what the fuck is the point of this board? Shelter for dev-bloggers? Thanks but no thanks.
__________________ Doesn't speak the language. Holds no currency. | |
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| | #771 (permalink) |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Don't forget that Smed's breakeven is much lower than MS's was. They probably got the rights for VG very cheap and probably paid oh (rough guess) 4-5 million to help Sigil in those last 8 months. So breakeven for Smed might be (again rough guess) 6-7 million (maybe less) not 30 million. Lets say it is 7 million and there are only 50k subs (lowest reasonable guestimate)-- 50k x 14=700k per month. Lets say half that (350k) is additional overhead incurred by taking over the staff, the lease and etc (some of which goes away in 4-6 months). So even if they get no new subs and if he's sunk 7 million into Sigil he still gets a return in 20 months. But wait there's more: 1. Smed's costs are actually probably 1-2 million below 7 million and his additional operating costs while a little high (maybe higher than 350k) right now (again because of lease and etc) start dropping below 350k once Sigil's office closes and the operations staff gets let go. 2. SOE has done succesful turn arounds before and it is not unrealistic to think that SOE might be able to pull in more than 50k numbers with some effort (150k -- probably not ever going to happen. Something between 70k and 100k -- maybe). So again say they manage to get subs back to 90k breakeven happens pretty quickly. Edit: 3. And of course and still perhaps most importantly. Smed gets good (and valuable) PR in the community and buys some talent that I'm sure he's happy to have. SOE was bruised with SWG -- whatever you think of the game (I didn't particulalry like it so didn't play it more than a week) a couple of hundred thousand did like it and freaked out and quit over the NGE. SOE got blamed for the NGE but all evidence I've ever seen suggests that LA is far and away the worst offender in that debacle. If buying VG and other orphan MMOs and propping them up for a few years improves SOE's rep I think that's a good business plan.
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif Last edited by tad10; 05-16-2007 at 12:29 PM.. |
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| | #772 (permalink) | |
| Plugged In Like Neo | Quote:
I don't think it has anything to do with SOE being the home of misfit MMO's, and more to do with SOE just being a home for MMO's. More games on SOE's lineup = more of a chance that someone who walks into a store to purchase an MMO box is going to end up buying one that's on SOE's wallet. It makes perfect sense to me. Its another game for them to receive all the profit from. Profit is to company, as food is to a glutton. The chance to absorb a game that already has some subscribers, one that comes with a ready made team, and one they're already publishers on? No brainer to me... | |
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| | #773 (permalink) | |
| -internets from anon retards mean jack Join Date: Nov 2003 Location: Overthere next to that place
Posts: 2,720
| Quote:
__________________ ![]() Give me more -internets you little bishes! | |
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| | #774 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 150
| Let's recap! Ok, so here's the (potential) goodies we have got so far on Vanguard: 1. For 95% of the project there was only one QA tester 2. Sigil faked the game demos they presented to Microsoft 3. The development tools were terrible; there was not even a scripting language, which was rejected by management 4. A handful of incompetent decision makers at Sigil controlled development and stifled dissent 5. Brad McQuaid never once played World of Warcraft 6. Brad McQuaid was MIA in the Sigil offices for the last eight months, while simulataneously and actively posting on message boards here and elsewhere about how great Vanguard was going to be, etc. 7. Brad McQuaid, CEO and founder of Sigil, does not even show up for the massive parking lot firing of half of own his employees, choosing to delegate the task to underlings instead 8. Vanguard goes up against the WoW expansion and crashes and burns. Brad McQuaid, ex-SOE employee, is forced to sell his company back to the place he originally left. He is now a "creative consultant" on the project. 9. John Smedley and SOE make out like bandits, while what remains of the Vanguard team is gutted and the game is destined forever to be a mediocre failure Have I missed anything in this perfect tragedy? |
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| | #776 (permalink) | |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| Quote:
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. | |
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| | #778 (permalink) |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 7,158
| Oh God, the pre-launch VG boards are back up: Where the heck is Brad???? - Vanguard Forums |
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| | #779 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Quote:
Yeah it'd have been nice to have a conversation about VG sans you, ut, hiram and etc. And I'm sure you feel it might have been nice to have one w/o me. Anyway that shits boring ultimately and its why I don't usually go to forums that regularly censor and ban. Edit: And for the record -- the truth was out there. I forget who posted it but yeah the actual state of the beta was somewhere inbetween your posts and my posts. There was fucked up shit (which you were quick to point out and I not so much), there was good shit(vice-versa). But of course the game was released with the fucked up shit still very fucked up.
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif Last edited by tad10; 05-16-2007 at 01:00 PM.. | |
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| | #780 (permalink) | |
| Raider Nation In Exlie Join Date: Feb 2002 Location: To the left or right of you
Posts: 3,797
| Quote:
__________________ Government big enough to give you everything you want is a government big enough to take from you everything you have. -Gerald Ford | |
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