|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
| | #751 (permalink) |
| -internets from anon retards mean jack Join Date: Nov 2003 Location: Overthere next to that place
Posts: 2,707
| And again it had nothing to do with what they were saying but the fact that every time ANYONE posted ANYTHING positive about the game they were right there like retarded fags making sure to post what they thought again and again and again. We all knew what they thought... there was no need to post their tired stupid shit over and over again.
__________________ ![]() Give me more -internets you little bishes! |
| | |
| | #752 (permalink) | |
| Registered User Join Date: May 2005 Location: NYC
Posts: 673
| Quote:
__________________ Sinter Huh? | |
| | |
| | #753 (permalink) | ||
| Hard Rock Hallelujah Join Date: Apr 2003
Posts: 9,511
| Quote:
Quote:
Last edited by Quineloe; 05-16-2007 at 11:41 AM.. | ||
| | |
| | #754 (permalink) |
| Registered User Join Date: Jun 2002
Posts: 188
| What I think is fascinating is SOE's apparant business plan to become the home of wayward and misfit MMOGs. It's as if their strategy is if we can't have one MMOG with 8 million subscribers, we'll have 8 million MMOGs with one subscriber each. Also, I assumed that when Nino said that he would probably be chewed out on Monday morning after being "strongly encouraged to stop posting here", that Brad or perhaps Jeff Butler was behind this. But since we now know that Brad, as was so elequently put "went Brian Wilson" and was never in the office...who was going to do the chewing out? Lastly, anybody can be magnanimous and a great guy when they are in a successful situation. How a person acts and behaves when things are going badly is a more accurate indication of their character. Not being present, as the CEO and founder, when the employees of your company are being dismissed speaks volumes to me. That's not my definition of a good guy I'd like to have a beer with. |
| | |
| | #755 (permalink) | |
| Registered User Join Date: Jan 2007 Location: Houston, Texas
Posts: 227
| Quote:
It is just the reality of pretty much all Production Software Developing because there is always more work than can be done and you have to get as much done as possible before release. Last edited by Campa; 05-16-2007 at 11:35 AM.. | |
| | |
| | #756 (permalink) |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | I agree 100 percent Stosh. What is disturbing to me is the utter lack of class and courage on Brad's part with respect to these firings. Sigil was his brainchild. For all intents and purposes he was Sigil. Those terminations should have been handled by him and no one else. Yes it would have taken courage, but I'm sorry you don't hide while others do this task. |
| | |
| | #757 (permalink) | |
| Yay ? Join Date: Dec 2005 Location: ---
Posts: 732
| Quote:
Players are then given 2 grams of mescaline, 1 sheet of blotter ink and then can resume questing in vanguards final quest, the search of Brad's Vision. And Campa is correct, video game grunts are notoriously exploited. Places like Montreal or Edmonton are not the norms for industry work conditions. (But they do make for nifty photo ops and investor tours). Big prop to Nino as well. It's commendable to have posted or kept public during the takedown. | |
| | |
| | #758 (permalink) | |
| JAH LIVE! Join Date: Dec 2002
Posts: 905
+22 Internets | Quote:
| |
| | |
| | #759 (permalink) | |
| Registered User Join Date: Apr 2006
Posts: 61
| Quote:
The paradigm of game development has to change, but the fact that games are costing millions upon millions of dollars to make now, practically mandates this type of work environment. It's pretty sad actually. | |
| | |
| | #760 (permalink) | |
| Registered User Join Date: Mar 2007
Posts: 5,047
| Quote:
Last edited by I'm Rich Bitch; 05-16-2007 at 12:03 PM.. | |
| | |
| | #762 (permalink) |
| Registered User Join Date: Jan 2007 Location: Houston, Texas
Posts: 227
| Yes it is almost certainly worse in the game developing world, but basically all software development is that way. Budget + Schedule are highest priority, period. Even the gov. project I work on where Quality is suppose to matter the most, it always come down to Budget & Schedule pressure (though for us it is schedule more than anything) and the home stretch is always rough. But at least I get paid OT :P |
| | |
| | #764 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,266
| Quote:
In the end SOE will be able to make money off of VG where Sigil couldn't simply because of EoS.
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif | |
| | |
| | #765 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 825
| Quote:
| |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |