|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
| | #737 (permalink) |
| Registered User Join Date: May 2005 Location: The River
Posts: 620
| It always appeared to me that Nino was scrambling around the office, trying to fix things or get an issue addressed because he was an mmo player, and understood the frustration that the playerbase endured with buggy content. Sort of a guy with a thimbleful of water while Rome burned. |
| | |
| | #739 (permalink) | |
| I'm your huckleberry Join Date: Jan 2003 Location: Liverpool, UK
Posts: 1,323
+39 Internets | Quote:
The thing with EQ2 was that it was immediately obvious what needed to change and what needed fixing. Vanguard needs a lot of obvious things fixing, but strategically its a lot harder to list and see everything it needs. A lot will depend on just how bad the state of the code really is. I've consistently said the biggest problem was lack of QA throughout development. Without that its a fair bet that the foundations of the game, code wise, are out control and poorly documented - thats the biggest challenge facing SoE, quite apart from making the game secure and fun. Last edited by Flight; 05-16-2007 at 10:35 AM.. | |
| | |
| | #740 (permalink) |
| Registered User Join Date: Dec 2002 Location: NYC
Posts: 89
| Assuming it's legit. The 'source' makes mostly general claims with very few specifics overall. For all we know he was the guy making copies and ordering staples for the staff, or even just someone who knew someone who worked there. Or if he was really a staff member working on the project, we have no way to know how accurate his claims are, and how much is revisionist history or his own slanted or misinformed opinions. It's a mildly interesting interview, but it's hard to take it even at face value, IMO. |
| | |
| | #741 (permalink) |
| a little girl giggling at a hippopotamus Join Date: Jul 2002 Location: St. Louis, MO
Posts: 3,883
+13 Internets | In response to Duppin a few pages back: While Ut and company certainly have their flaws as posters (like anyone), I am in no way opposed to them doing and saying what they did when Brad came around these parts. There are plenty of forums where the populace will coddle and asskiss any dev who posts there. I think FOH, while certainly not the be-all-end-all of gaming forums or even the best of them, has its place (niche if you will) for being bloodthirsty and unforgiving. I think that is exactly what makes it valuable in a certain sense. If a dev can step into this house and come out clean on the other side, is that not a litmus test of at least some value? As others of said, I can almost directly attribute $50 in my bank account that wouldn't otherwise be there if not for the VG NDA breakers on this board and the "*coughbullshitcough*" attitude they took with Aradune's posts. Think you got a great game that can stand up to some scrutiny? Come peddle it in this place and see where it gets you. Hell, perhaps you'll survive it and be the better for it. Print it on the back of your package if you want: "Innovative and downright fun" -EGM "94% - Gamespot" "Shit, even the horde of raging uber-nerds at FOH like this game!" - Publisher But don't come here here with a subpar game and expect praise to heaped on you. That's the way this board seems to be in my view and that's the way I personally like it and want it to stay. If that keeps developers away, then so be it. I come here to read no-nonsense brutal reviews of games from the people that love them most (and to bicker about religion and shit in other forums ), not to hear the latest plug from an industry insider. There are plenty of other places for that.That being said, yes, the maturity level of some posters leaves a bit to be desired. But you have to take the good with the bad and you can't control everything, nor would I want you to.
__________________ Doesn't speak the language. Holds no currency. |
| | |
| | #742 (permalink) | |
| Insert Quarter Join Date: May 2006
Posts: 11,159
| Quote:
![]()
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. | |
| | |
| | #743 (permalink) | |
| a little girl giggling at a hippopotamus Join Date: Jul 2002 Location: St. Louis, MO
Posts: 3,883
+13 Internets | Quote:
![]()
__________________ Doesn't speak the language. Holds no currency. | |
| | |
| | #744 (permalink) |
| Is really a cow. Join Date: May 2006
Posts: 1,160
| Absolutely not! We believe in Brad, and know that flying mounts, better graphics, non-boring gameplay and player towns are all right around the corner, as soon as we get rid of the haters, who've upset Brad and given him a mental block. (he programs the game all on his own, you know...amazing genius that he is)
__________________ It's turtles all the way down. |
| | |
| | #745 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Quote:
Once Brad fell out of the picture Sigil divided into two camps at Sigil one "led" (I use the term very carelessly for lack of a better) by Nino the other by Tagad as to the direction (or lack thereof) of the game. Tagad's camp had the higher ground and "won" (I use this term even more carelessly). You are now up to speed. Edit: Almost forgot. And now Tagad is running VG (under the auspices of SOE sans conflict with Nino's side) and Nino is starting a new project (also under the auspices of SOE sans conflict with Tagad's). Since both sides apparently have very different views of the direction of an MMO it will be very interesting to see the result we get in both VG and in the new project.
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif Last edited by tad10; 05-16-2007 at 10:58 AM.. | |
| | |
| | #746 (permalink) |
| Registered User Join Date: Dec 2002 Location: NYC
Posts: 89
| I am not speaking to the validity of past rumors or the reliability of the site, I am pointing out that the source for this interview gives responses that are, for the most part, vague and general in nature, and unlikely to be corroborated by anyone who isn't also anonymous. Very few details aside from stuff that has already been made public, one way or another. |
| | |
| | #747 (permalink) |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| x-Sigil: There are a lot of people, Brad included who were certain it would be a short-lived game. Some, in fact, including Brad, never played it. WoW should have been the example of 'look at what a good game can do!' when instead it was often spoken of like a bad thing. Again, I just find this comment fascinating. I mean how can you design something, if you dont even play? Even in automotive engineering we take apart competitors vehicles all the time to gauge our products and quality VS theirs. Essentially your designing your game in a bubble, not even knowing what the competition is or what its all about. Common sense dictates that you take the best of the best, play it and then make judgments on how to attack a new game design. Im also wondering how many employees actually play or played mmorpgs themselves. How can you even have a clue what a player would want out of a game like a mmorpg, where you devote so much time to, if you never played one yourself. And on the app for my company there would be the question... "Have you ever played a mmorpg before? If so which one and for how long? Granted not all positions on a game development team need this, but definitely the game designers and the leads. Even though I know jack shit as a game designer or a manager or wahtever, I know one of the first steps I would do creating a company is making the entire team play different mmorpgs and coming up with their own like and dislike list. Then compiling that data as a start of the features in my new game. For instance how would you gauge what a grind is?
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. Last edited by Mkopec1; 05-16-2007 at 11:06 AM.. |
| | |
| | #748 (permalink) | |
| Insert Quarter Join Date: May 2006
Posts: 11,159
| Quote:
I'm not sure what's so vague about it anyway. Seems pretty damn specific.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. | |
| | |
| | #749 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 290
+4 Internets | Quote:
| |
| | |
| | #750 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Quote:
I will absolutely grant you that we on the outside will never know exactly specifically what happened. But the fact that a guy most of us respect has moved on says something. Now -- and here I am speaking hypo-thetical-ly -- it may be that Tagad & co. will be able to now deliver some direction and that the largest problem with Sigil wasn't that Nino (and again I am using these names as a shorthand to identify the sides -- put in Side A or Side B if you prefer) was right and Tagad wrong (or vice-versa) but that the conflict between the two sides created such a shitty working situation that good ideas were discarded if they came from the wrong side. I recall working at a firm where two rainmakers in one department hated (not saying that's the case here -- just making another shity analogy) each other -- it was a bitch to work in that department getting anything productive done took twice as long. Edit: Fuck I need to stop reading this thread and get some work done.
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif | |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |