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| | #661 (permalink) | |
| Registered User Join Date: Jul 2005
Posts: 8
| Quote:
Not having one at all seems like something that would happen only if you have a lead programmer that thinks designers are all incompetant and shouldn't write any code, even script (which oddly enough, some are like that--though most aren't). Either that, or the game as a whole was running too slow that if they added a scripting language it would slow it down too much. But adding in a scripting language really isn't something you can do at the last minute. You have to build your systems from the start with a scripting language in mind. | |
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| | #662 (permalink) | |
| Disco Disco! Good Good! Join Date: May 2006 Location: Italy
Posts: 913
+8 Internets | Quote:
I was thinking "he's crazy, he can't be right", because I was a naive blind VG lover in 2004, then in beta 3 reality struck me ala "damn, he's right". For sure I didn't come on the board to tell him "fuck you" in the beginning and I didn't come to knee at his altar when it was proven he was right, but let's give credit where credit is due. Oh and VG threads insued some ilarity here and there, I had some good laughs about the use of the english vocabulary and its "distortions" (English is not my mother language, thus I love to learn the more colloquial and slang-ish way of speaking) and I certainly loved the Itzena's decoder. That really made me laugh a lot.
__________________ A dire bugie si va all'inferno, a dire cagate si va affanculo. | |
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| | #663 (permalink) | |
| Registered User Join Date: May 2003
Posts: 287
| Quote:
But by then the battle lines were drawn. You had those who really wanted the game to work on one side and those who swore it wasn't going to happen on the other. The thing was though, those that wanted it work could talk freely without repercussions. Those that saw Brad as a con-artist were afraid to say anything, so they gave it to Ut because he had the nerve to do it. | |
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| | #664 (permalink) |
| Registered User Join Date: Apr 2005
Posts: 349
| I'm not so sure about those wanting VG to work being able to speak freely. I think most of those people valued their beta spot more than those that thought it was a worthless POS, and so were more wary of breaking the NDA. Even if they weren't banning those speaking positively while breaking the NDA, it was impossible to know that for sure and the fear was there. (atleast for me)
__________________ MMORPG's are the opiate of the masochists. |
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| | #665 (permalink) | |
| Registered User Join Date: May 2003
Posts: 287
| Quote:
EDIT: I'm just saying, that before everyone just blames the whole thing on Utnayan or Neric, etc... You have to remember that those that had faith in the game were given more leeway whereas those that didn't have faith in the game, either weren't allowed to talk about it, and if they did, weren't to be trusted anyway because NDA breakers are known liars. It was a tough thing. You knew people were going to spend thousands of dollars on new equipment just for that game. There was a forum dedicated to just telling people what to buy or how to upgrade. It wasn't just $50. For some testers, they felt those people would never see the game in the way it was being hyped to them to justify the cost. As we see even now, people from Sigil knew it wasn't ready and things were going wrong and they too, couldn't say a word. They would have been fired. I also remember reading a post from Brad saying he was looking at NDA breakers and that his lawyers were handling it. What does that say about how crazy this industry has become? Last edited by Kaylena; 05-16-2007 at 04:42 AM.. | |
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| | #666 (permalink) | |
| Registered User Join Date: May 2002
Posts: 1,122
| Quote:
Hmmm I'm not sure "most" people valued their beta spot...I was in beta. Back when on a good day during prime time there were 75 people logged on. Yes the login screen had the actual number up then. I wonder how many 1,000's of invites went out to get those 75 people to log on regularly? It wasn't only the game in beta that blew. I wish someone had archived all the post in the beta forums. Brad was flat off his rocker. I remember last summer him coming here and making these long post about the most incredible stuff like ship battles and how that was being tested - when in actuality at the time you couldn't stay connected in the game for more than a few minutes - half the NPC's were still placeholders (in the places that were at least semi fleshed out). It was like Brad was hyping step 10,345 and the game was still on step 4. Literally. What put me off of the game more than how bad beta was - was again Brad and his insane postings. He would post in the beta forums about his vision and how the game was going to work concerning stuff like the death penalty, in game GPS like maps etc...then come here and write the exact opposite the very same day. I swear I think he has a multiple personality disorder. The person in that interview had it dead on when he talks about Brad being an idea person - but he desperately needs someone to keep him in check and at least semi in touch with reality. Personally I wish SOE would have come out in their press release and say Brad is just flat fired - no longer has any ties to VG, and his postings/opinions don't relect anything to do with the game. Then I hope they would fix it and move on. That last press release is pretty telling where he says there will be no more talk of stuff like ship battles and other stuff that has no base with reality....I found that one pretty amusing. This thread here on FoH almost exactly a year ago sums it up pretty well. http://www.fohguild.org/forums/mmorp...blem-fans.html I'm sorry people got fired, but looking at their post I think they knew it was coming. The serious question is who didn't see this coming? I was shocked when SOE got involved and people said it was because how great the game was going to be...like MS would just sell/give up (likely almost given away) a game that had great potential. Those of you that say this was all an elobarate scheme by Brad to fail or whatever...I think you give him WAY too much credit. He's not some MMORPG god. He's a man. He did a great game with EQ1...but we can't even really say if EQ1 would still be around if Brad were in charge of it. Personally I think he's an idea guy pure and simple, not some mad genious of gaming. Last edited by Borzak; 05-16-2007 at 04:48 AM.. | |
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| | #667 (permalink) | |
| Registered User Join Date: Oct 2002 Location: Sweden
Posts: 430
| Quote:
That Brad is a con-artist is a bit harsh I think. I dont belive he wanted Vanguard to fail, but ended up in a position where he could either admit defeat and say "look guys, we simply cant get this to work, we need to cut down on features and try to get the game into shape for release" or he could hope for the best and try to spin it to make it look good to the money-guys and pray Sigil could get the game out the door in a somewhat playable shape and retain enough subs to actually get most of the fluff in. If you work on something you love, its bloody hard to take a step back and admit to yourself that this simply wont work and that you fucked up. Brad gambled and lost, unfortunatly being a visionary dont mean you have the skill to pull such a huge undertaking off. Im sure he is a great pal outside work, but he has shown that he could simply not cope in a management position and that he needs someone to look over his ideas to determine what is actually possible within the framework of the project. No, Im not excusing Brad for his role in this, but Im also realistic. People around him should have noticed and put up a red flag when it was obvious it went down the shitter. Just read that interview. If that is correct, management was a joke and everyone knew about it. I guess its easier here in Sweden. You cant get fired just because you speak out against the boss. People are not afraid to speak their mind for fear of their own jobs, our laws protect us from that for good or evil.
__________________ "We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players." -Smed | |
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| | #668 (permalink) |
| Registered User Join Date: Oct 2002 Location: Sweden
Posts: 430
| I just have to point out something funny but sad. Imagine the ONE QA guy.... Imagine him sending in his resume for the next job in the industry... "I was the QA guy for Vanguard" "The thing they shipped this spring and that tanked due to being unplayable 4 months later?" "Yes....." "Thank you for your time, dont call us, we will call you if we have an opening...." Poor QA guy....
__________________ "We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players." -Smed |
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| | #669 (permalink) | ||||
| Registered User Join Date: May 2003
Posts: 287
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I waited a long time to see someone who didn't lose faith in the game say that, thank you. I didn't have faith in it, but at least we understand each other. Quote:
Harsh, yes. But his history didn't help with unfinished expansions in Everquest. Between that fault in history and bad vibes about Vanguard leaking to the forums, people were fearing that history was going to repeat itself. Quote:
I agree. Quote:
So, I'd rather NOT see gamers fight amongst themselves. You have too much positive impact. Plus, that just gives developers an excuse not to interact with gamers. And I don't believe games get better because developers just read forums. They need to stop treating it like a Charmin commercial, a product that doesn't require public opinion, because they're selling "interactive", not toilet paper. | ||||
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| | #670 (permalink) |
| Registered User Join Date: May 2002
Posts: 1,122
| Reading another forum reminded me of something from back in Beta 2.5 or so. About the time some info was leaking and people were posting about the beta boards being crap - beta testers were given a survey as to why they didn't play. No one knew how to answer. It was like one of those surveys you could answer either way because it was so poorly worded. On the forums everyone asked them to redo it since people answered it differently even tho they had the same answer (it was on a scale of 1 to 10). I don't remember if they ever did. I remember posting that maybe they intentionally rigged the survey and were going to show MS the results so that it showed them in a good light. I have no idea what they did with it but it was a really crazy survery I wish I would have saved it. |
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| | #671 (permalink) | |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Melbourne, Australia
Posts: 3,364
+25 Internets | Quote:
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| | #672 (permalink) |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| The problem I had with Neric/Ut was not the rants, and not even the repetitiveness of their posts. Its their negativity which pissed me off. They never wanted VG to succeed. They wanted it to fail from the start, because of some unfounded hate of Brad or Sony or whatever. Bottom line is that they WANTED the game to fail, and arguing from that perspective is wrong and not in the right spirit of things. UT was wrong on so many levels. For example bashing SoE and whatever they did for a long time, but yet in his "List of games played" was filled to the brim with SoE titles. I mean, if you hate a company so much why even buy and play their products. Its is as if he purchased them and played them just to find shit to bitch about. Again, its hipocritical and wrong on so many levels. Lets be real here. These are game companies were taking about here. They are not there to steal your money or do you wrong in some way. And although they are there to make money, I dont see some big grand conspiracy theories to fuck people over. We dont need people like him, at least I dont. I feel Im pretty informed as a gamer.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. |
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| | #673 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 7,158
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| | #674 (permalink) | ||
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
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As for Utnayan, he stopped posting on the subject after getting into the Beta out of respect for the NDA. This is no joke, you can follow the timeline of his postings and you will see. Quote: Finally I want to say that in the beginning I was very optimistic about Vanguard. Like many others I had an account on the SGO board and like many others I made a few suggestions and took part in the discussion. It all changed at one specific point and that was when this screenshot got released (around E3 2005, if I remember correctly): ![]() This screenshot gave me reason for concern, so I tried to obtain more information about the game. Unfortunately everything I could find confirmed my opinion that this game was heading in the wrong direction and unfortunately nothing happend ever since to cast doubt on this conclusion. It was just a steady process of going downhill. Lately I found another weird thing which somehow puts the whole story in a nutshell. It's about the first unofficial Alpha screenshot that got leaked years ago and Brad trying to recreate the scenario much later in Beta 3. When I compare those screenshots, I have to admit that I like the Alpha version much more. If you had a choice, in which scenario would you want to play? Anyways, for me those two screenshots in a way show that Vanguard just got worse and worse the longer it took... ![]() ![]()
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer | ||
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