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| | #601 (permalink) | |
| Sim Join Date: May 2002 Location: Central Valley, Cali
Posts: 4,149
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| | #602 (permalink) | |
| EQ2 Join Date: Mar 2003
Posts: 94
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heck this was taken from brad's page: "Been having fun in WoW or another MMOG, but looking for something new, something deeper?" its obvious that brad partly marketed VG to be the anti-wow/answer. | |
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| | #603 (permalink) | |
| Registered User Join Date: Oct 2002 Location: Sweden
Posts: 430
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__________________ "We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players." -Smed | |
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| | #604 (permalink) | |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Quote:
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| | #605 (permalink) |
| Registered User Join Date: Feb 2005
Posts: 97
| There was another lesson reinforced by the entire fiasco that was Vanguard. A shitty beta will equate into a shitty game. There is no magical button to be pushed that "fixes everything" at release. So if you still have massive holes in your beta and you're only 2 months out from release, then you may as well kiss your game goodbye. As much shit as Blizzard gets with their reputation of constantly delaying and pushing back the release date of games, it's certainly a lot better than the alternative you see from other companies. So please, remember this lesson when 3 years from now the board is hyped up about some MMO, it has a terrible beta, and you have the next generation of fanboys for that game claiming "ITS OK ITS ONLY BETA!". Remember Vanguard, and remind them that it's not okay. |
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| | #606 (permalink) | |
| Registered User Join Date: May 2003
Posts: 287
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That whiny Gamer guy was never in those discussions. He just registered here recently to spam his blog. And why? Because some people just don't like being on the side that they perceive "lost", so they print things to look important after the fact. And I know you don't want to hear this, but if some people didn't snap towels at Utnayan, it probably wouldn't have gotten to the point that it did. He replied to everyone that took a shot at him but he didn't always take the first shot, at all. I don't think that's the reason you're not going to see much interaction with developers, though. Most of them have kept a fine distance from the beginning. It's always been short, sweet and to the point from most of them, if anything at all. Brad made up for that for all of them in that respect, but Brad wasn't the norm. | |
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| | #607 (permalink) | |
| Sim Join Date: May 2002 Location: Central Valley, Cali
Posts: 4,149
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| | #608 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 4,714
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Early on, Brad attempted to have real conversations with folks regarding a game that he was excited about, and that yes, he wanted them to get excited about too. Now, he always gave me the "traveling snake oil salesman" vibe a bit, too, but early on I really think he was trying to have a good back and forth with hardcore gamers that he could, yes, then use to try to make his game better. He gave up, I think, when it was clear that he was going to be attacked, often on a really personal and staggeringly inappropriate level, no matter what he posted. That's when he started posting what basically amounted to marketing fluff, and while Brad is culpable for many things in the demise of Vanguard (particularly if the part about him not having even shown up in the office for the last six months is really true, what the hell is that?), I don't blame him, at all, for giving up on this board. This board USED to have far more value than it does now, because while the people here were cynical, jaded gamers, and would call you out if all you posted was bullshit, the USERS were also held responsible for what they posted here, and got the smackdown from Furor/TBH if they got out of line. Once that went away, the inmates were essentially running the asylum, and that was the beginning of the end. edit because I was posting a book and some things were said in the meantime: Yeah, some of us who were "opposing" Utnayan (and his 'crew', but I'll simplify for the sake of discussion) went too far sometimes; I'd argue that we didn't go as over the top as he did, but obviously opinions vary about that. But I never understood why it was "okay" with people that he call out Brad for posting things he didn't agree with, but it wasn't okay to call HIM out for posting things that we didn't agree with? Why was there only a "problem" when people started trying to get him to stop repeating the same shit ad nauseam? Regardless, that's water under the bridge now, and I'm willing to take responsibility for, and yes even apologize for my part in it. I just want people to be cognizant of the fact that you can still disagree with someone in a CIVIL manner, and that if you want to encourage devs to be willing to talk candidly with the community of this board about their games, you have to extend them that basic level of civility, even if you might not feel that they've earned it. Last edited by Duppin; 05-16-2007 at 12:15 AM.. | |
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| | #609 (permalink) | |
| Registered User Join Date: May 2003
Posts: 287
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And they will take down the Affiliate boards to control the content there, which is why I post here. PM waiting for you, Max. | |
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| | #611 (permalink) | |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Quote:
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| | #612 (permalink) |
| Registered User Join Date: Oct 2002 Location: Sweden
Posts: 430
| Exactly, its not like MOST people here throw shit at the devs if they are straight with what they post. Of course its taking a risk posting on a public forum, but it can also give you huge benefits (see how the opinion of EQ2 is now compared to launch) if you deal with it in a good way.
__________________ "We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players." -Smed |
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| | #614 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 4,714
| I had a flame written up, but I'll just say this instead: What you describe is not how I remember things being, at first; but I don't have the level of e-grudge against Brad that a lot of folks here do, and perhaps I saw his early posts in a different light than you did. Was he here to sell his product? You bet. So is every single dev that has ever, or will ever, post here, even the ones currently being lionized (and deservedly so, I think that Nino did the best he could in an incredibly difficult situation and he'll be a real asset to SOE or whoever else he ends up with in the long term). It's easy to paint him as the great Satan of gaming, but I think in the end he just had very large ideas that he had no idea how to effectively put into practice. Last edited by Duppin; 05-16-2007 at 12:25 AM.. |
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| | #615 (permalink) | |
| Registered User Join Date: Jun 2005
Posts: 154
+4 Internets | Quote:
Brad and I share many similar interests outside of work. I consider him my friend as well and in the end, this is all just business. It hurts now, but we'll move on. Life will go on. For most of you reading this, you're only really out a little bit of money (in the grand scheme of things). I'm not absolving him of anything, but like Nino said, nothing is to be gained by rubbing salt in the wounds. I'd just as soon put this all behind me and get on with my life.
__________________ Elidroth Renato Game Designer Everquest Sony Online Entertainment, LLC "I drank what?" ~Socrates | |
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