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| | #586 (permalink) |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Hopefully all the employees that got fired went out and rented Office Space. Cheered me up when I was in their position ![]()
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif |
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| | #588 (permalink) | |
| buzz buzz buzz Join Date: Mar 2005 Location: New Jersey
Posts: 613
| Quote:
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| | #589 (permalink) |
| Registered User Join Date: Oct 2002 Location: Sweden
Posts: 430
| I think its rediculous to blame everything on Brad. Sure, he fucked up in a biiiiig way, but on the other hand he was not the sole leader around. Things like this do have a board to which he is responsible if Im not wrong. He probly had a few guys just under him that should have seen the whole project going south a long time ago (as some people on this board did) and acted. 100+ people, thats not a garage company, thats a decent sized firm who should have most of the usual checks and balances to assure that the company is on the right way. So what are the consequenses? Imho, Vanguard could possibly continue with a small subscriber base "as is" but I dont think we will see a lot of expansions comming out. I feel this is a pitty really since I really liked the diffrent classes in the game. The 50+ people who SOE took in should add some talent to their projects so that is a good thing. Nino, local board hero, gets to work from the start with a new secret MMO that we can talk about for the years to come ("omg, it sucks!" "omg SOE-hater!") and Brad will probly vanish into the mists of history with a decent consulting job. The real losers here are all the players that want something else then the current WoW-clone generation of games. Oddly enough I find myself feeling that Funcoms upcomming horror/whatever MMO is the next candidate for breaking the mold of game design, but we have years to debate that. All in all, its been an intresting ride to see something go from being the gaminingworlds second comming of christ, to become the most hated kid on the block. PS. If I had to fire half the workforce under me I would have to use the parkinglot too. No its not classy, but what can you do? Few "normal" offices have a room that will house 50% of the workforce at once comfortable if at all and you cant really let people back to their desks without supervision (yeah, people WILL avenge themselves if possible, and attempt at sabotage is pretty common) and you cant effectivly monitor large groups of people unless you have one guard per employee.
__________________ "We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players." -Smed |
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| | #590 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 4,714
| OMGROFLLOL U SURE PWNED ME ON TEH INTERNETS The highly amusing irony is that the same crew of retards that is e-towel snapping each other in joy over their defeat of the evil Vanguard monster are the same people directly responsible for the fact that this board will never be used to have any sort of interesting back and forth communication with any MMORPG developer ever again. The very "spin" and "marketing" that they decry from the cross they climbed up on (I can't take credit for that, props to Samflam), they have ensured is all we'll be getting from here on out. But it's okay, because they've won the internet! It's just the rest of us who've lost. |
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| | #593 (permalink) |
| Registered User Join Date: Oct 2005
Posts: 29
| In hindsight from my previous post like SoE just wasted a bunch of money. Mark my words : Nothing will change the game will still suck and will eventually end up in the zapper. Smedley is the kiss of death. When will SoE get rid of him... cause hes a fool. |
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| | #594 (permalink) | |
| Analyst and Therapist Join Date: Aug 2006
Posts: 3,062
| Quote:
-The game was designed on his Vision™. A lot of the Vision™ seemed to be wasted time on things that were later redone. -He hyped the game insanely. Especially things that never ended up in the launch. -He dissed other games that were doing very well - and claimed it was basically just a fad. -And if it's true, he was basically absent in probably that most important months for Vanguard (the months leading up to the launch). I think because of that alone he deserves most of the blame. It sounds like you expected everyone below him to form some sort of mutiny ![]() Last edited by Believe; 05-15-2007 at 11:40 PM.. | |
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| | #595 (permalink) |
| Registered User Join Date: Oct 2002 Location: Sweden
Posts: 430
| The original idea behind Vanguard was to make a game that was not a rip-off of WoW, but something continuing the EQ-style. Whatever you think about WoW, its never good when something is alone in dominating the market. I would like to avoid playing WoW-2, WoW-in-space, WoW-under-water, WoW-blah-blah just because investors see "omfg 9 million subs! Make a clone, QUICK!" Some other styles would be welcomed. Diversity is a good thing.
__________________ "We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players." -Smed |
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| | #596 (permalink) | |
| Registered User Join Date: May 2005 Location: The River
Posts: 620
| Quote:
Furor & Tigole quit posting here long before VG died. Interesting back and forth? Check out the 38 Studios thread. People aren't pissed at developers in general, they are pissed at Sigil for delivering a sub-par product. | |
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| | #598 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 4,714
| Quote:
And Furor and Tigole were largely muzzled here because of what this place had already turned into, a haven for people to try to "count coup" on developers who had to be accountable for what they said, while they themselves did not. From a public relations/marketing standpoint, this place turned from a nice little backchannel to access hardcore gamers in the market, to an enormous fucking landmine. Is Brad somewhat culpable for that, and very culpable for Vanguard's failures? Absolutely. He never should've given people like Utnayan, Neric, Hiram Key, etc, the benefit of the doubt and attempted to have discussions with them based on the assumption that productive discussion was what they were interested in. But when the next dev uses this place to just spit out press releases ad nauseam, you can just check this thread for an easy reference of who you can thank. | |
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| | #599 (permalink) | |
| Registered User Join Date: Oct 2002 Location: Sweden
Posts: 430
| Quote:
He was not in the office for months? Yeah that seems very odd unless he was on sickleave or something. Unless he had no real reason to be there ofc. Like... if SOE was calling the shots those months and kept him around for decoration and brand recognicion. This game was mostly hyped by Brad and his fans, do you think it would have sold 200.000 boxes if Brad was kicked out 5 months ago? If, and its a BIG "if", he really didnt come to the office for such a long time without any valid excuse, its just another pointer to a corporate structure that was flawed beyond repair and anyone involved in that should have seen it a mile away.
__________________ "We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players." -Smed Last edited by Faith; 05-15-2007 at 11:51 PM.. | |
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| | #600 (permalink) | |
| buzz buzz buzz Join Date: Mar 2005 Location: New Jersey
Posts: 613
| Quote:
Last edited by Istros; 05-15-2007 at 11:55 PM.. | |
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