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| | #46 (permalink) | |
| Registered User Join Date: Sep 2002 Location: SoCal
Posts: 488
| Quote:
I'm not sure what you expected the grunts to do. True, many may have been underqualified, or they overpromised, but again that's what management is there for - to weed these things out and keep the project going. I doubt the Sigil grunts had much influence on the biggest VG decisions, and the reality is that most of the SGO employees ultimately had to do whatever was dictated to them to keep their income flowing. I was lucky enough to be able to leave big money behind when my ethics conflicted with my employers', but at times I've had to do my share of work I didn't agree with to keep the paychecks coming, as I'm sure many SGO employees did too . At least SGO managed to ship (a big deal in the game industry (indeed, most business) with people constantly hopping projects and companies), and I'm confident that prospective employers will be able to fairly evaluate SGO employees and separate their talents (or lack thereof) from SGO and Vanguard's failures. Last edited by Jovec; 05-14-2007 at 11:40 PM.. | |
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| | #47 (permalink) |
| Registered User Join Date: Jun 2002
Posts: 191
| My degree's in accounting, but I'm not familiar at all with the bankruptcy laws nowadays. If I had to guess, some (obviously) legal stuff is going on, and by SOE only buying the rights to the game, and not buying Sigil the company, SOE is not liable for any of Sigil's other debts, nor are they saddled with any existing employment contracts/benefit packages with Sigil employees, had SOE purchased the company. Sigil can then declare bankruptcy and screw over whatever other creditors there are without it affecting SOE. Then again, I could be wrong because I don't know what the laws say about "selling" off your only real asset just before declaring bankruptcy. |
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| | #48 (permalink) | |
| Registered User Join Date: May 2002 Location: California
Posts: 313
| Quote:
__________________ Freedom is not free; free men are not equal; equal men are not free; individual rights are inextricably linked with government control. | |
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| | #49 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 2,261
| I think a lot of the folks that were actually behind the game should(and probably will) be picked up by SoE. It'd be a monumental waste of money to move people over from other SoE projects, or hire new blood, when they could bring on people that already know the tools/code of Vanguard. |
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| | #50 (permalink) |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Well that sucks. There were some great people in the developer ranks. But the decision to release in Jan will be looked back as the decision that killed them. To much class nerfing post-release, too many bugs at release, not enough consistent lore, no raiding when it was needed and an uber-grind for crafters -- all these things lead to pop losses. It's too bad because I've had some great times in VG. Color me dubious that VG can survive this -- but I'm paid up until June so we'll see. Maybe if they merge all servers into one? Obligatory job link for Nino & co. -- STO: Perpetual Entertainment - Jobs
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif |
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| | #51 (permalink) |
| Raider Nation In Exlie Join Date: Feb 2002 Location: To the left or right of you
Posts: 3,793
| Both, but as we all know the bosses usually get away with the gold while the peons just get handed off to a new overlord with a different colored whip.
__________________ Government big enough to give you everything you want is a government big enough to take from you everything you have. -Gerald Ford |
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| | #53 (permalink) |
| Banned Join Date: May 2003 Location: Oklahoma
Posts: 732
| ... Everyone, right now. Give it up to Neric and that other flamer Utnayen. Sadly, they were dead on, balls acurate, calibrated by NASA scientists, about Vanguard. What a god damn shame. /props assholes, you win, gg |
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| | #54 (permalink) |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| WoW,FoH is getting pounded right now over 1000 people.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. |
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| | #57 (permalink) |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| Hopefully one day we will get a true insider look into what Sigil was.... *hint nino* And best of luck to you, mate.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. |
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| | #58 (permalink) |
| Board Appointed Counselor Join Date: Dec 2003 Location: Dallas
Posts: 5,283
+28 Internets | /cheers mate. You are one of the good ones. You and Scott working together.. you could rule the world.
__________________ X-Box Live - TrueTzimisce Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft |
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| | #60 (permalink) |
| is a little tea pot. Join Date: Jan 2004 Location: Carlsbad CA
Posts: 6,465
+75 Internets | Did they literally bring the entire company out to the parking lot and told everyone they were fired and to come back tomorrow to see if SOE wants them? and in some cases, wants them back? I'd say at least 1/3rd of the people there left SOE to work for Sigil. On one hand I feel bad for you guys, on the other, really really glad I never took a job with them. The MMO industry is a bitch. A lot of those employees are going to be screwed for years to come. |
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