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| | #316 (permalink) |
| Banned Join Date: Mar 2006
Posts: 154
| You guys are hyping up Nino to be the Next Brad Mquaid, can we all wait and see him actually release something that isn't a steaming pile before carving his bronze statue? Expectation was one of the biggest killers of VG and you guys are setting yourself up for more of the same. |
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| | #318 (permalink) | |
| limb by limb Join Date: Oct 2003
Posts: 1,188
| Quote:
which part of the music in VG sucked? | |
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| | #320 (permalink) | |
| Board Appointed Counselor Join Date: Dec 2003 Location: Dallas
Posts: 5,283
+28 Internets | Quote:
__________________ X-Box Live - TrueTzimisce Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft | |
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| | #321 (permalink) |
| Is really a cow. Join Date: May 2006
Posts: 1,160
| The theme song, in my opinion. That said, most of the rest of the music was very good...only EvE has better. (and WoW would've if they'd just bothered to use Jason Hayes for all the original stuff and the expansion soundtrack too)
__________________ It's turtles all the way down. |
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| | #322 (permalink) |
| Is really a cow. Join Date: May 2006
Posts: 1,160
| This just in: it's official. SOE and Vanguard Sadly enough, it seems Brad will be kept on as a consultant, so the dumb fuck will still be making money off of this. What a pity.
__________________ It's turtles all the way down. |
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| | #325 (permalink) |
| I'm your huckleberry Join Date: Jan 2003 Location: Liverpool, UK
Posts: 1,320
+39 Internets | Community Announcements Quote: Hello Everyone, Today I would like to formally announce that SOE has acquired the assets of Sigil Games Online, including Vanguard: Saga of Heroes. As a part of this acquisition, we are bringing on approx 50 people from Sigil in order to insure that Vanguard continues to grow. SOE is dedicated to making sure that Vanguard is well taken care of and that we provide the same level of service we do for our other titles. In the near future we will come out with a publishing plan that will largely be driven by the strong player community that Vanguard has already built up. We plan on supporting Vanguard for many years to come, and you can expect many content updates as part of your subscription. Down the line we will of course be coming out with new expansion packs, but right now the focus is on making sure Vanguard is running the way it should be. We are also officially opening up forums. In the past, our deal with Sigil didn't allow for this, but as with our other games we fill this is an important part of communicating with the playerbase. You can expect a strong presence from our community team as well as the development team members. While we realize that Sigil had said they wouldn't open up general forums, at SOE we fill this hampers our efforts to communicate effectively with the players. We will continue to support the fansites in a big way, and will be contacting many of them directly to discuss what this change means. By no means do we want to lose the strong fansite support by making this change, but we do think it's important to have a forum for players to communicate directly with SOE. A few other items I wanted to mention 1. Brad McQuaid will be consultant to SOE as a creative advisor for Vanguard. Dave Gilbertson will be the person directly responsible for the day-to-day management of both the Sigil Carlsbad office as well as Vanguard. 2. We do not plan on making any major changes to Vanguard. Any changes are going to come from the team itself. We aren't mandating any big changes to the game. We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players. 3. We do plan on spending a lot of time cleaning up legacy issues with Vanguard and making sure the game's performance improves. By way of comparison, this team is approx. the same size as the EQ2 team and I feel like that team has done an amazing job improving EQ2 since it's launch. We intend to do the same thing for Vanguard and it is our hope that the players feel like we're doing right by them. Smed |
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| | #327 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Quote:
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif Last edited by tad10; 05-15-2007 at 10:20 PM.. | |
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| | #328 (permalink) |
| Board Appointed Counselor Join Date: Dec 2003 Location: Dallas
Posts: 5,283
+28 Internets | So Brad's job hasn't changed... Consultant... so he is being paid to do nothing... AND! gallenite stays with EQ2. Win!
__________________ X-Box Live - TrueTzimisce Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft |
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| | #330 (permalink) |
| Registered User Join Date: Apr 2003
Posts: 269
| That makes no sense, the game by in large well, sucks. Yet they're claiming that they're going to keep the same people onboard (with that same guy running it), and make 'no major changes'? So all they've done is somewhat-kicked McQuaid off day-to-day operations, which he hasn't been doing since last year anyways, while essentially keeping the same guy in charge that was running it before. So how exactly are they going to make this a better game? |
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