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Old 08-11-2002, 02:06 PM   #1 (permalink)
Tuldail
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what about us?

First of all I'm glad that VI did something semi-intelligent by removing the cap on mana. With that said......WHAT THE FUCK ABOUT PLATE CLASSES AND AC!!!

Seriously what the hell is going on here? A few casters bitch about the obvious stupidity of the mana cap and all the sudden it's being lifted and it's on the test server? Plate classes, most notably warriors have been bitching for months and months about this bullshit ac cap and the fact that rogues and monks have the same defensive cap as us plate classes and what has been done? NOTHING not a goddamn thing.

Verant claimed that the reason for caps was to effectively balance classes. Where the fuck is the balance in a chain or leather wearing class having the same defensive skill as me and higher evasion skills? For christs sake please fix this shit, I don't care how just fix it.
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Old 08-11-2002, 02:14 PM   #2 (permalink)
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Angry

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Old 08-11-2002, 02:52 PM   #3 (permalink)
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Jahaar plays a Monk...that's what the fuck is going on.
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Old 08-11-2002, 04:04 PM   #4 (permalink)
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I would probably laugh, but what you just said is most likely true, and that is the really fucked up part. What pisses me off most about this though is that from reading the thread that started the whole fix for the mana cap and from talking to casters, the majority of them hadn't even reached it yet. But damn near every plate class wearing melee out there who is in a decent sized guild is breaking this bullshit ac cap.

Personally I think all of us plate class wearing mofo's should just cancel our accounts for a month or so until they decide to get off their asses and fix this shit, this includes clerics, who's with me.
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Old 08-11-2002, 04:08 PM   #5 (permalink)
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The solution..

Is obvious

Everyone must make an assling rain-jar
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Old 08-11-2002, 05:24 PM   #6 (permalink)
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Plate classes

Its really cool that we can have monks pull, tank and deal van damage in my ssra xp/timesink group. It allows for our warrior to dual comp the enchanter while fiddling around with his laptop to get it to connect to his network.

When I form a group that I want to be high octane, you know who I look for? Rogues, Rangers and Monks. Pick a warrior? Why bother, monks can tank just as well. That is also how alot of people I know think.

As a former plate class player, sure it kinda stings. It makes me feel kinda sad that the only class defining thing a warrior has is /disc defensive. Remove or bump up the AC cap please for warriors only. The warriors damage mitigation is its only class feature. Don't make us the red headed stepchild of melee.

I used to really like playing my warrior. But I got sick of being 3rd on my guilds MT depth chart. I got sick of being relagated to being "extra" damage. I wanted a class that had a definitive role. I picked a rogue. A class thats defined role is simple, do a TON of damage, CR when necessary, scout when applicable and use my skills to assist my group and or raid. Not just sit, wait for Coth, hope the first 2 MT's don't screw up so I'm needed, hit auto attack and watch TV. Occasionally looking at the monitor to ensure my push isn't fucking up the raid.

I used to love playing a warrior. Mudflation and VI ignoring my class fucked it up.

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Old 08-11-2002, 05:34 PM   #7 (permalink)
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Re: Plate classes

Quote:
Originally posted by Sirakova
Remove or bump up the AC cap please for warriors only. The warriors damage mitigation is its only class feature. Don't make us the red headed stepchild of melee.
Warriors only? What about the knight classes? Why the hell should we be left on the same defensive table as the rogues and monks? As it is right now all knigts are on a raid is extra damage. I know i'll get all these wonderfully insightful reply's about how wonderful our fucking gay ass lvl 30 cleric/necro spells are, but think about this shit for a second. Rangers get better attack than warriors, but are penalized for it with a lower defensive skill. In the same respect paladins and sk's should be on equal terms in defense and lower attack skills in return, which is the way it is now. If you put warriors on a seperate defensive table from knights or raise the ac cap for warriors but not knights you will completely destroy the knight classes.
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Old 08-11-2002, 06:17 PM   #8 (permalink)
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Hybrids

Knight class characters don't at all suck. Even with an improved warrior AC table only they still have thier uses, and important uses no doubt.

Shadowknights can tank in a pinch, Feign when things go bad, can self invis, solo effectively, CR when needed, pull, and do amazing damage with easy to garner weapons.

Paladins can, tank in a pinch. Res when things go bad, solo effectively, lay on hands in a pinch to save a cleric from getting complete heal owned, and heal AOE damage with thier group heals. Against undead they provide van damage via items and AA abilities.

The warrior has none of these things. Thier sole ability is tanking,(I'm running the risk of sounding like Furor) they should sacrifice all sorts of neat abilities ect for the ability to tank and tank WELL. Warriors have no get out of jail free cards. Its die where you are and run for a summons.

At this point thier tanking is limited to 3 minutes, after 3 minutes thier class defining ability is DONE. How would a knight class like to have thier spells and other neat abilites work for only 3 minutes every 10 or so minutes?

At character creation I said to myself, "I want a character that does alot of damage, can take alot of damage, and does it via melee." I rolled a warrior up. 3 expansions later I found my vision of the warrior no longer valid. So instead of AAing a class that didn't do what I wanted I made another that did. A monk or a rogue...I went rogue (I wanted to deal a lil more damage).

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Old 08-11-2002, 06:44 PM   #9 (permalink)
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Re: Hybrids

Quote:
Originally posted by Sirakova
Shadowknights can tank in a pinch, Feign when things go bad, can self invis, solo effectively, CR when needed, pull, and do amazing damage with easy to garner weapons.

Paladins can, tank in a pinch. Res when things go bad, solo effectively, lay on hands in a pinch to save a cleric from getting complete heal owned, and heal AOE damage with thier group heals. Against undead they provide van damage via items and AA abilities.

The warrior has none of these things. Thier sole ability is tanking,(I'm running the risk of sounding like Furor) they should sacrifice all sorts of neat abilities ect for the ability to tank and tank WELL. Warriors have no get out of jail free cards. Its die where you are and run for a summons.

At this point thier tanking is limited to 3 minutes, after 3 minutes thier class defining ability is DONE. How would a knight class like to have thier spells and other neat abilites work for only 3 minutes every 10 or so minutes?

Any fucking class with 6k hp's can fucking tank in a pinch if your lucky and CH's start in time. Pal/SK's can tank no better than a rogue ranger or monk with comparable hp's and anyone who says otherwise is fucking lying. Paladins can res if shit goes bad? No. If shit goes bad your either doing a coffin cr, cleric camped, or a monk is rezzing with vox stick. Oooh almost forgot about all that undead content in the game. Paladins have no get out of jail free card either, LH is delaying the inevitable. And take my fucking shitty ass spells after 3 minutes i could fucking care less. And believe me i'd be happy as shit if my discs or LH would work once every 10 minutes. Leaving paladins/sk's on the same damage table/ac cap as rogues and monks would be a fucking insult, and I would delete my fucking character if they did that.
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Old 08-11-2002, 07:15 PM   #10 (permalink)
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Thats alot of rage...

If you think all of your class abilities and spells suck that badly why do you continue to play your class? Why do you think a warrior shouldn't be able to mitigate damage better then anyone else?

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Old 08-11-2002, 07:23 PM   #11 (permalink)
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I think my damage mitigation should be the same as a warriors for the same reason a ranger does more damage than a warrior, and if you would read my fucking post you stupid imbecile you would fucking know that. And fuck to be honest I could fucking care less if my ac cap is lower than a warriors, as long as its raised significantly above a rogue and monks.
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Old 08-11-2002, 07:35 PM   #12 (permalink)
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Quote:
Originally posted by Tuldail
I think my damage mitigation should be the same as a warriors for the same reason a ranger does more damage than a warrior, and if you would read my fucking post you stupid imbecile you would fucking know that. And fuck to be honest I could fucking care less if my ac cap is lower than a warriors, as long as its raised significantly above a rogue and monks.
if a paladins damage mitigation was the same as a warriors, what exactly would be the point of a warrior?
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Old 08-11-2002, 07:38 PM   #13 (permalink)
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Quote:
Originally posted by Kaylum


if a paladins damage mitigation was the same as a warriors, what exactly would be the point of a warrior?
What is the point of a paladin right now?
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Old 08-11-2002, 07:43 PM   #14 (permalink)
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Wow

An imbecile doesn't require personal attacks and profanity to express thier opinion. Your use of the word fuck doesn't add to your position, it only makes you sound less educated.

I'll sum up both of our arguments.

Yours:

Knight classes should have the same AC cap as warriors. If they don't, they will be worthless.

Mine:

Only the warrior class should have thier AC cap removed. If they do, they will able to mitigate damage better thus tanking better (thier job).

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Old 08-11-2002, 07:46 PM   #15 (permalink)
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heyaz Tuldail i knew were bros and all but i have 2 digree with u Kreugren hjas some good idesa but u r taking this too far PAL r ok in curent state ecept mebbe need more dMG fro 2 hander quit been a nub


and just 2 let u know point of PAL is 2 lsya evil and help there friends not 2 have skills of tanking like a WAR bro sorry

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