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Old 04-23-2009, 10:18 AM   #391 (permalink)
Hatorade
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Pretty sure everyone has been saying to do quests, raids are not for XP. Assuming your accounts are linked then quest XP is triple until 60. Do quests. That or continue on either way is good just keep us posted.
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Old 04-23-2009, 12:23 PM   #392 (permalink)
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When I quit EQ none would have a chance in pvp against me; 13 wizards, 5 clerics etc... And then came SoD with mercenaries and my 6 million plat in the bank, I would have killed tons with mercs healing me.

this is coming from the guy who when living legacy came out last year he avoided going to guk (where every drop was an upgrade from him) because other players would be there to PK him. he just sat in empty zones for his last few months of EQ.

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Old 04-23-2009, 01:15 PM   #393 (permalink)
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I have ~50,000 kills, check my signature link.

Some people with have many many more.
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Old 04-23-2009, 05:22 PM   #394 (permalink)
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Well the power of the internet is that if yur wrong someone will always be there to point it out.

Ya I know raid exp is teh sux. Only if you can pull the whole zone will it be viable. Since when can you not kill equal level elites? My guys are fairly well geared at this point. I have 1100 gold in the bank (lol ok its nothing) and 250 plus is all skillz so I can make or buy at least greens in every slot.

Oh I see its level 50 to enter but the mobs are level 60 elites ya well doh ok lets scratch that plan untill level 60 ....

Anyone who beat me in EQ had oppotunity to post in this thread:

http://forums.station.sony.com/eq/po...opic_id=133048

I got lots of gear from gluk after the crowds left, my guys did hit 75 untill later. Once all the wizards hit 75 (and were like 78ish average when I quit) I came into my own.

EverQuest Players - Guild Profile for The Death Walker Empire

During Guk times I wasnt as strong. Then with SoD and 24 mercs lol I would have destroyed anyone so easy. Thats why I moved to wow what was the point in EQ anymore I was so much better then any other single person it wasnt even close.

Ok looks like I have a long ways to go killing mobs but Im up for it. 200,000 Here I come!

Well I am set up to do quests (carbonite and tour guide) and with the 3.1 open the quest talk window on assist its so simple now - we will see. Anyway its to 50 on all first (mages are 48 now).


Some people mass kill entire instanced zones of mobs for money, day after day

Well then if you can pull a whole and kill it should be some possible way to get some raid exp out of it (I know raid exp is horrable but it dosnt have to be a lot if you are killing a whole zone of eleits at the same time).
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Old 04-23-2009, 05:24 PM   #395 (permalink)
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No one seems to appreciate the difficulty in getting 6 computers synced and doing macros and lua programing etc. to stablize 30 accounts. When 3.1 hit the forums were full of QQing about people can't even get ONE computer and ONE accout to work right. I was able to get my 30 up and running again in hours after the patch. Take out the 3-6 months of time that takes and suddenly my slow leveling rate isnt so slow.
We can appreciate the difficulty, we just don't see the same need for it that you do. As has been said before, will you really see a benefit after all that effort and time spent? People have been expecting to see you hard-charge through the levels after all of your 'preparation', and instead, it seems as though we've been seeing the exact opposite. People make suggestions to you as to what is the fastest way to level, you disagree, and the results seem to indicate that those people you dismiss might actually be right. But, I guess you wouldn't be SAM DA MAN DEATHWALKER if you did anything the easy, quick, simple way.

Others are ahead of you atm, and I'm fairly sure few of them have spent anywhere near the amount of time screwing around with this shit as you have.

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But ya ummm I should have chained raf and put the Pal at the end not the start of the chain lol ... Well I might consider yet another raf not really sure 44ish is kinda close to 60.
/slit wrists

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Right now Im going to get everyone to 50 at the pirate place and then see what kind of raid exp I can get in the level 50 raid zone (ZF or ZG or something). Ya raid exp really sux but I can pull and kill the whole zone at one time I think (I hope) so we will see. If I can't now Ill level the 6 mages to 60 and that should let me kill the whole zone if all the mobs pull to the shaman (fire nova totems) and mages (blast wave). And the Pal should be 55 by then and Ill have a 58 DK puller if the pal cant handle it.
Let us know how that turns out, seriously. Pics would be ok, FRAPS would be nice too.

Same for running what, 5 5-mans at the same time? SS/Pics/video when you actually try it, pls. Either these will blow up in your face and we'll all be able to say "Told ya so!", or you'll be successful and we'll have to eat crow. I know which outcome I'd wager on.

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What exactly is the rush, I win today or I win tommorow ....
You mean, like how you "won" EQ, after most everyone had already left for WOW and had max-level chars and had already burned through the raid content there? While you were still running around in EQ nuking stupid shit in a game that was dying out?

The rush, you don't understand why someone might desire to get to 80 as soon as possible? To be first boxer with that many toons to 80, to wafflestomp Hordes of Alliance toons in PVP, and maybe, just maybe, to do it before 2011?

From what I've seen, my impression is that Prepared isn't even really trying to rush everyone to 80, but maybe I'm wrong. If that is the case, and he still beats you, I don't know, it would be funny at least.
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Old 04-23-2009, 05:55 PM   #396 (permalink)
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I am sure prepared is advancing as fast as he can, he stoped cause he figured its better to wait for 3.1.

Im not sure about the 5 5 mans but Im going to try Im not hopefull actually.

Ok the ZG mob is like 26K HP. At level 60 Ill have thunderstorm.

So lets see 6 mages, 1 pal, 18 shaman. 18 X 600 thunderstorm is umm say 12,000 damage (resists and mods kinda cancel lets say). At level 61 the fire nova totem is 550 damage. Say another 12,000 damage. Fire mages is 200 with arcane explosion and 500 with blast wave. Also the shaman are tauren with war stomp so thats almost sure to stun all the mobs the mobs and through back. So mages add 4200 damage. So basically a 26K hp mob going to go down. Pal get consecrate also to add. And the mage damage is going to be boosted a lot with talents and glyphs.

Might work at level 61, time will tell.
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Old 04-23-2009, 07:52 PM   #397 (permalink)
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Isn't ZG capped at 20 players?
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Old 04-23-2009, 10:04 PM   #398 (permalink)
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Ya its 20 man ....

Well with talents, glyphs and what not still might work, time will tell. Ill be getting whatever talents help blast wave and thunderstorm and I didnt really count the Pal.
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Old 04-23-2009, 11:33 PM   #399 (permalink)
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Ok looks like I have a long ways to go killing mobs but Im up for it. 200,000 Here I come!
I love how you pick meaningless things to compete over.
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Old 04-24-2009, 05:28 AM   #400 (permalink)
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ZG mobs are not normal elites.

Outdoor elites are normally tuned for ONE person to kill with some difficulty.

Dungeon elites are tuned for FIVE people to kill with great ease.

ZG elites are tuned for TWENTY people to kill with some difficulty, if they have full blue lv58-60 gear. Most of the pulls involve multiple mobs, and raid exp suffers from very VERY extreme diminishing returns.
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Old 04-24-2009, 01:56 PM   #401 (permalink)
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burst mob killage incoming from deathwalker. You heard it here first.

oh yeah, whats up with the minus internetz beotches. Hook meh up I'm bringing you Sam's retardation in all its glory from the perspective that only a 02'er can provide
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Old 04-24-2009, 02:25 PM   #402 (permalink)
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burst mob killage incoming from deathwalker. You heard it here first.

oh yeah, whats up with the minus internetz beotches. Hook meh up I'm bringing you Sam's retardation in all its glory from the perspective that only a 02'er can provide
It's probally something minor like 100,000 dead Iraqis.
PEWPEW GO USA WOOOOO!
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Old 04-24-2009, 10:50 PM   #403 (permalink)
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ZG mobs are not normal elites.

Outdoor elites are normally tuned for ONE person to kill with some difficulty.

Dungeon elites are tuned for FIVE people to kill with great ease.

ZG elites are tuned for TWENTY people to kill with some difficulty, if they have full blue lv58-60 gear. Most of the pulls involve multiple mobs, and raid exp suffers from very VERY extreme diminishing returns.
Well thats interesting to be sure. I didn't know all that. Ya raid exp is surely teh sux BUT its not zero and if these mobs are super hard then I assume that they give decent exp (even though a LOT is lost by being in raid formation), but it dosnt go down to nothing and if you can kill enough mobs at the same time ....

Equal level mobs in this game are stupid easy so far, I look forward to some challenge.
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Old 04-24-2009, 10:59 PM   #404 (permalink)
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Ok off topic but there are just well ...

94 Country WKKJ Chillicothe, Ohio

Former teacher guilty of rapes | The News Tribune - MORE TOP STORIES | Seattle-Tacoma News, Weather, Sports, Jobs, Homes and Cars | South Puget Sound's Destination

If any women need a rape victim hey Im up for it!

How do you, I mean lol ..... lol .....
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Old 04-25-2009, 10:23 AM   #405 (permalink)
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Sam, you're like a guy that decides to sail around the world in a rowboat. You are oblivious to advice, warnings, and general maritime practices. You have no preparation, no research done beforehand, you just sail away into the sunset convinced that everything will be a-ok, while everyone else /facepalms and predicts your outcome. (a horrible analogy, I know, but it's early and I haven't had my coffee)

In regards to raid XP...why? Just so you can play all of your toons at the same time? Why don't you just run your individual groups to individual camps, set up macros to /target /nuke etc, and let each group of 5 have their own spot of mobs? IMO, that would be a hell of a lot easier than trying to either run 5 concurrent 5-mans (easier mobs/respawn) or trying to run raids at your low level. Surely 5 shamans should be able to one-shot, or nearly one shot, most world spawns?

I'm sure you'll spend a disproportionate amount of time and effort telling me why this is a so much worse idea than trying to raid ZG at your level, but whatever.

But don't ever stop Sam.
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