|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
| | #1411 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 509
| Quote:
![]() | |
| |
| | #1412 (permalink) | |
| Registered User Join Date: Aug 2006 Location: Rochester, NY
Posts: 438
| Quote:
Because when you say you can get 30 fps in most situations, that's assuming there's a single group. Performance comes to a halt though with 24 people, even on highest performance. Not to be all negative though, our guild just finished the entire Pantheon of the Ancients trials and I have to say it's the best dungeon i've seen in VG yet. Hopefully the endgame single man dungeons are going to be this good. | |
| |
| | #1413 (permalink) |
| Sim Join Date: May 2002 Location: Central Valley, Cali
Posts: 4,149
| I play on a piece of shit computer with 1 gig of ram, and i do fine. If i had another gig, i am sure this game would be alot faster. I remember when my friends got me into Everquest, my current computer would NOT play it. I had to buy a WHOLE new computer. Back then i knew nothing about computers and i spent about 1500 bucks. I will be building another computer in a few months, i bet i spend less then 800 bucks. |
| |
| | #1414 (permalink) | |
| Disco Disco! Good Good! Join Date: May 2006 Location: Italy
Posts: 913
+8 Internets | Quote:
I don't play VG now due to a ton of reasons and not all of them belong to this boards, I'm fast at catching up levels and gear anyway should I choose to pick it up one day, so I wish you the best luck for your game .
__________________ A dire bugie si va all'inferno, a dire cagate si va affanculo. | |
| |
| | #1415 (permalink) |
| I can dance if I want to | Brad, I have a serious question. Is there anyone on your team who is the equivalent of an economist? If the answer is no, you really should consider it. If its yes, I don't think they're doing a good job(and I hate being mean saying that, but I consider myself an expert in this field, and theres some simply mind boggling issues.) Theres been some changes that really make me question your guys issues with crafting vs world drop quality. It often seems to me whoever is making these changes from a "balance" standpoint is ignoring or at least not factoring highly the economic impacts of these changes. The way the economy on most servers is heading, world drops keep lowering in price, but the value of rare crafting materials keeps *rising* as more competition levels up competing for the same scarce resource pools. This was already creating a large disparity in the perceived value of crafted goods. As a weaponsmith, sure I could until 2 patches ago make "the best" weapons ingame. Often at 10-20x the price to *make* it compared to a world drop/quest its with maybe 5% less overall damage. Thats one of those things that seems balanced on paper(comparing a heroic crafted weapon to a heroic world one), but in reality the scarcity of resources to make them is driving prices through the roof and significantly lowering thier overall value. The recent change monday in the T4/T5 upgrade recipes made it even worse, leatherworkers and mineralolgists got particulary , for lack of a better word- screwed. Adding the requirement of *another* rare secondary component, basically doubled the cost to make many items. In the case of LW and MIN it raised the minimum costs to make the items by so much that they now have no value on the market, they're simply to expensive for what you get. Its also having a spiraling effect on those resources, the rare secondaries are now climbing higher in price, and will continue to do so for forseeable future. This again is continuing to widen the already large gap in the power < - > cost disparity between crafted and world drops, as crafted goods will continue to become even more expensive to make/buy, well world drops can only get cheaper over time as more drop. I would seriously urge your team to consider the economic impact of many of these changes, from my perspective it seems more like a "throw it in, see what happens" approach, vs anyone putting in thought on the longterm economic effects of some of these changes. |
| |
| | #1416 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 509
| Quote:
| |
| |
| | #1418 (permalink) |
| Registered User Join Date: Aug 2006 Location: Rochester, NY
Posts: 438
| Yea they fixed it finally in the patch yesterday. Once you kill them you get a choice whether or not to sacrifice your cloak of the pantheon for some random loot. Our whole group did it and we got a total of 3 Legendary weapons. I myself got a snazzy 45dps dagger. You can even go back after you've done that and complete the trials again for a second cloak. Which we did today. |
| |
| | #1420 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,159
| You win the best first post ever award. 3 years in the making too, bonus points.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
| |
| | #1422 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
| Quote:
Seriously though, i'm sure you'll get those who will accuse you of "WoWifying" Vanguard. But if it gets more people playing, it'll be worth the tradeoff. Falling 30-50% below the expected turnout is pretty serious. Perhaps next year i'll be in a better position to give it another go.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
| |
| | #1423 (permalink) |
| Registered User Join Date: Apr 2005
Posts: 1,628
| For paying to float an incomplete game, we should all be shareholders instead of subscribers. My guess is that VG's incompletion and steep system requirements are going to condemn it to a low player population and prevent it from reaching any of the beautiful potential it has. I know you come and and say your spin, but I play the game. I see my friends list lighting up less and less, I see a very empty game from 35+, and I see changes that introduce as much broken and rushed adjustments as anything positive. After a really good first month, I'm disappointed and losing interest. My subscription is cancelled. It's unlikely that I'll renew. I feel like too much of a sucker. |
| |
| | #1425 (permalink) |
| Tattooman Join Date: Jan 2003 Location: Bergen County, New Jersey
Posts: 534
| I am all for making it easier to find your buddys and get to them. I loved WoW's travel system it was as close to perfect as it gets. I would like to see a different map system also. When I started I couldnt even tell where the hell I was. Long travel times and unclear maps has to confuse and discourage new players. Hell it makes me sigh and ive been around a bit. |
| |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |