|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
| | #1231 (permalink) | |||
| Registered User Join Date: May 2005
Posts: 3,198
| Quote:
I'm going to try some other stuff when I get home. For one, I need to figure out how to get the station patcher thing going again, then I can concentrate on the other issue. :/ Quote:
__________________ Quote:
Last edited by Sithro; 03-16-2007 at 08:22 AM.. | |||
| |
| | #1232 (permalink) |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,634
| It would actually be a cool mechanic if the crafters and other folks can set up shop at will and sell shit to people doing a dungeon. If you could do some mini building a tent or a shop, then who knows towns might be built up permanently. That would go a long way (but not near all the way) to make shit "next gen". The ability to alter the game's landscape on a permanent level. |
| |
| | #1233 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
| Quote:
However, one solution would be to utilise "mobile structures" (tents, merchant stands, etc). Which after all, is what a tent is. Which opens up a whole new aspect of the game. Like crafters actually crafting and selling these mobile structures to other players who really aren't into crafting as much as other players. Players creating "temporary mini-communities" close to thier favorite hunting areas/dungeons as they progress through level appropriate areas. It doesn't even have to be a highly detailed aspect of the game to add tons of gameplay appeal. Such a simple crafted thing could go a long way to adding depth and immersion to the game, as well as providing the "vertical interdependance" they desire (hire a lowbie crafter to build you a tent, or a slightly advanced crafter for a merchant stand). Done with a particular area? Pack up your tent/stand and move on. The key though is ease of mobility.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
| |
| | #1234 (permalink) | |
| Registered User Join Date: Apr 2002 Location: Vancouver, British Columbia
Posts: 130
+23 Internets | Quote:
Doh, replied to this before I saw the five other poeple that beat me to it. | |
| |
| | #1236 (permalink) |
| Registered User Join Date: Mar 2005
Posts: 290
+4 Internets | Add crafted tents, sleeping bags, etc,., and foraging, hunting, fishing and cooking skills (which your character can engage in while offline) and give xp bonuses if your character gets a good nights sleep and eats well. |
| |
| | #1237 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
| Quote:
I'm curious. There was a whole discussion a while back on the official forums about utilising the "campfire" mechanic. Did that ever materialise?
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
| |
| | #1239 (permalink) | ||
| Registered User Join Date: May 2005
Posts: 3,198
| Quote:
__________________ Quote:
| ||
| |
| | #1240 (permalink) | |
| Registered User Join Date: Oct 2002
Posts: 162
| Quote:
Wouldn't this turn into the UO real estate problem where literally every square foot of ground which COULD have a house, DID have a house? I know placing a large brick was a bitch, and I was in there early. | |
| |
| | #1241 (permalink) |
| Registered User Join Date: Mar 2005
Posts: 232
| FFS stop filling this thread with useless bullshit about your personal PC issues, enough already. This is where the moderators, with all due respect, need to step in. There are threads that deal with PC requirements with Vangaurd, post there, or start a new thread if you absolutely HAVE to post about your PC issues, or just fucking Google your problem or go to VG tech support or whatever but stop being such a douche bag. This isn't your MySpace page or guild message board filled with your buddies. |
| |
| | #1242 (permalink) | |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,634
| Quote:
| |
| |
| | #1243 (permalink) |
| Army Football forever!! Who needs wins, anyway?!? Join Date: Feb 2005 Location: PA
Posts: 781
| Its like we have been trained as players that every play session has to begin and end in a major city/population/transport hub. PoK in EQ/Ironforge(Ogrimmar) in WoW/etc. Vanguard (I'm assuming) was built around a different model, where instead of starting/stopping in a big transportation hub every night, you went off into the wilds for a few days to a dungeon, and returned home only infrequently to handle 'major' things like training new abilities and such. However, the things that support that sort of model and make it feasible and even, dare I say, fun -- stuff like Rayne and Draegan are describing -- aren't in the game. And there is a source of nerd rage right there for ya, heheh. |
| |
| | #1244 (permalink) | ||
| Registered User Join Date: May 2005
Posts: 3,198
| Quote:
__________________ Quote:
| ||
| |
| | #1245 (permalink) | |
| OMG, it's Alpha!!!11!one! Join Date: May 2006 Location: West Coast
Posts: 1,032
| Quote:
If there were even temporary shops/camps/vendors available, it might offer some incentive to encourage players to commit to adventuring in the same general area more consistently, making the travel that is made more "meaningful". Just my 2 cents. Edit: Faltigoth basically beat me to it... | |
| |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |