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Old 03-12-2007, 07:14 PM   #991 (permalink)
Naelael
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I am able to sprint away from most encounters unless they go horribly wrong. It seems like people are unhappy with risk here??
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Old 03-12-2007, 07:26 PM   #992 (permalink)
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Originally Posted by Mkopec1 View Post
You simply dont know what youre taking about. There is a shit ton of content in VG. All hand made and unique, from what little I saw of it.

So it might be a bggy mess, but there is alot of it. Im betting even the high players, lv 40+ have not seen even 1/3 of this game.
It's cool to have a lot of 'unseen' content, but if the hooks aren't there, if you can't retain/gain players to see that content, no one will ever see it and it's effectively lost...

That's mismanagement.

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maybe a better wording would be potential content
I wouldn't go near the word 'potential.' That's like telling customers that buying your game is a risky proposition. It could[ have more content before you are bored with, or it could have more content after you are bored with it.

You may get your money's worth, you may not (and "get bent" is the PC game return policy.)
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Old 03-12-2007, 07:37 PM   #993 (permalink)
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One thing I've been really disappointed with with is the removal of Fellowships feature from retail. I've got a few friends who play the game at odd time, each one having different levels of dedication they can give to gaining levels/xp. When one guy was 8th, the other two were 10th and 15th already. There has to be a way to add Fellowships back in and not worry about 'powerleveling' because the lack of this feature as promised is going to cost them three subscriptions soon. Maybe require a one-month duration to the Fellowship.

We're all about to cancel because of the frustration with this subject.
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Old 03-12-2007, 07:42 PM   #994 (permalink)
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Originally Posted by Nimdale View Post
One thing I've been really disappointed with with is the removal of Fellowships feature from retail. I've got a few friends who play the game at odd time, each one having different levels of dedication they can give to gaining levels/xp. When one guy was 8th, the other two were 10th and 15th already. There has to be a way to add Fellowships back in and not worry about 'powerleveling' because the lack of this feature as promised is going to cost them three subscriptions soon. Maybe require a one-month duration to the Fellowship.

We're all about to cancel because of the frustration with this subject.
Any special reason to fag up 2 threads rather than one with some crying about fellowships? Theres a 3rd VG thread you missed btw

1. No one cares.
2. No one cares the second time either.
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Old 03-12-2007, 07:46 PM   #995 (permalink)
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. . .
You really should just play WoW. And I don't mean that as a put down on WoW but that's the type of game you want, where the only reason you group is instances or raids, and otherwise its all solo friendly and very casual.
8.5 million people compared to 150k are doing just that heheh. But seriously, if you make a group dependent game you have to give the "group' sufficient support. You have to make it not a quest to find groups but somehting that is absolutely easy to do. That, unfortunately, is the trick. But hey pay me 30-40 million and I'll try to figure it out ;p
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Old 03-12-2007, 07:49 PM   #996 (permalink)
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Didn't Brad say a few pages back (or on another thread) that they're going to put the fellowship system back in?
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Old 03-12-2007, 07:55 PM   #997 (permalink)
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Yeah, I believe they're working on a way to implement them without any exploits.
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Old 03-12-2007, 07:57 PM   #998 (permalink)
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Well, I suppose it's good that they're working on the game.

Hopefully the subscriptions can keep the game going long enough for it to become solid.
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Old 03-12-2007, 08:23 PM   #999 (permalink)
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That said, yes 80 vs. 30 is pretty huge, but compare VG to every other MMO and it still pales in comparison to some of them that spent far less.
It's also much more ambitious. Size, scope, features are all far beyond WoW at release and possibly even after WoWs expansion.

Sigils problem was over reaching, in my opinion. They tried to do too much, or didnt settle for less than they wanted to do given the budget and time they had. I'd also factor in some mismanagement and inefficiency sure, but I dont think you'd find a project on earth that didnt have that to some degree.
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Old 03-12-2007, 08:31 PM   #1000 (permalink)
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I hope they're not working on an expansion right now... I mean, they have a lot of land, etc, to cover, still.
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Old 03-12-2007, 08:32 PM   #1001 (permalink)
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We wont be seeing any expansions for at least a year I dont think.

Last edited by Naelael; 03-12-2007 at 08:37 PM..
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Old 03-12-2007, 08:50 PM   #1002 (permalink)
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Sigils problem was over reaching, in my opinion. They tried to do too much, or didnt settle for less than they wanted to do given the budget and time they had. I'd also factor in some mismanagement and inefficiency sure, but I dont think you'd find a project on earth that didnt have that to some degree.
I agree. During the flying mount event in beta, I was surprised at just how much of the world was still locked off. I couldn't even fly across Kojan because of locked islands, and there were plenty of areas that I could fly over that had no mobs whatsoever. Granted, that doesn't mean there isn't content in the finished areas, but if they spent all this time building this huge world and can't even finish it all, it makes me wonder how much more fleshed out the game would be if they decided to size down on the scope of the world, and instead made sure there was plenty of content for all levels. Did they really need 19 races and 3 huge continents out of the gate?
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Old 03-12-2007, 09:20 PM   #1003 (permalink)
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You simply dont know what youre taking about. There is a shit ton of content in VG. All hand made and unique, from what little I saw of it.

So it might be a bggy mess, but there is alot of it. Im betting even the high players, lv 40+ have not seen even 1/3 of this game.
But you see genius, there is more to a game than just raw content. Sure, Sigil could make a huge world and overlay a 10x10 grid and drop a mob at every intersection. Content!

If your content is buggy, incomplete, unitemized, or just plan not there, then something is wrong. Even still, there is more than just content that must be allocated for. Something as simple as fishing? Cooking? Brewing? Alchemy? How do you have a game that relies on the player consuming food/drink and NOT have a method for them to craft it? Just inexcusable imo. Yeah, you can say something witty like 'omgz dere iz no fud r dreenk! vg iz teh sux', but sadly, that would be about right.

First gen games, hell negative one gen games had it. Their precious predecessor, EQ, had it. MUDS had it. UO had it. Every single game I can think of barring DDO had first aid, fishing, cooking, or brewing, if not all of the above plus more!

Plenty of other things that go into making a complete package that other games included for less, in shorter time.
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Old 03-12-2007, 09:47 PM   #1004 (permalink)
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well even now WoW still has several zones that are part of the original land masses locked off

I don't have problems with locked off chunks of land, but it does bug me that they don't have more quest hubs and itemized bosses/dungeons in place
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Old 03-12-2007, 10:03 PM   #1005 (permalink)
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Originally Posted by Mkopec1 View Post
You simply dont know what youre taking about. There is a shit ton of content in VG. All hand made and unique, from what little I saw of it.

So it might be a bggy mess, but there is alot of it. Im betting even the high players, lv 40+ have not seen even 1/3 of this game.
This post is great.

LISTEN ASSHOLES, THEY HAVE TONS OF CONTENT! NOW I HAVEN'T SEEN ANY OF IT... BUT I'M SURE IT'S THERE!

PS. THIS GAME IS A BUGGY SHITHEAP.

With people like this on your side, you guys don't really need Ut, et al.
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