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| | #961 (permalink) | |
| Registered User Join Date: Jul 2003
Posts: 1,207
+4 Internets | Quote:
He argued budget didnt matter. WoW cost more than any other MMO by a huge margin in most cases, thus being inefficient by his logic. | |
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| | #962 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 305
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| | #963 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 87
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I'd have to say that to this day nothing stands out in my mind as an exceptional MMO experience like Velious. Nothing comes close. The dungeons. The bosses. The faction system that really really brought you into the story. The environment design. The scripted encounters (the 10 ring quest series is still second to none in my book). This is the expansion that all others should be measured against in my opinion. Where is that in Vanguard? Was there something in that design period that just can't be captured again? What those of us who watched Vanguard from very early on were anticipating it was this. Well none of it materialized, at least that anyone knows of. I think that this is where a lot of the anger stems from. Many of us were very passionate about a return to those days and were convinced, mainly from promises made by you in various forums, that that kind of thing was on it's way back... minus the "tedium". The rest of the angst comes from the other issues raised here in other posts. | |
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| | #964 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 232
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Punishment to the next level? Oh please, can you be a bit more dramatic? If you die, sure, you have a CR but as long as you recover your body without the altar you get very close to 100% of that XP back. To date I've leveled a rogue to 18 and disciple to 26 and sum total, I'm had to altar my corpse maybe 8 times. Even then, i only lost 10% each time, which while it stung, wasn't in the grand scheme of things that bad. Maybe I lost 30ish minutes of time to gain that XP back each time. Now, if you want to talk about punishment, let's talk about EQ1. When I first leveled in that game, especially early on, when I died i had in some cases a CR that could take the better part of an hour (hi melee that couldn't bind) and lost quite a bit of XP, like half a night's worth or more. That was punishment. The problem is you want to be able to play solo, super casual and be on the same level of people who play more, have more friends, whatever. Sorry, doesn't work that way. Sure, I'd like to look like a swimsuit model but I don't starve myself and workout 4 hours a day .... but I guess by your logic i can bitch about it. You really should just play WoW. And I don't mean that as a put down on WoW but that's the type of game you want, where the only reason you group is instances or raids, and otherwise its all solo friendly and very casual. | |
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| | #965 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 9,727
| Budget doesn't matter, it's what you do with the budget given. If WoW had flopped, then you could say they were inefficient.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #966 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 87
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| | #968 (permalink) |
| Registered User Join Date: Jul 2006
Posts: 375
+2 Internets | Speaking of Nerd-Rage and Vanguard something I was glad to have left in other games showed its face in VG over the weekend. Some tool was spamming the regionchat on Shidreth for a while Saturday trying to get people to join his Zihurr queen group ( Queen STILL isn't spawning Nino... ). After what must have been close to an hour of the same spiel he resorted to the following... "Ant Hill group looking for more. We have real live, young, teenage girl in the group. If you join now I will let you into a free ventrilo chat room and you can listen to a teenage girl talking" ...and got apparently a bunch of replies within a minute or two. I still haven't decided which was more disturbing. The fact that that kind of thing is used to get people to group in open channels, or the fact that it apparently worked. ![]() |
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| | #969 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 87
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Lastly solo is not the same as casual, and people need to stop confusing the two. As for "just go play WoW" you guys are going to do more to kill the game than anything else. Because guess what, that's exactly what people are going to do. Be careful of what you wish for cause you just might get it. As for my comments regarding keeping up with friends... it's not that I or anyone believe that "play less gain the same" makes sense. However Vanguard feels more like "play less never catch up" without an even greater commitment going forward. No one want's a return to WoW. That's why we even continue to troll these posts about Vangaurd, even while we're stopped playing. Because some of us hold a thread of hope that there will be changes that make returning viable. It's unlikely but who knows, EQ brought in instanced raids (thank god), so stranger things have happened. | |
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| | #970 (permalink) | |
| What is and what should never be Join Date: Dec 2003
Posts: 46
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On the flip side, the game is also no completely built upon only grouping to advance. You can easily progress to about level 25 doing almost no grouping and even very little monotonous grinding. What more can people say. The death penalty is not bad, its a balance between stinging to being almost laughable at time. It only really stings if you are doing dungeons. You are usually doing dungeons to get the best gear. Seems to make sense to me. If you are not doing dungeons then you are doing overland stuff. You die you spend a few minutes running to your body and lose 1% EXP. Oh no the horror. So far 1% EXP usually equates to 2-3 mobs killed. In terms of gear, yes if you don't have a full group you will not have the best gear. Um okay Vanguard Devs have always stated they really believe in Risk vs Reward. Plus through the 50 levels having the best gear really isn't that important. You honestly think that being outfitted in yellow/orange gear at level 25 is going to make a difference. please. | |
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| | #972 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 232
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Here's the problem .... where that balance point lies is hard for people to agree on. So I guess where I am coming from is I just don't want to see the game drift towards being a WoW clone to boost numbers. I hear you're also not wanting this to happen, we just may disagree on where that line lies. To be fair, I don't think anything I can say, or attitude I can take, is killing Vanguard. I doubt i have any significant influence with Bard or any of the producers/developers that may read this board. I'm just a normal guy with a point of view. | |
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| | #973 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 87
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| | #974 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 87
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By making the game so favor grouping over solo play (which is NOT synonymous with casual) you risk isolating players due to availability and timing issues. Forcing grouping for raid or group boss encounters makes perfect sense. But making grouping the best advancement mechanism is a problem imo. That's where the main change needs to come. | |
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| | #975 (permalink) | |
| Registered User Join Date: May 2005
Posts: 2,737
| I think what Sigil should do now is not try to hype Vanguard right now. They should work on getting the game into a solid state (much like EQII and WoW are, now). THEN, offer some kind of promotion and give people a free trial to try out Vanguard. At least this way, they'll not hate the game due to bugs, etc.
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